Cities: Skylines

@BUDFORCE I just struggle to outlay such a big patch, everytime I do it everything looks ugly!

Oh do you use the MOD to increase demand too?

Nah I have not needed it.

What kind of map are you planning????

With roads, I guess depends on what your plans are. Making grids is easy but borring - although if you look on google maps, amazing how some cities in America are literally just grids! Infact pretty much all of Las Vegas for example is grids, this is only broken up by some of the main higherways and the drains which tend to carve straight through the grids (I am guessing the grids are build after, but goes to show the difference in city planning between the UK and American, America tend to build in grids regardless.

Anyway. I find keeping all of the angles the same, helps, so trying to keep everything at, 90/45/180 to each other. you could pick one more angle (say 30 or whatever) but I wouldnt have more than 4 angles for everything. Obviously make curves, roundabouts, whatever, but ultimately keep everything on your set angles.

This is what I have so far, is far from finished but does pretty much define city limits, I plan on building some more suburbs on the left just to break up that (hard edge) which I dont like, and also I need to do a bit of work around those large rectagle blocks to the south which are inspired by industry blocks in Vegas, I will probably put a main road around (or partly through) just to break it up a little.


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^^^^^^ At first I was quite critical of the grid concept of building Then I paid more attention to American TV shows and films as they showed city overviews.
I was then amazed at just how much of a grid system of building seems to apply in real life, as well as similar styles of bridges and other services. I then saw why the MOM is also popular

I am trying to come away from the grid style altho much of the game seems optimised, thinking of services, for a grid layout to suit residential areas. But it looks so samey and repetitive to have grid blocks
 
^^^^^^ At first I was quite critical of the grid concept of building Then I paid more attention to American TV shows and films as they showed city overviews.
I was then amazed at just how much of a grid system of building seems to apply in real life, as well as similar styles of bridges and other services. I then saw why the MOM is also popular

I am trying to come away from the grid style altho much of the game seems optimised, thinking of services, for a grid layout to suit residential areas. But it looks so samey and repetitive to have grid blocks

Yeah I agree, I have tried to go with less "gridy" even though it strays outside of what Vegas is like in real life, I never wanted to make a direct copy anyway, just using it as a theme basis.

As you say takes a bit more work depending on what level of detail you are after, filling in all the corners and acute angles etc.

I just been watching some more Youtube from Strictoaster, man that guy...... hes finished a project earlier this year called Seenu, and the level of detail is insane. He actually hit the prop limit. Now hes moving on to another one called Miracle Mile but IMO it is just too over the top for me, even a city my size, which isnt going to huge, would just take thousands of hours, literally.
 
Yeah I agree, I have tried to go with less "gridy" even though it strays outside of what Vegas is like in real life, I never wanted to make a direct copy anyway, just using it as a theme basis.

As you say takes a bit more work depending on what level of detail you are after, filling in all the corners and acute angles etc.

I just been watching some more Youtube from Strictoaster, man that guy...... hes finished a project earlier this year called Seenu, and the level of detail is insane. He actually hit the prop limit. Now hes moving on to another one called Miracle Mile but IMO it is just too over the top for me, even a city my size, which isnt going to huge, would just take thousands of hours, literally.

I have watched several videos by Strictoaster, as well as others who I term as being "detailers", albeit at an extreme.
I can genuinely appreciate what they do but, as you have noted, I could not spend the hours needed to accomplish what they achieve. In fact I have stopped watching many of those, I kinda feel at odds after watching them, rather than being inspired.

Sam Bur is another YT Cities builder and he is a city planner in real life. His builds have a balance between that of what the detailer produce and real life city planning with the emphasis on parks and paths for the pedestrian.
His built cities are very much of the type that I can relate to.
 
Oh yeeeehaaa!

Not quite on the same par as Move It! mod maybe, but this one is a little gem

https://steamcommunity.com/sharedfiles/filedetails/?id=1285201733&searchtext=

Basically one of the things I didn't like, particularly when using united roads plus to make the asphalt darker it to make parking lots on top of the concrete texture, which also mirrors the footpaths, so wasnt ideal, and involved manual placement of everything, even the downloaded ones just plopped on whatever texture was below.

There was a way of doing it previously getting your asphalt if you really wanted to, using ploppable asphalt, manually putting that down, and then manually putting down curbs, and then manually putting down decals, then detailing on top blah blah blah, few hours later etc.... Personally I didnt bother because it was so much agg.

This does it all, game changer. I whipped up the below car park in less than 2 minutes. Boom.

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That does look very nice indeed, so much time saved and a great result....!

I did try that mod one when it first came out.
Not sure if this is right but to get the best from its use I needed to select the option to use the Parking AI in TMPE, but then it is very easy to get up to the max limit on parked vehicles.
Perhaps you don't need to use that, but I did note it being mentioned in a YT review about the mod

I see another patch and DLC is out soon .....

Parklife, released on the 24th May

https://steamcommunity.com/gid/103582791436146964/announcements/detail/3339858483831123709
 
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That does look very nice indeed, so much time saved and a great result....!

I did try that mod one when it first came out.
Not sure if this is right but to get the best from its use I needed to select the option to use the Parking AI in TMPE, but then it is very easy to get up to the max limit on parked vehicles.
Perhaps you don't need to use that, but I did note it being mentioned in a YT review about the mod

I see another patch and DLC is out soon .....

Parklife, released on the 24th May

https://steamcommunity.com/gid/103582791436146964/announcements/detail/3339858483831123709

Best bit sounds like being able to make use of dead space and building against paths.
 
I'm also looking forward to being able to use trees planted as sound barriers. This would only previously work if you used a road longer with trees or grass.

The dead space on grass with paths will be useful to zone, perhaps with only certain buildings..?
 
Anyone know of any good tools to mess around with the light/reflection settings?

I have timewarp which allows you to control the sun intensity, only thing I have with that is if you turn it too low, everything just starts looking really orange and dull, turn it high and you get blinded by a washed out white looking city. I don't like how white/light coloured surfaces reflect so much sunlight in this game. I have it tweaked as best I can, but I feel like I should be able to get everything looking a little brighter, without being blinded by over the top reflections/light intensity.

There are mods that allow some of these things, Ultimate Eyecandy, Relight - not 100% sure I which one will be the best, I dont want a mod that messes around with too much. Anyone got any experience with this or have an alternative/better idea?

EDIt:

To explain the above a bit better the correct terminology for what I am trying to describe is saturation. To me the game looks over saturated, particularly from sunlight which seems to cause horrible white glare that drowns out everything else.

Tried Dylight Classic - didnt like this at all - just changes the colour temperature to a more white (cooler) temperature which I didnt like at all.

Tried Relight - have messed with this a lot, I guess slight improvement.
 
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That is looking good Budforce.
KingLeno certainly is very skilled at producing great looking assets.

As well as what you have noted in your last post you could try Theme Mixer mod to try and get the balance of colours you would like. But it can be very difficult to achieve, even if you disable the passing of time and have a stationary sun. I too can have issues of some buildings having a bleached out look.

I have cleared out a lot of my assets and started again. Somehow it had gotten to over 1800 assets, many of them being supplementary type to assets or maps needing props etc. It was getting very messy, as well as using up my RAM.
 
Cool yea it's good to try and keep on top of that, I find the logs that loading screen mod can generate handy for that.

Are you starting a whole new city then? Got a plan in your head of what you are going to do???

I got the lighting as good as I could, I used relight mod, and took a while of tweaking with that Vs sun intensity, did take a little while, but I have managed to get everything up a lot brighter now without getting that bleached out sunglare look.
 
@No1newts search for the mod Enhanced Zoom Control, it seems to be pretty good.

As for the style of building you're looking for I haven't built in that style so I can't help you Like Budforce had found some good assets by KingLeno maybe some of his American style assets could be useful.

@BUDFORCE yeah time for a new map.
Not sure if to start something now or just take a break until the new DLC and patch is out. I'll probably start something else.
As mentioned I've started to go through not only my assets but my mods as well. I'm trying to apply a little more moderation with the content I download.
I need to think tho what I intend to build but as the new DLC and patch will be out shortly, and stuff will break because of it, I do not want something that will become too epic and then grind to a complete half due to mod issues.

Once you start looking at any themed type of maps you can easily feel compelled to compliment that with the buildings to match it. It is not as tho the Vanilla set are very accommodating in that way.
 
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