Civilization V

2cf33hz.png


Worked out quite well. My Capital squeezed out a Great Artist, next turn I completed Liberty with Representation (starts a Golden Age), then 2 turns later I completed the Louvre :D
 
Is that a standard paced game? :)

I had a Golden Age that must have been over 200 turns (with Gods and Kings).

As Persian - 50% bonus
Chichen Itza - 50% bonus
All Freedom policy - 50% bonus

So Golden Age is 25 turns, and each Great Artist adds 20 more turns. Without Gods and Kings each time you used a great person the amount of time added to Golden Age was reduced. With Gods and Kings it's always 8 more turns by default, 20 with the bonuses I had.

I think I had about 5 or 6 Great Artists ready and waiting. Also I could buy Great Artists with Faith. Plus I had some pretty cultural cities so during the Golden Age I received more Great Artists and extended the Golden Age.

All was on standard game pace.
 
Last edited:
Sigh @ "Warmongering menace to the world".

I started out as Paris and Netherlands were near me, we signed a DoF pretty early on and traded embassy's. Dido wasn't far away either and she declared war on him early and took his capital, leaving him with just one small city. Because we had a DoF and were allies, I went to war with Dido and took his capital back, and liberated it. Few turns later he thinks I'm a warmongering menace and is now "Guarded".

Also, since had to expand he basically shoved a new city in between my two cities. Now on his welcome screen it says "Whilst I have this opportunity I should mention that your expansion has worried several of my officials.". He expanded into me!

I mean really, wtf :confused:
 
The A.I. is pretty abysmal in this game tbh, in every sense of it. They are illogical, make stupid decisions even on Deity and have absolutely no sense when it comes to military tactics. I've lost count of the amount of times I've just whacked some long range units inside a city and held off gigantic armies cause they'll send nothing but melee units, won't even send in air or their own long range units. I'll see them use catapults/ballista/trebuchet and of course archers/composite/crossbowmen, but rarely do they use them well except to guard their own cities, and they seem to forget that modern aircrafts, ships and artillery exists later on. Probably why the A.I. are laughable, raging barbarians are worse. :(

They're good at stealing technologies from you even if they haven't met you yet, and they're good at queuing up stuff to make the fastest B-lines. Otherwise it's the worst A.I. I've ever seen, the only reason Deity is 'harder' is cause the A.I. get huge gold/culture(?)/growth(?) benefits.
 
Last edited:
I bought this game on launch day but have only played about 15 hours of it. I think my enjoyment was tempered by reading all the posts on Civ Fanatics saying how rubbish the game was and that Civ4 was a better game.

Then I get tempted to try the game again and judge it with my own eyes and experiences. However, when I read the post above about how abysmal the AI still is, I think to myself, should I really bother? It's a shame because I really had high expectations on this Civ.
 
Folks I want to try the "Not yet another big map" mod thingy.

Is it simply a case of loading the mod and then selecting a new game with a huge map?

Also does anyone know how to get the correct starting locations for the city states?
 
Folks I want to try the "Not yet another big map" mod thingy.

Is it simply a case of loading the mod and then selecting a new game with a huge map?

Also does anyone know how to get the correct starting locations for the city states?
Just saw this now. I tried this mod the other day and the HUGE map is even bigger than I thought! It really stresses my machine. There are instructions inside the download - it wasn't as straight-forward as I thought it would be!
 
Wierd thing is I tried last night but I dont think its that big to behonest, France doesnt seem that big (playing as Napolean).

I selected Earth and Huge while the Mod is active.. but still nothing... any help please?
 
Been playing a lot of Civ V recently, I suspect I have much still to learn.

In terms of strategy, do people tend to limit their number of cities, have certain cities focus on specific aspects such as science?

I ask about focus as I was playing a game the other day, while I noticed I had way more gold than the other players, their gold per turn was like 6 times more than mine.

Is gold per turn or maintenance just reduced by units and buildings?

Having lots of fully upgraded cities seems to be a route to bankruptcy.

I also noticed the more cities you have, the more unhappiness and less culture is generated.

If I want to expand an empire, how do I avoid the costs associated with that?

Some wonders require that you have built X in every city, if limit cities to only contain buildings of a certain focus then you wouldn't be able to create those wonders.

You build a constabulary then police station, does one replace the other or do you need to maintain both?

Is it cost effective to upgrade a unit through the years or simply buy or train a unit at a higher level?
 
Been playing a lot of Civ V recently, I suspect I have much still to learn.

1. In terms of strategy, do people tend to limit their number of cities, have certain cities focus on specific aspects such as science?

2. I ask about focus as I was playing a game the other day, while I noticed I had way more gold than the other players, their gold per turn was like 6 times more than mine.

3. Is gold per turn or maintenance just reduced by units and buildings?

4. Having lots of fully upgraded cities seems to be a route to bankruptcy.

5. I also noticed the more cities you have, the more unhappiness and less culture is generated.

5. If I want to expand an empire, how do I avoid the costs associated with that?

6. You build a constabulary then police station, does one replace the other or do you need to maintain both?

7. Is it cost effective to upgrade a unit through the years or simply buy or train a unit at a higher level?

It's a bit late so you might have the answers now but since I came in here to let everyone know the Civ 5 series and all the DLC's are on offer this weekend at Gamers Gate for 50% off, though I'd answer these whilst I was here :p

1. I tend to go 3 cities as fast as possible. It puts me into a position where I can transition into any type of win condition, such as I can stay with 3 or maybe push a 4th and go for a Culture victory, or continue expanding for a Science victory, or work on my army more for a Domination victory.

2. Gold per turn is so varied I wouldn't worry about it, other players might have been in a golden age, or they might have sold their luxuries for GPT or may have lots of units they have to maintain.

3. Yes, possibly wonders too (thinking Big Ben).

4. If you build everything, then yes definitely.

5. You can sell spare luxuries for gold per turn (I normally do 83 gold up front and 5 per turn for 30 turns per luxury). Otherwise, you'd have just to make buildings that produce gold. You could also set another city to gold focus and/or set their production to wealth to help with the costs temporarily until the city finds its feet.

6. You maintain both, but receive the benefits of both.

7. It really depends on the unit, and how fast you can produce units from a production city. If I can turn out a Gatling Gun for instance in 3 turns, then I'd probably not spend the 220 gold to upgrade a Crossbowman in one and instead just replace it with a fresh produced unit. You have to take into consideration the units promotions though, and also when the unit is a UU. Some units I tend to always ditch and make another one though unless I have massive gold per turn, such as Caravels into Ironclads (which is about 260 gold I think?).
 
Some more detail from a news site:

The expansion introduces nine new civilisations, new leaders - including Casimir III of Poland - eight new wonders and two new game scenarios.

The new game scenarios, titled 'War Between the States' and 'Scramble for Africa', see players fight in the American Civil War and explore the continent of Africa as one of the "great colonial powers".

New features include 'World Congress', which enables players to vote in global issues, impose sanctions on rogue nations and have a say in who hosts the World Games and when nuclear weapons can be used.

International trade routes will also be introduced, as well as a 'Culture Victory' requirement, which sees players aim to extend their artistic and cultural influence across the nations.

Describing the latest expansion as ambitious, Firaxis Games director Sid Meier said that A Brave New World will feature hours of new experiences.

"After adding a number of great new features to Civilization V with the Gods & Kings expansion, the team continued to search for ways to create even more exciting gameplay through new systems and features," Meier explained.
 
Oh goody, more civs that will denounce me.

I got denounced the other game for 'building cities too aggressively'. This he says, right after founding a city in the middle of my empire severing numerous trade routes.

I play as India, and I hate it when they do this as I have tonnes of space between my cities.

Just fix the retched diplomacy and the dumb AI, then bring in some new content.
 
What annoys me about the AI just now is when they want a research pact, they keep demanding resources or gold off me as well. Most times I'm more advanced or currently leading the world in power.

Funnies game I had was were 6 AI declared war on me in one turn, they lasted 10 turns before I nuked three capitals and destroyed all their invading troops and they sued for peace :)
 
Last edited:
Back
Top Bottom