Civilization V

Been upping difficulty from 1 to 2, then 3, and now started on 4 and I did very well on 3. Started on a medium sized island with Theodora (Byzantium) and Napoleon. I wanted to aim for Science victory so I started a Science route. Around turn 40 Napoleon just randomly declares war on me, at this point I had 1 Pikemen (upgraded from Warrior from a Ruin) and 1 Archer. Pikemen gets insta gibbed and he throws about 13 - 14 units at me, consisting of Warriors, Chariots (!), and Archers.

No idea how but I managed to survive with just my 1 city, war went on for about 40 - 50 turns. I managed to squeeze out a Composite Bowman upgrade, then another Bowman a few turns later and pushed him back. He tried to negotiate peace with me, I declined as he has a city on my doorstep. I pushed further, he re-offered me, but this time included the city. I accepted, and he has pretty much no army left and I'm up to 3 cities with a fourth incoming and have just about Renaissance Era at turn 130~, with 7 Wonders built.

Such a brutal start, but great fun :p

TLDR: Napoleon :rolleyes:
 
Been upping difficulty from 1 to 2, then 3, and now started on 4 and I did very well on 3. Started on a medium sized island with Theodora (Byzantium) and Napoleon. I wanted to aim for Science victory so I started a Science route. Around turn 40 Napoleon just randomly declares war on me, at this point I had 1 Pikemen (upgraded from Warrior from a Ruin) and 1 Archer. Pikemen gets insta gibbed and he throws about 13 - 14 units at me, consisting of Warriors, Chariots (!), and Archers.

No idea how but I managed to survive with just my 1 city, war went on for about 40 - 50 turns. I managed to squeeze out a Composite Bowman upgrade, then another Bowman a few turns later and pushed him back. He tried to negotiate peace with me, I declined as he has a city on my doorstep. I pushed further, he re-offered me, but this time included the city. I accepted, and he has pretty much no army left and I'm up to 3 cities with a fourth incoming and have just about Renaissance Era at turn 130~, with 7 Wonders built.

Such a brutal start, but great fun :p

TLDR: Napoleon :rolleyes:

This happens quiet a lot and I think its quiet awesome how your towns can just decimate waves of units then when you start buildinfg up your army the guy who attacked you keeps trying for a peace treaty :p
 
This happens quiet a lot and I think its quiet awesome how your towns can just decimate waves of units then when you start building up your army the guy who attacked you keeps trying for a peace treaty :p

Aye, I think if he had a siege unit I'd have been screwed or in very bad shape that I probably wouldn't have recovered from, but he just kept throwing basic Warriors and Archers units at me. Much further in now and I took Paris and left him with his tiny city on the edge of the island. Not long after, Dido appeared and declared war on him although he'd hanging in there. He's not troubling me any more, although Theodora had free reign on the island whilst me and Napoleon went at it and she's got a pretty nasty army.
 
Just bought Civ 5, my first Civ game. I have a physical copy of Civ IV right infront of me but when I installed it, it wouldn't work straight off the bat so I thought sod it. Was thinking of going for the GOTY but will leave it to see if I actually like the game. By the looks of it I can pick up the expansion for quite cheap in the future anyway.
 
Not played for ages but the AI of Civs is still a bit dumb.

I always try to keep a decent standing army of ranged units that can easily be moved to the area that's under siege.

I also try and punish/conquer any nasty Military civs that are near cos they will turn on you eventually nearly all the time.

i only play on 4/5 i just cant cope with the BS level that military civs get any higher.. When they turn up with 15 units and im still building my second bloody archer...
 
Yeah, I've not that the AI is a bit... odd, as well as diplomacy. I signed a DOF with Theodora, it ended, I went to re-sign one and she said no as it's not in her interests any more. The turn after, she asks me to sign one. Also, Napoleon raged war on me for no reason, so I fought back and left him with 1 city. When I view his status he thinks I'm a "warmongering menace to the world".
 
Got CiV 5 yesterday on the steamsale.
Can I ask the experts, is it a good idea to let worker do auto improvements? Rather than micromanaging them each turn. Now obviously I haven't played the game long but as far as I could see on auto mode they created improvements and built roads in appropriate places.
 
Got CiV 5 yesterday on the steamsale.
Can I ask the experts, is it a good idea to let worker do auto improvements? Rather than micromanaging them each turn. Now obviously I haven't played the game long but as far as I could see on auto mode they created improvements and built roads in appropriate places.

I put most of mine on auto after a while, mainly because I get fed up of telling workers to do nothing when I'd improved my land :rolleyes: But make sure they don't improve improvements you've already build in the options.
 
Hey, I bought civ 5 on the steam sale but didn't install it. I then bought the gods and kings expansion on gmg and redeemed the key in steam. It didn't add anything to my library though. Now I've come to install civ 5 it immediately says gods and kings on the intro screen and I can't see any way to play the vanilla campaign.. Does applying gods and kings change the vanilla game for anyone else and is there any way to disable it so I could see what the original version was like? It was so cheap I didn't really look at the changes it made, for some reason I was expecting it to show separately in my steam library :-\
 
Is God and Kings still buggy? I havent played it since release, but was put off by problems with the A.I and interface not adding values up correctly (like happiness etc.)
 
I too bought G&K but its still Civ 5 in my library.

When you load the game you will get the splash screen for G&K though..

You will have all the new Civs to play with etc. Its not like Civ4 where you would load up another game completely, its more of a DLC addon if that makes sense?

I have 269 hours racked up, actually thought it would be more.
 
Got CiV 5 yesterday on the steamsale.
Can I ask the experts, is it a good idea to let worker do auto improvements? Rather than micromanaging them each turn. Now obviously I haven't played the game long but as far as I could see on auto mode they created improvements and built roads in appropriate places.
Letting the AI carry out tasks will not be as efficient as manually controlling them, however only on the upper difficulties will this really have a noticeable effect, when you can really use every benefit you can get against the AI bonuses.
If playing on the lower / middle difficulites feel free to control them every now and then and leave them on auto if you just feel like kicking back and relaxing.
 
OK I've played a bit more of the game and I have a few more questions.

  1. How many settlements do you generally aim for?
  2. Optimal distance between settlements (what would be too close/far away?)
  3. Settlements on different islands from your capital a bad idea?
  4. What kind of victory condition do you go for (out of the 5?)
  5. When upgrading a settlement, are the choices you make based on the victory condition you are going for, or do you simply upgrade everything as it becomes available?
  6. When progressing through the tech tree, does each node have to be researched?
 
OK I've played a bit more of the game and I have a few more questions.

  1. How many settlements do you generally aim for?
    I go for Quality over quantity and depending on the size of the landmass i will try to fill it completely leaving gaps will often be hoovered up by AIs but at least 6/7 good size cities (the beauty fo the game is that you can still "win" with 2 or 3 cities if you play for a specific victory type, especially Cultural - it is hard at higher levels. THe more population you have the more happiness you need so when you go to war and begin to conquer cities you really need to keep track of happiness - it all gets very bureaucratic then and i find it tedious
  2. Optimal distance between settlements (what would be too close/far away?)
    each city can use the tiles 3 away from the actual center so optimal would be to fit them together like a giant set of hexagons. I always try and get tight as possible but natural resources and sea access often means being optimal is not always optimal :)
  3. Settlements on different islands from your capital a bad idea?
    Not really. Harbors can join them to the trade route, a good navy is advisable for small island settlements but the AI doesn't tend to use theirs too effectively. You will be much more vulnerable to religious conversions so be aware of incoming missionaries.
  4. What kind of victory condition do you go for (out of the 5?)
    Military is by far the easiest - but it gets very boring i find
    Science is Difficult on higher levels because you usually have to spread your resources to military too or aggressive civs will try steam rollering you
    Cultural is akin to science.
    in civ 5 all the victories are a bit meh... usually so similar if you can win culturally you are probably in a great position to win science as well.. Diplomatic victory is also at this point easy, its just a matter of buying city states loyalty close to election time... Thing is you will probably already have them all allied because of the major bonuses they will be giving you towards your cultural/military/happiness and growth... So its that point in the late game i decide how i want to win... as long as you have a STRONG economy and good defense the end game is sadly weak
    Cultural is fine if you can build wonders and have a "smaller" tight empire but the more cities you own the more it costs in culture points to unlock more policies (catch 22)
  5. When upgrading a settlement, are the choices you make based on the victory condition you are going for, or do you simply upgrade everything as it becomes available?
    I tend to upgrade as i go, i like my cities to be min/maxed on everything but thats the way previous civ games worked, in 5 you don't strictly have to. Happiness buildings are always really useful but maybe building military ones isn't, and the good(bad) thing is you can always buy military buildings later on if you need them. Science ones - well more you have the faster you learn so that's a no brainer....economic ones again - no brainer. just priorities the build order on them lots of looking at the city screen - some cities will have vastly more production that others (i hate grassland) Civ V is all about Economy and masses of Gold... Money is King in Civ 5 way too much imo Ill tend to have 1 or 2 cities that are heavily production focused and use those to build world wonders or use stock piled great engineers to rush them. They are good when you are attacked you can 2 turn build military units and hurry them to the front lines.
  6. When progressing through the tech tree, does each node have to be researched?
    yes - at some point they merge and that gives future techs )bonus points) you can massively delay researching certain things to aim for specific weapon/units or wonders but in the long run you need everything. Researching in the right order will give access to some major world wonders that are imo almost critical to winning in certain ways and hugely benefit that game style.


Thats mostly my opinion and how i play - im no expert - ive got some bad habits from previous games im still not 100% accurate on the G&K tech tree - a few things have changed that majorly change the tech tree and game dynamics from previous incarnations.
 
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