Civilization V

Oooh, but don't they only get two merchants of Venice? One in a certain era and one from the liberty tree? Not sure though, when I played Venice I wasn't generating great people all that fast and fell to Genghis & Hitler pretty quickly. :p
Merchant of Venice replaces a Great Merchant for them, so you can have as many as you can generate from pumping out Great People. They get three free ones pretty fast if you go Liberty - one at Optics, one for Collective Rule policy and another for finishing Liberty.
 
They're just like great people. So you don't get them much early on, but once you get a few wonders that boost GP generation, you can get loads of them.

The AI when playing as Venice will have all the city states before the end of the game >_>

edit; Flibby ninja'd, a thousand curses.
 
They could be depending on how you played it, I mean having your cities splintered around the map can be an advantage if you can be efficient enough to get each and every city as high pop + hammers and focus on military/science buildings. You can get out some pretty big armies like that around the map to take multiple cities per turn or so. Not sure how well that would work with Venice though as they can't control what is built but can buy...

Worked fantastic with Napoleon before his nerf.
 
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In BNW Petra doesn't give +1 gold for desert tiles, but it does give a free caravan. I guess it would balance out, but the +1 gold would look nice on the tile yields :).

A city screen view:

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What they are able to do in early game pretty much puts them so far ahead it'll last well beyond Ancient. If you play it right I doubt anyone will catch you until late Medieval.

Just had a quick go there for testing. By turn 25 I had the following extras from ruins:

2 Composite Bowmen (because Pathfinders upgrade those)
2 free technologies (Pottery and Calendar)
30 Culture
20 Religion
1 free citizen
60 gold from finding 4 CS's before others did

I was ranked 1 - 2 in everything on demographics. It allowed me to get the first Pantheon pick and by turn 29 I had 3 policy picks done. I also had 250 gold in the bank. Could have bought another Pathfinder and went and lynched another Civ with 2x Composite Bowmen and 2x Pathfinders.

Yeah, their Great Merchants are "Merchants of Venice". You simply walk them over to a CS, press a button and that CS now becomes your puppet city.
Same here with my first attempt at BNW using Shoshone. I'm so far ahead of everyone in 1250AD, more than double the score of 2nd place and triple the score of 3rd, I'm thinking of quitting. Very powerful starter, almost feels like cheating! :)
 
Ughhh, wish they'd do something to speed up the time it takes to process turns end game. I had the game won for all intents and purposes at 3PM yesterday (all but 2 civs submitted to my tourism level) the remaining two don't have anywhere near the culture to defend against it but since they were relativity late discoveries in the game for me it takes time. Went to bed at 10:30 and still hadn't officially won.
 
Is there a list of what they changed in the new expansion?

I don't mean the new features, rather any balance changes. I've noticed the pace at which I work through the tech tree has been vastly reduced.
 
Ughhh, wish they'd do something to speed up the time it takes to process turns end game. I had the game won for all intents and purposes at 3PM yesterday (all but 2 civs submitted to my tourism level) the remaining two don't have anywhere near the culture to defend against it but since they were relativity late discoveries in the game for me it takes time. Went to bed at 10:30 and still hadn't officially won.

Tell me about it. It's quicker with my Haswell build but still, the last 50 turns especially are horrendous. :( I don't even understand why it happens since the AI doesn't seem to have a much larger military force compared to early game... what's making turns sooooo long?
 
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