Civilization V

Achievements not working for actually winning a game :(

Just rushed an AI in a dual on a harder difficulty than i have been playing and got no damn achievements for it haha

I found this issue too. Apparently it's a known bug with the latest patch, according to some different forums / websites.
 
Bought Civ 5 in the Steam sale and started a normal game with Isabella of Spain. Up to 1600 odd AD and will eventually win (have over 3/4) of the map.

Is it better to play the scenarios or continue with the 'random games'?
 
Damn, how does that work then exactly? What is the criteria?

Not 100% but foreign tourism can overpower your culture (culture is defense against tourism I think) and especially if you choose an ideology, if another civ chooses differently and has strong tourism influence over you, it will cause your population to become dissatisfied and eventually they will leave your empire if you don't switch ideologies.

I think that's the basics at least.
 
Not 100% but foreign tourism can overpower your culture (culture is defense against tourism I think) and especially if you choose an ideology, if another civ chooses differently and has strong tourism influence over you, it will cause your population to become dissatisfied and eventually they will leave your empire if you don't switch ideologies.

I think that's the basics at least.

Dang, understood, thanks.
 
Tourism from other people is the core reason over their influence over you. You can, as VaderDSL said, pump out culture to help combat it but unless you are pushing out tourism too then you'll eventually succumb to another leaders ideology. There's nothing wrong with that, it'll give you two huge diplomacy boosts if you switch as you'll get the same ideology boost and a "welcome to <your new ideology>!" boost.

If you are die hard adamant not to switch your ideology to theirs, then just stay in positive happiness figures. Also try not to create trade routes too them, have the same religion or your borders open to them as it'll just make it worse for you. Keeping yours will get harder and harder though as the more tourism pressure they exert on you, the larger the bonus unhappiness will be and if you fall into unhappy figures you're in risk of hitting a revolutionary wave and shortly after a city will flip. The pressure builds from the moment you meet the leader also, so you can't just pop out an Eiffel Tower and a bunch of Great Works and be okay as it takes time to gain influence.

To be honest, if I pick Order and someone else later picks Autocracy and my people then decide they want Autocracy, I'll just switch over. You'll lose an ideology pick in the process for switching and 2 turns of being unable to generate any science or build anything, but it's worth it just to avoid the headache.
 
Playing on a small map, everybody is my best friend except Ghengis. Everybody hates him and has denounced and warred with him at least once. So I orchestrate a mass assault and 3 other Civs agree to take him down with me. By the time we've (I've) won everybody has gone from all green reasons to loving me to everyone denouncing and 1 guy declaring war on me. WHY??? :(

Lucky my spy told me he was about to do it and I moved a several units back to my capital just in time. They arrived just as he declared. Was amusing to see him move into my lands and instantly retreat :D
 
Playing on a small map, everybody is my best friend except Ghengis. Everybody hates him and has denounced and warred with him at least once. So I orchestrate a mass assault and 3 other Civs agree to take him down with me. By the time we've (I've) won everybody has gone from all green reasons to loving me to everyone denouncing and 1 guy declaring war on me. WHY??? :(

For some reason, other civs really hate it when you take someone's capital city, so if you did that then that would be why.
 
Tourism from other people is the core reason over their influence over you. You can, as VaderDSL said, pump out culture to help combat it but unless you are pushing out tourism too then you'll eventually succumb to another leaders ideology. There's nothing wrong with that, it'll give you two huge diplomacy boosts if you switch as you'll get the same ideology boost and a "welcome to <your new ideology>!" boost.

If you are die hard adamant not to switch your ideology to theirs, then just stay in positive happiness figures. Also try not to create trade routes too them, have the same religion or your borders open to them as it'll just make it worse for you. Keeping yours will get harder and harder though as the more tourism pressure they exert on you, the larger the bonus unhappiness will be and if you fall into unhappy figures you're in risk of hitting a revolutionary wave and shortly after a city will flip. The pressure builds from the moment you meet the leader also, so you can't just pop out an Eiffel Tower and a bunch of Great Works and be okay as it takes time to gain influence.

To be honest, if I pick Order and someone else later picks Autocracy and my people then decide they want Autocracy, I'll just switch over. You'll lose an ideology pick in the process for switching and 2 turns of being unable to generate any science or build anything, but it's worth it just to avoid the headache.

Extremely insightful. Thank you.

One question, how do you change ideologies in this game? (I thought once you selected an ideology thats it?).

Also what happens to the selections in that idelogy tree, are they lost?
 
Extremely insightful. Thank you.

One question, how do you change ideologies in this game? (I thought once you selected an ideology thats it?).

Also what happens to the selections in that idelogy tree, are they lost?

To switch ideology open the social policies window (click on your cuture per turn figure on the top bar) then choose "Ideological Talents" at the top. At the bottom there is a "Change Ideology" button. Some notes though:

1) You can't change Ideology if your people are "Content".
2) You can only change to the ideology of the leader that has influenced you the most, this will be your "Preferred Ideology" in the Culture Victory window.
3) When you switch, you'll be unable to do anything with your civilization other than move units for 2 turns.
4) You'll lose all the benefits you picked from your old ideology.
5) You will keep the wonders that you built in your old ideology, such as if you went Freedom and built the Statue of Liberty then switched to Autocracy, you'll still have the Statue of Liberty and be getting its benefits.
6) You may lose a pick or gain a pick depending on when you picked your ideology and who has picked the new one. If you picked Freedom and were the first to do so, you'll have 2 extra picks. If you then moved to Order and 2 other people have it you lose your two "early adopter" picks. If only 1 other person is Order you only lose 1.
 
I watch a lot of let's play of Civ 5, and one of my fav commentators, Marbozir, posted a brilliant explanation on tourism/culture in BNW.


I didn't fully understand before, but now I do. Before I thought that you only had to focus on your own culture to defend against tourism, but now I understand why I have to focus on tourism as well for culture defense.
 
For some reason, other civs really hate it when you take someone's capital city, so if you did that then that would be why.

Yeah I did. Rude to kill all his other cities and leave that though :D

I think he also saw that my own lands were pretty much undefended as my units were all off on the other side of the map showing ghengis how it's done.
 
I hate "Warmonger" so much. Whoever did the coding for it is a massive troll.

On a large map with: England, Maya, Byzantine, Portugal, Egypt and China. Pacal friends me , then DoW's me about 5 turns later (backstab). He immediately gets denounced by everyone but Byzantine who also had a DoF with him. A few turns later and Egypt goes to war with him. Meanwhile I'm -8 happy and -15 GPT, but push him back enough as he has to deal with Egypt too now who are on his other border.

Eventually me and Egypt are at this capital, I end up taking it. It puts me to -11 happy and -17 GPT. I have to sell one of my other cities to Byzantine who are on my north border to cope with the GPT lost, then make peace with Pacal and he gives me his only other city in trade as his army is gone. I sell this city to Egypt and they help me cover my GPT and happy deficit so I'm doing okay after the war was over.

... however, China, England, Portugal and Maya (who backstabed me!) all think I'm a warmonger in thick red bold letters.

sfb8xv.jpg
 
Yeah the warmonger thing is way too OTT. Everybody seems to cry about it on some level as soon as a war breaks out.

Also, didn't know you could sell cities to other civs? How do you do that?
 
I watch a lot of let's play of Civ 5, and one of my fav commentators, Marbozir, posted a brilliant explanation on tourism/culture in BNW.


I didn't fully understand before, but now I do. Before I thought that you only had to focus on your own culture to defend against tourism, but now I understand why I have to focus on tourism as well for culture defense.

Yeah. Simplified version for those at work: there are seven levels of Tourism status, from Unknown (less than 20% influential) to Dominant (200%+ influential). Number them 0-6 to get the Tourism score. When two civs have competing ideologies, their respective influence is equal to their Tourism score minus the other player's. So if I'm Popular (level 5) with Babylon and they're Exotic (level 2) with me, I have +3 ideological influence over them and they have -3 with me. The more ideological influence you have, the more unhappiness they get from having a competing ideology. Once they hit -20 unhappiness, their cities start flipping to the civ with the competing ideology.
 
Yeah the warmonger thing is way too OTT. Everybody seems to cry about it on some level as soon as a war breaks out.

Also, didn't know you could sell cities to other civs? How do you do that?

Open a typical trade with a leader, there's a "Cities" option at the bottom which you can add a city from (or two, three, etc.) then click the "what will you give me for this?" button and you'll get your offer.

Founding and then selling a city can work in your favour, even if you do it on purpose. It could net you more money than what you paid for the settler and if you take a small hit you can net a good diplomacy boost with the leader for a good trade in their favour. Plus, it allows you to position the AI how you wish if you really don't want them to settle too near you, also unless they annex it which is unlikely and you decide to war with them, you'll get the city back off them when you conquer it and don't have to fight resistance for X turns since the city was originally yours.
 
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