169 turns in at my first game, been playing for 3 hours straight I think.
So far I regret choosing the 2nd lowest difficulty level and playing on ''normal game speed'' and a ''small'' map, I've wiped out the Chinese with ease and now have 8 or 9 cities and 2 allied city states. I'm in the Renaissance, apparently my military advisor says I should declare war on the next civ because I can easily overrun them.
The UI seems a step forward in places, and a step back in other places, picking techs to research was easier in civ4 and queuing orders up for units isn't possible any more (correct me if I'm wrong?), the queuing and managing the production of a city is also a bit of a hassle imo, was easier in civ4...
The 1 unit per hex is sometimes annoying, and sometimes nice as it indeed requires more thinking instead of dumping 30 units in a stack and thundering down the enemy empire.
The game is more ''balanced'' and micromanaging your arse off isn't as rewarding as it was in civ4, stuff like improving land, optimal city locations and specialization, etc don't matter that much in civ5 as they did, of course it's still very important but not as important as it used to be.
I'm happy culture actually pays off, I often found in civ4 that except for border ''fights'' over land, culture was pointless and only annoying when during war.
I expect to win this game in about 200 turns the way this is going, next time I'll play on Prince, Epic, standard or large size I guess because the standard settings are a tad too easy, even though the game is very different, civ4 regulars will have no problem getting into it without all that advisor crap or the tutorials.
Just a recommendation to you guys who played civ4 a lot, don't jump in at any difficulty lower than prince, it'll be too easy
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