Played MP with a group of us for 5 hours. First off there is no option for animations - this is quite disconcerting if you are expecting them. After a couple of hours I was used to it but still would prefer it as an option.
The Turn timer is a great concept to keep the game going but there is no option to pause it by agreed consent or otherwise - what do they think this game is a 30 minute rts/fps? As a result we had to use the manual turns which did slow it down
It appears turns are generated on the machine hosting - I could be wrong but I was initially hosting and turns were taking longer and longer (like 30 seconds after 50 turns) we moved to a different person and it was back to almost instant. I only have 2gb memory whereas they had 8 gb which could be a factor
The game is very intolerant of disconnects - I had a couple of glitches last night, if a player gets a disconnect then everyone has to come out and a player (fastest machine and all that) then has to go into the SP section and find the auto save file (manual save ctrl s does save but the turn is nbg)
Save, it will only do an auto save, so you need to have this saving every turn
There is a bug whereby the game will think you still need todo research/product or whatever and as a result you can't click end turn. Luckily alt return saves the day
I had a lovely blue screen of death - not seen one of those for a while!
You can't host a passworded game, so you either do a public game that everyone can join or you create a private game and they need to hook into your steam account. OK if all are on your friends list not so good if they're not.
That's pretty much it, not sure how some of that got past QA and the feeling was the game had been skipped on the MP component - that said we had an absolute blast
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