Civilization V

I go into host a LAN game and set it all up and then click on the host button and nothing at all happens. It doesn't matter how I set up the LAN game either, I've tried switching off the firewall, putting my pc into the DMZ, nothing seems to make a difference. That button just doesn't seem to work. (It will depress as usual like all the other buttons but does nothing)
Really annoying as my brother has the same steam version of the game as me and his works fine.

Grab a screeny and post it up. Not heard of this...
 
Just decided to give this a go myself as it was cheap on Steam.

Only strategy games I've played before have been Magic Carpet (yep... I'm that old) and Black & White 1/2 (and I suppose these are really God games).

On DX10/11(small maps), still playing tutorial, it doesn't seem to stress my system much at all (afterburner says GPU around 40%). So more than a little disappointed to have it freeze on me last night in the middle of the Diplomacy tutorial! A bummer as it looks like you can't save tutorial games "in game". Screen went black after a while and I then had to ctrl/alt/del and call up task manager to end the games. I then could not get the game to run again!!! WTF!!!! Restart steam, then tried restart PC. Still would not run. Validate game cache in steam. Still would not run (click run and nothing happened!). Eventually it looked like it re-installed the game from the cache and now runs again. Is this still normal behaviour for Civ V???? I had rather hoped leaving it this long before buying it would have ironed out most of the bugs.

Should point out that all other games fine (BFBC2, Crysis 2, Witcher 2, Portal 2 etc. etc.) play end to end with no problems at all.

Any ideas? bad luck and just try again? or is it more stable in DX9 mode?

A shame as it looks to have promise to a Civ newbe like me.
 
Well I got LAN games working with Civ now, I had to update my network drivers and also make sure ICS was switched off. This has seemed to have done the trick, so for any of you guys having problems with LAN games try the above.
 
Yep... not to be missed at that price.

Must admit that I've been struggling "taking Cities". Think as I'm a Civ virgin, that I'm maybe trying to run before I can walk. With the Cities having the same combat distance as your catapults etc. I find it hard to get enough of them set up to take a city before I get hammered. Almost made it, but the swine invented the cannon and then proceeded to destroy all my heavy artillery! Also took me a while to realise that without "spotters" the catapult only has a line of sight of one clear tile!!! Can't say that I noticed that in the Guide anywhere. Only realised what was happening with trial and error. Plus when you know to check, one of it's characteristics is "line of sight -1".

I've read the Guide and done the tutorial but I maybe need to take it a bit slower. Unless anyone has any tips etc. ?

Right... managed to find a helpful guide:
http://forums.civfanatics.com/showthread.php?t=437132

and wish that I had read this before I spent hours getting stuffed:

Limited Visibility – Siege units have a visibility of one hex, which is less than their Range. Usually this is not an issue since defensive units are placed in front of Siege units for protection. Even though a Siege unit might not be able to see the target directly, it can still fire upon if in the visibility range of any of your other units. This of course is require that the target is within range and their Line of Sight isn’t blocked by any Rough Terrain.

Spotting – In order to overcome Siege units' limited visibility, other units may be needed to see the target. Unfortunately, this can that spotting unit in harm’s way. Since the minimum movement points for any unit in Civilization 5 is two, a unit can both spot for a Siege unit and keep safe. This requires the spotter to move into position to see the target. Before moving again, have all of the Siege units (and Archery Units) fire upon the target. Afterwards, have the Spotter move back to prevent them from being exposed.
 
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Yep... not to be missed at that price.

Must admit that I've been struggling "taking Cities". Think as I'm a Civ virgin, that I'm maybe trying to run before I can walk. With the Cities having the same combat distance as your catapults etc. I find it hard to get enough of them set up to take a city before I get hammered. Almost made it, but the swine invented the cannon and then proceeded to destroy all my heavy artillery! Also took me a while to realise that without "spotters" the catapult only has a line of sight of one clear tile!!! Can't say that I noticed that in the Guide anywhere. Only realised what was happening with trial and error. Plus when you know to check, one of it's characteristics is "line of sight -1".

I've read the Guide and done the tutorial but I maybe need to take it a bit slower. Unless anyone has any tips etc. ?

Cities can be tough to take, especially early on. The main tip I will give you is to go in with several units, to few and they'll just get wiped out by the cities defence and garrisoned archers. I usually attack with a mix of infantry, archers and then the siege units.

Siege units should be able to fire over friendly units, just not hills. This makes positioning them important. Always keep them at the rear, having your infantry protect the archers/siege units is vital. I generally use them to surround the city and only attack with them once the siege/archers have done the job bringing down the defences.

Edit: ^^ Sounds like you found a good guide :)
 
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Thanks for the tips guys.

I think one of my problems was the random map the game choose for me was a string of smallish islands. This meant moving units around was time consuming (plus your units are easy prey on the open sea ... enemy ships appear from nowhere and that's your unit FUBAR!) and there wasn't much room to set up an attaching strategy with little space to manoeuvre. Plus the sneaky AI stuck their capital behind a mountain and adjacent to the sea!

I'll pick a more open map and have another bash.
 
You need a lot of units to take a city have them surrounded an keep withdrawing units that are half life an promote to full life when I can atleast you get a lot of skill points in a long attack.
Try to save your seige weapons an build them up strong one game had only lost one the whole game an that was on hard.
 
Just played through the demo, on a a random map I think it was. Really liked it. Slow paced and nice and relaxing. And annoyingly making me want more! I was doing really well =[

Is £10.54 the best price around, from the forest poeple?

That was without postage. 9.99 from game. Jobs a good un!
 
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So I played a bit more last night and the night before...

When I originally heard about the hex system and no more military unit stacking on the same tile.... I thought "interesting".

But now I have played it a bit more, I cannot help but just feel the game is a bit... dumb down?

It feels like mini-Civ. I fully understand the reasons behind the shift in mechanics... but... I so desperately wanted to love this game... but theres something preventing me from doing so.

On a positive note, the AI redeemed itself yesterday... although it really is a bit of a no brainer situation...

Crippled Russia down to two cities, one of their cities just completed surrounded by my units, Catherine pops up on diplomacy screen offering to give me the other city and a shedload of luxuries/gold/gold per turn etc... so a survival instinct is there at least...

I have found sometimes the diplomacy system makes sense and sometimes it doesnt.

There is a screen somewhere (I started playing it again just recently after a break) which shows you exactly why people are annoyed at you, and how much each thing annoys them.

It can be quite unexpected stuff, like they want to expand but you are in their way, or you are trading with an enemy of theirs, or you have a lot of troops near your border with them (IIRC within 3 hexes counts as near).

Generally diplomatic relations are best with those Civs that are far away from you on the map (thus dont covet your land). They are easier to trade and barter with.

Closer Civs tend to get annoyed easily.
 
Any help for unit selection?
I built a number of fighters (planes) but due to my cities not being close enough to attack I sent them to sleep. They now have "disapeared" and I can;t work how to get them back.
They're not appearing like a garisoned unit and using the arrows to select next unit with no command isn;t bringing anything up. What am I missing?
 
Any help for unit selection?
I built a number of fighters (planes) but due to my cities not being close enough to attack I sent them to sleep. They now have "disapeared" and I can;t work how to get them back.
They're not appearing like a garisoned unit and using the arrows to select next unit with no command isn;t bringing anything up. What am I missing?
When air units are in a city a number appears to show how many air units are based there. Click the number for the list to appear.

Also don't build fighters, waste of time. Bombers are much stronger and Stealth Bombers are pretty much the strongest unit in the game and a little overpowered.
 
Any help for unit selection?
I built a number of fighters (planes) but due to my cities not being close enough to attack I sent them to sleep. They now have "disapeared" and I can;t work how to get them back.
They're not appearing like a garisoned unit and using the arrows to select next unit with no command isn;t bringing anything up. What am I missing?

as chong warrior already said, look above the city to see the number, eg. if you have 2 planes or bombers or missiles it will say 2. click on this and the list will pop up, select what you want from the list.
also you can move the planes to a new home, just click on the hangar button from the list when a plane is selected and you will see all the cities within range have an orange border around the city hex. you can hop planes from one city to another to get them in range.

There is a screen somewhere (I started playing it again just recently after a break) which shows you exactly why people are annoyed at you, and how much each thing annoys them.

never knew about this, will have a look over the weekend, thanks for the tip.

Also don't build fighters, waste of time. Bombers are much stronger and Stealth Bombers are pretty much the strongest unit in the game and a little overpowered.

good tip ;) a few stealth bombers with the city barrage bonus's can be brilliant at reducing a 100+ defence city down to nothing ;)
 
also what are peoples starting strategies?
and what order do you usually do the first (say) 10 technologies?
in what order do you do the cultree tree?

i dont really have one main strategy, i tend to try out different things.
and then when i get used to the culture tree, every patch seems to change it ;)
 
also what are peoples starting strategies?
and what order do you usually do the first (say) 10 technologies?
in what order do you do the cultree tree?

i dont really have one main strategy, i tend to try out different things.
and then when i get used to the culture tree, every patch seems to change it ;)

I dont think you can have a set plan in this game. It depends on resources and how close the neighbour is (especially if its Monty etc.) If you have space to breath and a few resources then concentrate on getting the tech to work them. I then focus on Iron/Horses/Sailing. At the sametime I try and build a small army of Warriors/archers to disuade the nearest civ from invading too early although it rarely works. City building/land grabbing is what will decide what happens from there. I do like making a play for the Great Library if im alone on a continent.
 
all the issues been ironed out yet?

Well, everything is fine, except for the pathetic AI.

This is on Emperor difficulty, China had the most powerful military as they were attempting to warrior rush me:


I killed all the warriors with just one Archer garrisoned in my capital.

(Also I stupidly missed the Korea + Ancient Wonders double pack with a £1.50 saving, and ended up buying them separately for £3 each :x).

Korea and the extra wonders are awesome, but they arent included in the GOTY edition. However Korea shows that all that Firaxis are doing now is introducing a power creep, with some of the DLC Civs being massively powerful over the normal ones (Korea, Babylon and Inca are just insanely overpowered compared to the standard Civs).

In Civ IV I was actually capable of losing most games on higher difficulties. In Civ V you simply train no more than 2 Archers, and you become invincible. God help the AI as soon as I also have Korea's Hwacha's and Turtle Ships.

Losing with Hwachas is completely impossible, they are stupidly powerful and pwn everything in the Rennaisance to early Industrious period, plus the Korean UA makes it impossible for me to want to play as anyone else now (free tech boost with each Science building and Wonder built in the capital, and +2 beakers per specialist and Great Person tile improvement .... Plus Hwachas which replace Trebuchets and have 25 ranged strength instead of 16, and Turtle Ships which replace Caravels with 30 str / 15 ranged str compared to the Caravels 15 / 12 :eek: .... Oh but they cant enter ocean squares).

The tech boost UA gives you two free technologies with the Great Library - The tech boost from having the Glib + Free library completed on the same turn fully researches Philosophy, and then you can use the Glib to pick up Civil Service or Theology (basically a double bulb). Also unlike Babylon, you dont need to spend your Great Scientists anymore for bulbing techs, but rather you settle them to take advantage of the UA, and their Academies provide +8 science instead of the normal +6. I like it far too much :D
 
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