Ive built everything I can build, and still in negative amenities. I don't understand what gives me more amenities. I've sent out all my envoys and have a trader.
Also Im still not understanding how combat works in this game. I had 3 cities and there was a city state in a prime spot, in my expansion path so to speak. So I tried to build some units to capture it but just kept getting beat. It was only a population size of 10 and I had 3 cities on 10, 8 and 5. I tried ranged units, land units, and catapults. Just couldn't make a dent in it.
Did it have city walls, did you knock down the city walls before assaulting it with troops?
For Amenities...
Each Luxury resource contributes up to 4 Amenities to your empire, 1 per city, automatically allocated to the cities that need them most. The Luxury Resource must be improved before it generates Amenities. Some resources cannot be traded for and must be created through a Great Person or gotten through a City-State. For example, the City-State of Zanzibar’s Suzerain bonus offers Cinnamon and Clove resources that cannot be earned any other way in the game and provide 6 Amenities each.
The only District that improves your Amenities is the Entertainment Complex. The Arena provides +1 Amenity. The Zoo and Arena provide Amenities which extend to city centers within 6 tiles of their home city, a powerful bonus.
Wonders that provide Amenities include:
- Colosseum (Civics: Games and Recreation): +2 Culture, +3 Amenities from entertainment. Colosseum’s Culture and Amenities are extended to each city center within 6 tiles. Must be built on flat land adjacent to an Entertainment Complex district.
- Estadio do Maracana (Civics: Professional Sports): +2 Amenities in each city in your civ. Must be built on flat land adjacent to an Entertainment Complex district with a Stadium. +6 Culture, +2 Amenities from entertainment.
- Alhambra (Technology: Castles): +2 Amenities from entertainment. +2 Great General points per turn. Provides the same defensive bonuses as the Fort improvement. Must be built on Hills adjacent to an Encampment district. +1 Military policy slot.
- Pantheon: River Goddess: +1 Amenity to cities if they have a Holy Site district adjacent to a River.
- Follower Belief: Zen Meditation: +1 Amenity in cities with 2 speciality districts.
- Political Philosophy: Classical Republic (Government): Inherent bonus: All cities with a district receive +1 Amenity.
- Civil Service: Retainers (Military): +1 Amenity for cities with a garrisoned unit.
- The Enlightenment (Economic): +1 Amenity to all cities with at least 2 specialty districts.
- Propaganda (Military): Accumulate 25% less war weariness than usual.
- Levee en Masse (Military): Unit maintenance cost reduced by 2 gold per turn, per unit.
- Suffrage: New Deal (Economic): +4 Housing, +2 Amenities, -8 Gold to all cities with at least 3 specialty districts.
- Totalitarianism: Martial Law (Military): Accumulate 25% less war weariness than usual.
- Class Struggle: Defense of the Motherland (Military): No war weariness from combat in your territory.
- (Great Merchant - Industrial Era) John Spilsbury: Provides 1 Toys luxury resource, which provides 4 Amenities.
- (Great Merchant - Information Era) Estee Lauder: Grants 2 Perfume, which provides +6 Amenities.
- (Great Merchant - Atomic Era) Helena Rubinstein: Grants 2 Cosmetics luxury resources, which provides +4 Amenities.
- (Great Merchant - Atomic Era) Levi Strauss: Grants 2 Jeans luxury resources, which provides +4 Amenities.
- (Great Engineer - Atomic Era) Jane Drew: +4 Housing for this city, +3 Amenities for this city.
- (Great Engineer - Atomic Era) John Roebling: +2 Housing for this city, +1 Amenity for this city.
- (Great Engineer - Information Era) Joseph Paxton: This district’s regional buildings reach 3 tiles farther. This district’s regional buildings provide +1 Amenity.
- (Great Engineer - Renaissance Era) Mimar Sinan: +1 Housing for this city, +1 Amenity for this city.
- (Great Engineer - Modern Era) Nikola Tesla: This district’s regional buildings reach 3 tiles farther (activate on an Entertainment Complex), this district’s regional buildings provide +2 Production.