code masters plans for f1 2011?

Caporegime
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http://www.eurogamer.net/articles/2010-11-16-codies-versus-pre-owned-game-sales

F1 2010 creator Codemasters has a novel idea it could use to combat the threat of second hand videogame sales – sell half a game in shops and the other half as downloadable content.

That, according to CEO Rod Cousens, would not only help tackle the earnings lost from used game sales but piracy, too.

"It's not inconceivable to say that we send out a Formula One game that's not complete - maybe it's got six tracks," he told Eurogamer sister site GamesIndustry.biz.

"Then they have to buy their next track, and you follow it around the world. When you turn up in Abu Dhabi you have to pay for the circuit, and whatever the changes are to the cars that are put through.

"That, I think, would deal with a lot of it, and also address the pre-owned."
what a disgusting idea.

sell half a game probably for full price.

sell each track seperately for probably 10$ each
sell as much other BS they can get away with for as much as they feel they can gourge the market for.

end result you pay probably 3x as much as you would if it was all together and to top it all off everything is probably on the disc already to save on bandwidth costs ....
 
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They won't do it, no chance, I would put money on it if I could.

Get rid of the ridiculous formatting in the quote aswell, makes it impossible to read.
 
Its just talk at the moment.... The backlash from consumers and potential loss of sales means I agree - this'll not happen.

And if it does - vote with your pockets and boycott the next F1 game. Its simple. F1 2010 is now out, F1 2011 won't be much different, an extra track some changes to the car skins and kerrs added etc...

Codemasters need to fix what they did wrong in F1 2010 before they think about on demand racing games..!!!

F1 2010 wasn't really that well received anyhow to pull this stunt. All the bugs has already put F1 2011 on the back foot..

Still, you never know.
 
They're all at it.. Activision were talking about a monthly fee to play COD online.. Probably after paying the full price too..
 
As much as I personally hate the idea micro transactions are the future... but they shouldn't be forced upon people to get the full game content only additional benefits etc.
 
I don't buy anything extra for a game once i've got it. So if there is even a wiff of anything in 2011 from the above quote then they have already lost a sale. But if they have any sense they won't. By all means have a full 2011 spec game and then charge for extra tracks or cras not in the 2011 season.
 
I don't buy anything extra for a game once i've got it. So if there is even a wiff of anything in 2011 from the above quote then they have already lost a sale. But if they have any sense they won't. By all means have a full 2011 spec game and then charge for extra tracks or cras not in the 2011 season.

This +1, I would maybe pay money for some classic cars and tracks, definitely not for the core game. I have never bought any DLC for a game, and would only consider it for something special.
 
I think Bioware had the right idea. Delivery a fantastic game and allow the player to add to that game via small transactions. The added content is not vital to the normal games expierence and its just, as stated, an "add on". I dont mind parting with my money if its for something like this. However, I would not part with my money if it was to purchase something that was needed to play the normal, or "sold as seen" game complete.
 
I read a similar stuff on another site. But the selling of half a game idea was away to stop secondhand sales of console games, which Rod Cousens said was killing the industry.




The pre-owned market in its current form is destructive to the games industry and killing attempts to extend the length of a game's shelf life, according to Codemasters CEO Rod Cousens.

Confrontational attitudes between retailers and the publishing community is getting "ridiculous", said Cousens, when both should be working together to benefit from each other's business.

"Pre-owned isn't actually new... the difference was that it wasn't a significant percentage of the market, and it was never promoted as aggressively through the retail community as it is today," he said speaking in the second part of an interview with GamesIndustry.biz.

"You could argue for the retailer in that context, but also what it's done is kill things like subsequent exploitation in platinum and classics... and it expands the potential for piracy by default. They would argue that prices would suggest otherwise - I would say not, because by the time you get down through the food chain, a thing gets more and more ripped off.

"So my view is that it needs to be managed. I don't believe that retail is going to disappear soon - I also believe that 35 per cent of the world market that doesn't have broadband, and its only access it through retail, is still a significant part to any content creator."

Cousens said it's possible with a game like F1 2010 that Codemasters could release a smaller game on disc for retailer partners, and then follow up with downloadable content as the Formula One season unfolds, helping to build a bigger game for those that want it, addressing pre-owned and piracy issues.

"It's not inconceivable to say that we send out a Formula One game that's not complete - maybe it's got six tracks. Then they have to buy their next track, and you follow it around the world. When you turn up in Abu Dhabi you have to pay for the circuit, and whatever the changes are to the cars that are put through. That, I think, would deal with a lot of it, and also address the pre-owned."

But he also warned that retailers need to work with publishers or risk alienating them with aggressive second hand selling, which can only escalate to confrontational situations.

"What we have to figure out is how we're going to work together to make this happen. If retail takes a confrontational point of view and says that if we go online, they won't stock the box - and publishers then say that all they're going to do is put out DLC after launch that retail can't participate in... it's ridiculous.

"Actually, you need them to get to the stage where they stock the box. It's not inconceivable that you're going to ask them to give the box away at some point in time. But then, they participate to an extent in the subsequent DLC exploitation," he offered.

Instead of retail and content creators stubbornly fighting their own corner, they need to work together and find a way in which both can benefit from boxed and digital sales, said Cousens, otherwise creativity and the end product could suffer.

"The way it's structured today is destructive, and it's negative to creativity and innovation. I believe it has to be managed - there's an element of it which is acceptable, and there's an element that isn't.

"If the content creators could participate in the secondary or subsequent exploitation, I think that's fair game. I think equally the retailer then has an argument that he should participate in some of the DLC, which they ordinarily wouldn't. By default, you manage the process.

"What I don't buy off on is that retailers are responding to pre-owned because that's what consumer traffic tells them. If you put the price at zero, you'll get even more traffic, but where does that go?"

The full interview with Rod Cousens, where he also discusses the EGO engine and refining the Q&A process at Codemasters, can be read here.
 
The idea could work if they didn't rip people off. If they're serious about this, they need to price the tracks etc so they calculate to a full game price once you've purchased every track and other things in F1, mainly saying a £25-£30 price tag with everything tallied up, otherwise they're not going anywhere with their next F1 game [i can't speak about F1 2010, because i haven't got it.]
 
F1 2010 was pretty average at best CM should concentrate on making that a decent gameplay experience instead of their worse ever made menu systems which both Dirt2 & F1 2010 are polluted with :(

DLC needs to go away ASAP as time & time again the gamer is getting ripped off when the full game has features cut & pasted out to sell as DLC later. Tomb Raider Underworld started it all when Eidos made 2 levels DLC only on the 360 & those 2 levels actually turned out to be the best 2 in the entire game if not any TR game ever made :eek: When I bought those I could see the exact moments in the main game where they were ripped out of it was so obvious despite Eidos denying this only a fool would believe otherwise!!!

If F1 2011 gets cancelled then I doubt anyone would miss it much anyway ;) but more & more publishers are gettign greedy & trying to extract the maximum money out of gamers so you can see sooner or later prices get jacked up or games get even shorter campaigns & even more DLC (if thats even possible as right now most games have tiny little campaigns & DLC is worse than DRM IMO).
 
The idea could work if they didn't rip people off. If they're serious about this, they need to price the tracks etc so they calculate to a full game price once you've purchased every track and other things in F1, mainly saying a £25-£30 price tag with everything tallied up, otherwise they're not going anywhere with their next F1 game [i can't speak about F1 2010, because i haven't got it.]

If they do this, then yes. £10 for the base game with 6 or so tracks, and a few teams. Then, what, £1 for each extra track and team? That would bring it up to around £30.

But... they could make it a non-issue by switching to Steamworks. That pretty much prevents the second hand market anyway, and would leave gamers far happy. Though on the flipside it would make the game cheaper for people who only want to play some tracks. Just a shame the Bahrain GP is the first one, as it means it'll be included anyway :(
 
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