Counter-Strike: Source New Update Released

Associate
Joined
8 Dec 2004
Posts
878
Location
Brighton - East Sussex
My current config:

cl_cmdrate "101"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interpolate "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "101"
net_maxfragments "1280"
net_showevents "0"
rate "50000"
cl_lagcomp_errorcheck "0"

cl_crosshairscale "4800"
cl_crosshairalpha "999"


clear

echo "autoexec cfg executed.."


Would you/anyone make any suggestions on it?


Oh and before u moan, YES I KNOW the engine is stuck at 66 tick. there is no advantage having it higher but it also doesnt do any harm. and i find most servers tick out at 67-69.
 
Associate
Joined
4 Oct 2006
Posts
736
Location
Vauxhall London
Heres part of my autoexec, have fun :)

//----NET SETTINGS-----//
rate "30000";
cl_cmdrate "100";
cl_lagcompensation "1";
cl_updaterate "100";
cl_smooth "0";
cl_smoothtime "0.01";
cl_interp_threadmodeticks "0";
cl_pred_optimize "2";
cl_interp_ratio "1";
cl_interp "0.015";
net_maxfragments "1400";

//-----MOUSE FIX------//
zoom_sensitivity_ratio "1";
m_pitch "0.022"
m_filter "0"
m_yaw "0.022"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"

//-----FPS FIX------//
r_3dsky "0";
r_lod "-1";
r_decal_cullsize "0";
r_shadowrendertotexture "1";
r_shadows "1";
r_renderoverlayfragment "1";
r_rootlod "2";
r_threaded_client_shadow_manager "1";
r_threaded_particles "1";
r_threaded_renderables "1";
cl_phys_props_max "0";
cl_ragdoll_physics_enable "0" ;
props_break_max_pieces "1";
mat_specular "0";
mat_vsync "0";
mat_hdr_enabled "0";
mat_colorcorrection "0";
mat_forceaniso "0";
mat_antialias "0";
mat_reducefillrate "1";
mat_picmip "2";
mat_queue_mode "2";
mat_savechanges;

//-CSS2 FIX: SCOREBOARD, HUD FIX------//
cl_scoreboard_dead_color_red "0";
cl_scoreboard_dead_color_green "0";
cl_scoreboard_dead_color_blue "0";

hud_achievement_count "0";
hud_achievement_tracker "0";
hud_achievement_glowtime "0";
r_staticprop_lod "3"


// BLOOD & VIOLENCE

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
 
Soldato
Joined
8 Oct 2006
Posts
5,628
Location
Clifton, Bristol
There was an update yesterday:

News said:
Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1
Changed voice stealing of entity/channel pairs to only allow one overlapping delayed sound (improves CS gun sounds)
Fixed overlapping sounds causing a slight remaining echo on ak47
Fixed phantom clan tags appearing for players who didn’t set one
 
Soldato
Joined
20 Oct 2007
Posts
2,778
Location
South Yorkshire
mat_dxlevel "81"

//-threads 4

rate "60000"
cl_cmdrate "67"
cl_updaterate "67"
cl_interp "0.030"
cl_interp_ratio "1"

hud_fastswitch "1"
hud_centerid "1"
cl_autowepswitch "0"
cl_radaralpha "225"
cl_allowdownload "0"
cl_allowupload "0"
cl_predictweapons "1"
cl_righthand "1"
jpeg_quality "100"
mp_decals "250"

cl_crosshairscale "1200"
cl_crosshairalpha "255"
cl_crosshaircolor "0"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"

cl_minmodels "1"
cl_min_t "1"
cl_min_ct "1"

sensitivity "1.25"
zoom_sensitivity_ratio "1"

fps_max "0"
mat_monitorgamma "1.6"

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
cl_forcepreload "1"

volume "0.4"
voice_scale "1"
voice_enabled "1"
snd_legacy_surround "1"
snd_digital_surround "1"

Works for me :)
 
Caporegime
Joined
8 Nov 2008
Posts
29,051
Is it a case of just experimenting with your own config to see what suits you? Is there a webby that lists the commands / configs out?
 
Associate
Joined
4 Oct 2006
Posts
736
Location
Vauxhall London
mat_dxlevel "81"

//-threads 4

rate "60000"
cl_cmdrate "67"
cl_updaterate "67"
cl_interp "0.030"
cl_interp_ratio "1"

hud_fastswitch "1"
hud_centerid "1"
cl_autowepswitch "0"
cl_radaralpha "225"
cl_allowdownload "0"
cl_allowupload "0"
cl_predictweapons "1"
cl_righthand "1"
jpeg_quality "100"
mp_decals "250"

cl_crosshairscale "1200"
cl_crosshairalpha "255"
cl_crosshaircolor "0"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"

cl_minmodels "1"
cl_min_t "1"
cl_min_ct "1"

sensitivity "1.25"
zoom_sensitivity_ratio "1"

fps_max "0"
mat_monitorgamma "1.6"

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
cl_forcepreload "1"

volume "0.4"
voice_scale "1"
voice_enabled "1"
snd_legacy_surround "1"
snd_digital_surround "1"

Works for me :)

3 words of advice, remove mat_dxlevel "81" from your autoexec its the incorrect way to change dxlevel and can cause issues. Follow the instructions here :

http://www.cadred.org/Forums/Thread/113981/

Second -threads 4 doesnt work i dont think. Use this line to enable multicore rendering mat_queue_mode "2"

One more thing cl_interp "0.030" will give you 30ms Lerp ingame you want it to be 15.2ms as this seems to be the optimum at the moment change it to cl_interp "0.015";
 
Last edited:
Associate
Joined
8 Dec 2004
Posts
878
Location
Brighton - East Sussex
3 words of advice, remove mat_dxlevel "81" from your autoexec its the incorrect way to change dxlevel and can cause issues. Follow the instructions here :

http://www.cadred.org/Forums/Thread/113981/

Second -threads 4 doesnt work i dont think. Use this line to enable multicore rendering mat_queue_mode "2"

One more thing cl_interp "0.030" will give you 30ms Lerp ingame you want it to be 15.2ms as this seems to be the optimum at the moment change it to cl_interp "0.015";

technically you should set:-

cl_interp 0
cl_interp_ratio 1

to get the 15ms lerp, plus you have to set cl_updaterate 66 otherwise it adversly effects your interp.

EDIT:- if he has a poor connection or has problems with a 15ms lerp or wants a 33ms lerp he should set:-

cl_interp 0
cl_interp_ratio 2
 
Last edited:
Associate
Joined
5 Mar 2008
Posts
1,005
Location
London
3 words of advice, remove mat_dxlevel "81" from
One more thing cl_interp "0.030" will give you 30ms Lerp ingame you want it to be 15.2ms as this seems to be the optimum at the moment change it to cl_interp "0.015";

optimum amount my ass, 0.030 is much better setting - then you dont get issues when the incoming packets drop bellow 66/second for whatever reason.

you might even want to put it up to 0.04, to give the game a good amount of data to work with at all times
 
Associate
Joined
4 Oct 2006
Posts
736
Location
Vauxhall London
optimum amount my ass, 0.030 is much better setting - then you dont get issues when the incoming packets drop bellow 66/second for whatever reason.

you might even want to put it up to 0.04, to give the game a good amount of data to work with at all times

I meant to say the trend at the moment is lerp set at 15.2ms for competitive play on team war servers. For public/casual play then yes use higher amount if needed.
 
Associate
Joined
8 Dec 2004
Posts
878
Location
Brighton - East Sussex
I use cl_interp 0 & cl_interp_ratio 1 for matches and cl_interp 0 & cl_interp_ratio 2 for public - seems to work best as the more people on the server 28 man etc i get lag/ skipping players/ wonky hit boxes (wonky as in not where they should be)

on public 6v6 15ms lerp rocks.
 
Caporegime
Joined
8 Nov 2008
Posts
29,051
After some experimenting I am only using a few settings which seem to be fair to good on Ukcs servers. Can't expect it to be perfect, especially on a 64 player server. :D
 
Associate
Joined
18 Nov 2008
Posts
114
stuff about mouse settings

Just put "-noforcemaccel, -noforcemparms, -noforcempsd" in your launch options and it'll use the best mouse settings whatever your windows mouse settings are.

I don't think Windows 7 has any mouse acceleration once you turn off enhance pointer precision. Whenever I've tested for it, its seemed fine.
 
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