Heres part of my autoexec, have fun 
 
//----NET SETTINGS-----//
rate "30000";
cl_cmdrate "100";			          
cl_lagcompensation "1";  
cl_updaterate "100";
cl_smooth "0";   
cl_smoothtime "0.01";
cl_interp_threadmodeticks "0"; 
cl_pred_optimize "2";  
cl_interp_ratio "1"; 
cl_interp "0.015"; 
net_maxfragments "1400";
//-----MOUSE FIX------//
zoom_sensitivity_ratio "1";
m_pitch "0.022"
m_filter "0"
m_yaw "0.022"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
//-----FPS FIX------//
r_3dsky "0";
r_lod "-1";
r_decal_cullsize "0";
r_shadowrendertotexture "1";
r_shadows "1";
r_renderoverlayfragment "1";
r_rootlod "2";
r_threaded_client_shadow_manager "1";
r_threaded_particles "1";
r_threaded_renderables "1";
cl_phys_props_max "0";
cl_ragdoll_physics_enable "0" ;
props_break_max_pieces "1";
mat_specular "0";
mat_vsync "0";
mat_hdr_enabled "0";
mat_colorcorrection "0"; 
mat_forceaniso "0";
mat_antialias "0"; 
mat_reducefillrate "1";   
mat_picmip "2";
mat_queue_mode "2";
mat_savechanges;
//-CSS2 FIX: SCOREBOARD, HUD FIX------//
cl_scoreboard_dead_color_red "0"; 
cl_scoreboard_dead_color_green "0"; 
cl_scoreboard_dead_color_blue "0";
hud_achievement_count "0";
hud_achievement_tracker "0";
hud_achievement_glowtime "0";
r_staticprop_lod "3"
// BLOOD & VIOLENCE
violence_ablood 				"1"
violence_agibs 					"1"
violence_hblood 				"1"
violence_hgibs 					"1"