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CPR W3 on Hairworks(Nvidia Game Works)-'the code of this feature cannot be optimized for AMD'

Least you've got the option of having the Hairworks on or off on an AMD card though, unlike AMDs TressFX in that Battlemage, as Nvidia don't have that option, its been fully disabled on their cards, makes it worse in my book.

They might of disabled it for a reason such as it doesn't run that well on nvidia hardware. But they put it on for AMD hardware is they were in partnership with AMD for that game and they requested it. However if your smart enough to just open up a certain game file and turn a 0 to a 1 you can enable to be toggleable in the options.
 

Well theyre foolish Tressfx is disabled in game but just run game once and then go to:

C:\Users\USER\Saved Games\Lichdom Battlemage and edit game CFG file put in there g_UseTressFX=1

save file and close and voila you ahve Tressfx on Nvidia GPU

What's funny again?

You shouldn't be trying to run highend features on a dogturd like the 960 anyway.
 
You're posting stuff that you know is wrong

TressFX worked on nvidia and they did optimize it. Mantle will also run on nvidia now that AMD have given it to krhonos who turned it into Vulkan

How is it wrong? TressFX requires a hack to get running on Lichdom and a nVidia GPU as the developers have blocked nVidia users from using this AMD developed tech. Not AMD's fault of course and the developers took it upon themselves to block this feature on nVidia cards.

What's funny again?

You shouldn't be trying to run highend features on a dogturd like the 960 anyway.

So you need to hack the game to get it to work on nVidia...Gotcha and thanks for the heads up. I do believe GameWorks just works on AMD and doesn't need any game hacking to get running and is not blocked in anyway, shape or form.
 
Must have been Obtuse Friday, a non issue thread with denial, deflection, ignorance, bliss.:p

To be fair, having a NV propitiatory tech even work at all when a AMD card is detected rather than formatting your C: and replacing your bootsector with woodscrews.jpg shows NV are moving (glacially) in the right direction.

:D
 
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How is it wrong? TressFX requires a hack to get running on Lichdom and a nVidia GPU as the developers have blocked nVidia users from using this AMD developed tech. Not AMD's fault of course and the developers took it upon themselves to block this feature on nVidia cards.

Rubbish, proof?
 
I think there is more to worry about rather than if AMD can get NVidia features working or whos blocking who. The fact that nearly every AAA title is going to be console gimped is much more worrying.
 
So they were allowed to use GameWorks AND work with AMD?
I thought Nvidia were evil and didn't allow that?

We'd probably still be hearing that excuse if the developer hadn't made a statement, there seems to be a lot of BS floating around aimed at defending AMD.

"It's interesting that these interviews, these things have come out in the last few days on the Watch_Dogs launch," he said. "I think it's a perfect example of what commonly happens in a GameWorks title where there's some hubbub about performance not being great... they see that it's a GameWorks title and it's just sort of guilt by association. A lot of the numbers that came out of the original article that I saw where they were complaining that it's an example of GameWorks screwing up the performance for AMD. The only GameWorks feature that runs on AMD in this title is HBAO+. That wasn't even on in those tests."

Cebenoyan said that a lot of the reported low-performance cases have nothing to do with GameWorks. These features can be turned off. "If AMD's performance is poor, I don't see how you can point the finger at GameWorks. That doesn't make any sense," he said. He added that Nvidia has lots of titles that the company optimizes the experience for customers, and typically without game source code.

"There seems to be this thing that people are saying now -- maybe folks who haven't actually worked with drivers -- don't realize that you can actually do in most cases game optimization without having any access to the source code. We do this all the time. Every time you see a new driver that boosts 10 percent performance in this title, 99 times out of 100 the driver engineer that did that improvement never looked at a line of the game's source code."

It still seems to me that AMD just want everything handed to them on a silver platter so that they have minimal work to do and if that doesn't happen they simply go into a strop and blame others.
 
To be honest there is, and probably always will be, a load of examples of this sort of thing, none of which can be proved categorically one way or the other. Both AMD and NVidia rarely go out of their way to defend or denounce a lot of these claims, they are both just as bad as each other.

Of course having said all that, it wont stop us having a go at either one of the companies when we see the rumours flying about, so its all good. ;)
 
We'd probably still be hearing that excuse if the developer hadn't made a statement, there seems to be a lot of BS floating around aimed at defending AMD.



It still seems to me that AMD just want everything handed to them on a silver platter so that they have minimal work to do and if that doesn't happen they simply go into a strop and blame others.

What you quoted there is an ancient nv defence crusade thats no longer relavent, you only brought it in to confuse the argument.
The fact is what we have here is a developer stating they cannot optimize the performance of hairworks for AMD, disproving a lot of the rerhetoric in your quote.
 
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