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CPR W3 on Hairworks(Nvidia Game Works)-'the code of this feature cannot be optimized for AMD'

And you know this how?

Which bit? AMD don't pay devs for them to use their source code as they will? Because they openly give their source code and features for free. Go grab their SDK from their site. there you go.

And nVidia have more spending freedom because well its not like its a secret or anything but nVidia published their financials and you can see they spend more.

AMD let the devs use their source as they see fit and allow other companies to optimise (Such as nVidia) the code for their hardware.
 
Hopefully this will stop people from bigging up gameworks and saying it is great for games.... There is only one gameworks game that runs reasonably well on my 290 and that is batman AO (it still has micro stutters though), every other gameworks game that I can think of runs like **** on my 290.

I don't buy games, which favour certain brands in terms of graphics and performance and cripples the other side as imo, it divides the gaming community and does more harm than good especially when one brand is already far more dominant than the other.

I also don't see the issue with mantle, it has absolutely no effect on nvidia based systems where as gameworks does have an effect on the other brands performance and graphics.

All of AMD's sponsored games run perfectly fine on nvidia hardware, in fact, most of them run better on nvidia hardware so I'm sure if AMD games ran like crap on nvidia systems, the vocal bunch on here would be foaming at the mouth and attacking AMD :p

Either way, AMD really need to start taking on nvidia's practices if they want to compete, might not be good/the right way but hey, it is working extremely well for nvidia..... Getting tired of AMD though, they are all talk and no action for the last 5+ months and getting sick of the driver support ("when it's ready" :rolleyes:), still waiting on a final official driver lol.....

GPU sector badly needs a 3rd party.
 
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Which bit? AMD don't pay devs for them to use their source code as they will? Because they openly give their source code and features for free. Go grab their SDK from their site. there you go.

And nVidia have more spending freedom because well its not like its a secret or anything but nVidia published their financials and you can see they spend more.

AMD let the devs use their source as they see fit and allow other companies to optimise (Such as nVidia) the code for their hardware.

My bad I read your post wrong.
 
That is down to the game developer, not amd...

Tomb raider tressfx works just fine on nvidia hardware.

atleast AMD features are able to be disabled for other branded hardware where as you can't do this with gameworks unless nVidia provide source code to the devs AND allow them to do it. Naughty naughty.

exactly!
 
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This is NOT TRUE. And I am in a position to know. AMD has a good relationship with CD Projekt and worked with them closely.

I remember that great relationship with my lacklustre Witcher 2 performance, and the 5870 not working with Witcher 1 for a while when it came out.

:p
 
Might be because that was ATi back then, also was a nVidia game... :rolleyes:

The name change was long long long after the buyout. And I'm on about when the 5870 launched, Witcher 1 was a no go.

And the Witcher 2 launched when it was *just* AMD. I also didn't have a 5870.
 
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The gaming world would be a much better place if companies would put as much effort into (dare i say it ... open) API's like OpenGL, as they do these crappy locked down things like Hairworks / Gameworks / TressFX.

I feel whenever one side say "we give our competition a fair chance to optimize for their hardware" i also here the terms and conditions of "good luck getting your way round all of the HW specific stuff we have added all over the show"

I do however feel like AMD's approach with mantle and freesync have been on the better side of this argument, with both pushing the industry in a way that benefits all vendors (while still being effectively a closed HW specific system). To me Nvidia have some really amazing ideas ..... shortly followed by "moneybag eye" syndrome :/
 
atleast AMD features are able to be disabled for other branded hardware where as you can't do this with gameworks unless nVidia provide source code to the devs AND allow them to do it. Naughty naughty.


pcars is a GameWorks title, so you'll want to disable those features if running an AMD gpu as neither the developer, nor AMD, is able to optimise any GameWorks code to perform optimally on our hardware.

Well the AMD representative on these very forums would seem to disagree with you there, these things can be disabled.
Of course it might be game dependant, but then that would be down to the developer not NVidia, as they wouldn't allow the features to disabled in one game but not another.
 
The game devs disabled it for nVidia hardware,

That is down to the game developer, not amd...

Tomb raider tressfx works just fine on nvidia hardware.

Quite correct and when I last looked at the nVidia site, I can't see a single game that nVidia made, so when we next talk about nVidia GameWorks blocking this and that on AMD hardware, look no further than the devs and the same for AMD when Mantle or TressFX doesn't work on nVidia. Not AMD or nVidia's fault, as neither actually make games (as far as I am aware).
 
The game devs disabled it for nVidia hardware, but it is available to nVidia hardware so not sure what your actually laughing at?

atleast AMD features are able to be disabled for other branded hardware where as you can't do this with gameworks unless nVidia provide source code to the devs AND allow them to do it. Naughty naughty.

Least you've got the option of having the Hairworks on or off on an AMD card though, unlike AMDs TressFX in that Battlemage, as Nvidia don't have that option, its been fully disabled on their cards, makes it worse in my book.
 
Quite correct and when I last looked at the nVidia site, I can't see a single game that nVidia made, so when we next talk about nVidia GameWorks blocking this and that on AMD hardware, look no further than the devs and the same for AMD when Mantle or TressFX doesn't work on nVidia. Not AMD or nVidia's fault, as neither actually make games (as far as I am aware).

You're posting stuff that you know is wrong

TressFX worked on nvidia and they did optimize it. Mantle will also run on nvidia now that AMD have given it to krhonos who turned it into Vulkan
 
So they were allowed to use GameWorks AND work with AMD?
I thought Nvidia were evil and didn't allow that?

Is this even news?
Didn't we find out ages ago that developers are allowed to see the source code for GameWorks (but not pass it on to AMD) and could suggest changes to GameWorks (no guarantee that Nvidia would include them). What part of this even suggested that Nvidia allowed developers to change the code to work better with AMD?

This is like the same story that we had last year brought up again to start an argument!

Do we have proof that Vulkan = Mantle as opposed to being based on the Mantle spec? (which doesn't give an indication of how much of the code base was reused)

Also, if Vulkan runs on Nvidia, that's one thing, but it still doesn't mean I'll be able to play BF4 using Mantle on my Nvidia cards does it? Or all the other Mantle games? Surely if Mantle = Vulkan then I would be able to without any patching or anything needed to the games?

To me it seems reasonable that an Nvidia technology isn't optimised for AMD hardware.
At least you have the choice of using it or not using it.
Nvidia don't have the option to use Mantle at all.
Yes without GameWorks you miss out on a few effects.
Without Mantle you lose out on framerate and a smoothness that is apparently game changing. We've all seen people saying how Mantle makes something almost like a different game.

I'm also not sure how Mantle = NVAPI.
Are they both completely independent APIs that can be run without DirectX (and are locked to only 1 vendor)?
 
You're posting stuff that you know is wrong

TressFX worked on nvidia and they did optimize it. Mantle will also run on nvidia now that AMD have given it to krhonos who turned it into Vulkan

And gameworks will work perfectly on amd cards in the future when nvidia give it to someone.

Microsoft Dx12 will be a good.
 
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