Soldato
- Joined
- 5 Sep 2011
- Posts
- 12,881
- Location
- Surrey
I think it's more a case of who has what to offer in terms of these shadar libraries. I don't think this makes it fair on the consumers, though.
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And you know this how?
Which bit? AMD don't pay devs for them to use their source code as they will? Because they openly give their source code and features for free. Go grab their SDK from their site. there you go.
And nVidia have more spending freedom because well its not like its a secret or anything but nVidia published their financials and you can see they spend more.
AMD let the devs use their source as they see fit and allow other companies to optimise (Such as nVidia) the code for their hardware.
atleast AMD features are able to be disabled for other branded hardware where as you can't do this with gameworks unless nVidia provide source code to the devs AND allow them to do it. Naughty naughty.
This is NOT TRUE. And I am in a position to know. AMD has a good relationship with CD Projekt and worked with them closely.
I remember that great relationship with my lacklustre Witcher 2 performance, and the 5870 not working with Witcher 1 for a while when it came out.
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Might be because that was ATi back then, also was a nVidia game...![]()
atleast AMD features are able to be disabled for other branded hardware where as you can't do this with gameworks unless nVidia provide source code to the devs AND allow them to do it. Naughty naughty.
pcars is a GameWorks title, so you'll want to disable those features if running an AMD gpu as neither the developer, nor AMD, is able to optimise any GameWorks code to perform optimally on our hardware.
The game devs disabled it for nVidia hardware,
That is down to the game developer, not amd...
Tomb raider tressfx works just fine on nvidia hardware.
The game devs disabled it for nVidia hardware, but it is available to nVidia hardware so not sure what your actually laughing at?
atleast AMD features are able to be disabled for other branded hardware where as you can't do this with gameworks unless nVidia provide source code to the devs AND allow them to do it. Naughty naughty.
Quite correct and when I last looked at the nVidia site, I can't see a single game that nVidia made, so when we next talk about nVidia GameWorks blocking this and that on AMD hardware, look no further than the devs and the same for AMD when Mantle or TressFX doesn't work on nVidia. Not AMD or nVidia's fault, as neither actually make games (as far as I am aware).
You're posting stuff that you know is wrong
TressFX worked on nvidia and they did optimize it. Mantle will also run on nvidia now that AMD have given it to krhonos who turned it into Vulkan