7. Crusader Kings 3 greatly expands on the previous game's excellent roleplaying mechanics
Lifestyles, a popular feature from Crusader Kings 2's excellent Way of Life expansion, are being folded into the base game of Crusader Kings 3 and greatly expanded. Each character will pick a lifestyle (War, Religion, Intrigue, etc), and each will have three RPG-like talent trees full of perks and unlockable traits you can progress down. For example, a religious character might become a Prophet, making it cheaper for them to start a new religion.
Crusader Kings 3 won't only feature new tools for roleplayers, but new incentives as well.
"Stress is a new system that encourages you to roleplay," Fåhreus says. "In [Crusader Kings 2] you didn't have to care about your own personality traits. So the idea in CK3 is that when you act against your character's personality, which you're still free to do, you gain Stress. So there's no 'Stressed' trait; it's a percentage, essentially. When you go up a Stress level, some negative things happen, so you have a little mental break. When it reaches the max, you probably go insane or something like that... your character will have serious problems."
So for example, if your character has the trait 'Cruel', but you try to be nice to everyone, you might have a little bit of an existential crisis.