When that guy on that rope bridge got hit by those barrels, i actually shouted PWND really loudly!
the thing with that sunrise is that Halo had similar effects when you looked at the sun through the trees, it had light beams. Far Cry had light beams but not on thie scale of cryengine 2. What hasn't this engine got? It's got realtime particle effects, rope physics, soft particles, soft shadows, 3D Oceans (Which i can not wait to see in the game itself), breakable vegetation, parallex occlusion mapping, volumetric lighting, depth of field, motion blur, dynamic day/night cycle, Long range view (so no more crappy smothness textures on hills miles away), advanced shaders, component vehicle damage, breakable buildings, and so many other things. And that's just the physics and graphics, i bet i probably missed something from the list as well.
This best have support for X-Fi, or 192Khz output!
And everyone saying that they're gonna need mega hardware to run it, the CEO of crytek did say about 2 months ago that it would run on 2-3 year old hardware. Obviously, to run at best, you'll need vista, a DX10 compatible card (so an 8800GTS minimum, or when they're released, an 8600GTS), Vista for DX10, and a few gig of ram. Obviously, it'll run on 512mb, but not well, it's probably gonna be about 1.5Gb or 2Gb as the recommended spec. There's an interview somewhere at IGN where he says it will run on 2-3 year old hardware.
Also, is it me or is this looking better by the day?
And last thing, judging that CryEngine 2 is complete, i'm guessing Crysis won't be too far behind, for all we know, it could be next month when it's released! They must just be finishing off all the content for the game, cleaning up the code/removing god knows how many remarks they put into it, and optimising it. Remember, it's probably not even optimised code yet so it'll run better than we're expecting i'm guessing.