CS:GO Discussion

I like the fact it is only £10 :D

How will it play on a Q6600 and 4850 gfx? Similar to CSS or slightly better?

Still uses source engine so will run fine , i also have Q6600 with 5800 and seems fine

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Is it true its now not multi platform?
 
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Was there some kind of an update for this? I hopped on to play this over the weekend and my god, it has improved so much. I seen it update on Steam briefly but wasn't sure what exactly had changed. Much much better, I've been in the beta for a while and had preordered this anyway but now I really can't wait.
 
Sorry but what are you talking about? TF2 was launched as one of the best team-based shooting games that PC has ever seen. It was perfectly balanced and immediately had a huge competitive take-off. It was amazing: they spent many, many years working on it and didn't release it until it was incredibly polished and balanced.

Then all they proceeded to do was ruin every single bit of hard work they have ever done, basically turning the game into a "give us lots of money for gimmick toys" sandbox-playground. The original amazing team-game is now lost beneath several hundred layers of unnecessary crap. 75% of the motivation to play now is just to collect dumb items and trade useless junk.

Also I have no idea what you're talking about "people said it was frustrating not knowing where they are getting killed from". TF2 had a killcam since closed Beta. You always know where you are killed from.

Besides, CS:Go isn't even made by Valve. They let some other game company take it on. And it shows.

A thoroughly misguided post.

Chill the hell down!

The reason why TF2 has kill cam is because internal early tests showed it frustrated people to be killed and not know why. Have you read any of the developer diary things they did explaining why they had kill cam and why there weren't grenades, etc?

The development Valve went through to create a great game happened before it was released, most of it before it was even announced. They released a dam good game. And then ruined it.
 
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ok so im not a big css player but i didn't mind it.. yesterday i've updated my beta and played it and the hit boxes seem to be out of order.. you can shot as many times as you want right in the face and you'll miss it.. the guns also feel a bit "big" - or more like bigger to what im used too.. and it just feels weird running around :)

worth a 10 for sure! and the hitboxes(if im not the only one thinking this) will be fixed..
 
ok so im not a big css player but i didn't mind it.. yesterday i've updated my beta and played it and the hit boxes seem to be out of order.. you can shot as many times as you want right in the face and you'll miss it.. the guns also feel a bit "big" - or more like bigger to what im used too.. and it just feels weird running around :)

worth a 10 for sure! and the hitboxes(if im not the only one thinking this) will be fixed..

http://www.sk-gaming.com/content/52437-CSGO_Hitboxes_explained
 
The hitboxes seemed pretty weird when I played a few weeks back. Even in situations when I felt I couldn't possibly have missed (i.e. crouching, moderate range, firing at stationary target, enemy's head right in the centre of crosshairs, firing about 1 round per second) I still had shots not registering. I experienced some things that I don't think could be explained by smaller hitboxes.
 
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