CS:GO Discussion

The sound is still awful. In CSS and 1.6 you can tell exactly where they are, in CS:GO they sound like they are next to you, or near you and they are nowhere to be seen...

Hoping they patch it before it's released tomorrow.

and no it's not just me.
 
anybody got any prebuilt configs for a dedicated server, I just want my server to run competitive play only but i'm too much of a thicko to figure it out, the gamemode_server.cfg is confusing (to me.)
 
doesnt really seem any different to me. none of them will ever be better than original cs. i dont like the look of the colt but oh well. apart from that. i seem to be able to play it better than source, don't know why. but i actually seem to be able to kill people. the guns do feel so weird in these new ones though
 
anybody got any prebuilt configs for a dedicated server, I just want my server to run competitive play only but i'm too much of a thicko to figure it out, the gamemode_server.cfg is confusing (to me.)

http://www.esl.eu/eu/download/26251762/

extract and in console rcon exec [cfg name.cfg]
If it has worked it will print out all the setting changes and echo config loaded :)
 
Release notes for 8/20 Update

Gameplay:
• Added the Weapons Course to the game.

UI:
• Voice notification can now show more players talking.
• Updated the freeze panel to no longer show the heath for your killer in competitive mode.
• Added an option in the menu to disable the game instructor messages.
• Update to the player info panel to no longer show achievement alerts.
• Update to the leaderboard screen to default to “Friends” filter.
• Added the “Total Games Played” leaderboard category.
• Updated the Play With Friends screen:
-- Made the chat window bigger so text is no longer cut off.
-- Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.

Bug Fixes:
• Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
• Set Classic Casual deadtalk to 0 to encourage fair play.
• Fixed the freeze panel dynamic positioning that would allow it to go too high.
• Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
• Fixed a bug where the Mag7 could be bought by Ts via console commands.
• Fixed a bug where adding favorite server was not functional in the Community Server UI.
• Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
• Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
• Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).

Audio:
• Increased the audible range of the c4 plant and disarm sounds.
• Fixed audio randomly chirping/screeching on certain levels.

Matchmaking:
• Tuned lobby distance computations when performing matchmaking.
• Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.

Community:
• Shipped zombie model to support the Zombie Mod
 
Finally started to pwn tonight.

Dropped my resolution down to the lowest res possible and now my aim is superb and I have no complaints of reg. Before when I was on 1080p, I was seeing blood splats on peoples faces and then the console was saying I was doing 0 dmg in 0 hits. Just like in Source. No idea how lowering resolution can affect this? But oh well it's working for me.
 
Finally started to pwn tonight.

Dropped my resolution down to the lowest res possible and now my aim is superb and I have no complaints of reg. Before when I was on 1080p, I was seeing blood splats on peoples faces and then the console was saying I was doing 0 dmg in 0 hits. Just like in Source. No idea how lowering resolution can affect this? But oh well it's working for me.

What was your FPS when you were on 1080p?

It's true that actually a lower resolution gives you something like a 3% better chance of getting headshots apparently. Some guy worked it out. It's about how the game scales it up for different resolutions or something. That's partly why pros insist on playing at such low resolutions.
 
another reason will be the stabilty of the frame rate. at 1080p it may drop during high load bits of the game, but i bet at 720p it rarely/never drops below 60fps?


During the old days of CS1.3, i used to be able to play better at 800x600 than i could at 1280x1024, things just seemed bigger.
 
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