Soldato
		
			
		
		- Joined
- 25 Nov 2011
- Posts
- 3,875
- Location
- Hastings

 just as I was really getting into it aswell...
 just as I was really getting into it aswell... 
  
 



There might be some good points buried under all those words, who knows? I am at the mercy of my peers
Just had one of my worst games ever followed by probably the best game.
Release Notes for 12/4/2014
4 DEC 2014 -
[DREAMHACK]
– Added Pick’Em Challenge trophies.
– Added Tournament winners trophies (Congratulations LDLC!)
– Made WATCH tab default to Live Games.
– Removed sticker store from Tournament tab.
[MAPS]
– Overpass
–Bombsite A plant trigger has been extended
–Added visual hints to the usable bombplant zones
–Removed A pit stairs, replaced with jump
–Fixed some overpowered boosts
– Nuke
–Changed floor material in ramp room and Bombsite B.
–Fixed a sound bug where only footsteps could be heard through the wall between A site and ramp room.
– Operation Vanguard
— Season, Facade and Backalley updated with bugfixes.
[MISC]
– Marked mat_texture_list as a cheat convar.
– The extendfreeze command is no longer allowed in competitive mode.
– sv_kick_players_with_cooldown 2 on community servers no longer affects new players during Skill Group calibration phase.
– Added a fun-fact for last second bomb defusals.

Quality not quantity, my friend. Quality not quantity
The problem is that you have too much quantity.

Would like to see some significant updates to the game. Not really because I find something fundamentally wrong with the game, but because I like when there is a bunch of new stuff to learn/tweak etc.

 
	