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Cyberpunk 2077 Ultra performance

PC Patch coming Monday.

Cyberpunk 2077 Hotfix 1.05 Notes
Quests

  • Jackie will no longer disappear in The Pickup or The Heist.
  • Fixed an issue preventing players from landing the helicopter in Love like Fire.
  • Fixed an issue with Takemura not calling in Play it Safe.
  • It’s no longer possible to trigger the same dialogue twice in Big in Japan.
  • Fixed an issue with Delamain appearing upside down at the end of Don’t Lose Your Mind.
  • Saul now correctly reaches the van in Riders on the Storm.
  • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
  • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv’s arrival was loaded.
  • Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
  • The scene with Misty and Jackie now starts properly after leaving Viktor’s clinic.
  • Wakako’s dialogues no longer get blocked after finishing Search and Destroy.
  • Walking away from Stefan in Sweet Dreams shouldn’t prevent other characters from calling you anymore.
  • Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
  • Elevator doors should now correctly open in The Heist.
  • Saul now correctly gets out of cars in Riders on the Storm.
  • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
  • Jackie now correctly leaves the factory after the combat is finished in The Pickup.
  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
  • Skipping time while in the club in Violence no longer results in issues with progression.
  • Fixed issues with starting Gig: Getting Warmer…
  • Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
  • Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don’t Lose Your Mind.
  • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
  • Fixed an issue with objective getting stuck on “Talk to Viktor” in The Ripperdoc.
  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie’s in The Information.
  • Added description for Don’t Lose Your Mind in the Journal.
  • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
  • Fixed an issue with Panam not calling about any other matter until I’ll Fly Away is completed.
  • Fixed an issue with Dum Dum following V after The Pickup is finished.
Gameplay

  • Improved the reaction times of NPCs taking cover.
  • Corrected the number of shots needed to kill civilians from a distance while in combat.
Visual

  • Fixed an issue with Delamain’s image displayed on top of the current caller during phone calls.
  • V’s mouth doesn’t stay open after entering the space lock in Where is My Mind.
  • Fixed some UI overlap issues.
  • V appears more modest in the inventory preview after the half year montage
  • NPCs are faster to appear in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Silencer icons are no longer displayed with no image in the inventory.
UI

  • Fixed an issue with weapon crosshair persisting on screen.
  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Performance & Stability

  • Multiple stability improvements, including crash fixes.
Miscellaneous

  • Offscreen explosions make noise now.
PC-specific

  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn’t mean we don’t want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Console-specific

  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love
What a disaster! This game was never ready for release.

One of the biggest mistakes in the patch is removing AVX instead of fixing the game so that AVX works properly. You actually want avx in the game.

But I love the echo chambers of the minoriteam saying there is nothing wrong with the game. Which only shows how desperate you were for cb2077. But at the end of the day its just one broken game developed for ampere.

CB2077 only had one job, just one job. Make me want ampere and it failed. It failed miserably when factoring the media, gamer market, and console market is concerned. We don't need to worry about cheerleaders though.

:D
 
You are obviously new around here and not very familiar with my posts. Most if not all my posts are light hearted jokes. Maybe you are just projecting, because if you really knew me you would know I also really want to see AMD do well and get back to having 50% or more market share. That said I buy whatever suits my needs best at the time. I am no fanboy and have no reason to be smug. Go click on my sig, I have probably purchased more amd cards than you have. So yeah, please stop judging a book by its cover and stop rolling your eyes at me ;)

I honestly don't give a flying **** how many cards you have purchased, and the fact that you seem to be proud of such a trivial thing, tells me all I need to know. :)
 
What a disaster! This game was never ready for release.

One of the biggest mistakes in the patch is removing AVX instead of fixing the game so that AVX works properly. You actually want avx in the game.

But I love the echo chambers of the minoriteam saying there is nothing wrong with the game. Which only shows how desperate you were for cb2077. But at the end of the day its just one broken game developed for ampere.

CB2077 only had one job, just one job. Make me want ampere and it failed. It failed miserably when factoring the media, gamer market, and console market is concerned. We don't need to worry about cheerleaders though.

:D

What a silly take. ;o
 
What a silly take. ;o
Haaaa!
Its about to get Real when they remove AVX for lessor cpus. Get ready for stutters smooth performance! With bouts of hitching and latency problems.

You simply don't build a game using avx to disable it later on. Rofl what is the fallback code when AVX is disabled? Khakis...Its likely to revert to some sort of debug state. HAAA HA HA!!

Patch 1.05 will be a dumpster fire, inside a train wreck, which resulted from a plane crash. Caused by rona.

But let's comfort the minoriteam by saying the game is fine, the media is wrong and the patch was released to give the development team "something to do". What a disaster.
:D
 
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I honestly don't give a flying **** how many cards you have purchased, and the fact that you seem to be proud of such a trivial thing, tells me all I need to know. :)
Yeah and your response tells me all I need to know also. Jog on ;)
 
I didn't think I would really use ray tracing when I bought this 3080 but my mind was blown first time I played cyber punk max settings with HDR.

I don't think the comparisons really show how amazing it is.

I tried RT a little bit in Cyberpunk, granted without HDR, and so far I've not seen anything that justified the performance cost. But I guess it's a matter of preference and perspective in the end. I think proper HDR would blow me away and sadly I've not had the pleasure of trying that yet.
 
I tried RT a little bit in Cyberpunk, granted without HDR, and so far I've not seen anything that justified the performance cost. But I guess it's a matter of preference and perspective in the end. I think proper HDR would blow me away and sadly I've not had the pleasure of trying that yet.

HDR isn't working properly in Cyberpunk 2077 anyway.
 
Stop okay :), It is DLSS. The ghosting of certain objects is there with it on but gone with it off, the same framerate. It's not a monitor problem.

I took a 1440p/60Hz 'print screen' while violently shaking my mouse left and right. This is with DLSS Quality, RT Phsyco and everthing maxed Phsyco/Ultra/High. Film Grain, Chromatic Aberration Motion Blur and VSync off. This is running on a [email protected], Asus 3080 TUF OC, 32GB DDR3 and SATA 3 SSDs. Driver package RTX 460.79-desktop-win10-64bit-international-whql from Guru3D, Dynamic Range: Full (0-255), Max Frame Rate: 60, Low Latency Mode: Ultra and Vertical Sync: On.

rabqxTV.png


I see no ghosting in the picture, while my display was a mess due to it being an old DGM IPS panel with poor gray to gray response. It's worth noting that the 3080 has 272 Tensor cores while the 3070 has just 184. Perhaps DLSS is not equal across the range.
 
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