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Cyberpunk 2077 Ultra performance

Compare this :
yKkWOkX.jpg


With this :
NPrw1E7.jpg


Control so called RT is a joke.

control is an awesome game 10/10
 
You don't need high frame rates for single player experiences IMO, unless it's some sort of ultra twitch shooter.

60 FPS (or less with VRR/G-sync) is perfectly fine.

Higher refresh rates should only really be your concern for VR/multiplayer and maybe driving games.

120fps+ (my opinion)



To gameplay? Less input lag, better control in general.
To Graphics? Nothing really, other than better temporal resolution





Because it's such a small improvement over 60fps in a single player game.

Give me 60fps with top-tier graphics, over 120fps with average graphics any day of the week for single player games.
+1

That is the why I have been happy with my monitor and not been in a rush to upgrade as I only play single player games. Only upgrade that is worth it is OLED and the smallest one available right now is too big for me. Hopefully we get a 40" one next year.

It looks better off IMO. :o
Agreed. I like off better too in that image. But I am sure one can easily find many shots where On is much better also.
 
Well it's only enabled for Nvidia and the game is sponsored by them. So combined with the normal fanboys for cyberpunk we have the Nvidia fanboys for cyberpunk. Based on your troll of the RDNA(2) thread I put you in the Nvidia fanboy category.

My trolling? Really? My asking about RDNA2's RT performance in an RDNA2 thread and then facing a barrage of questions on Nvidia, which I answered as best I could. That was hardly a troll on my part.
 
Some stuff is and some stuff isn't reflected in real time - the lighting isn't properly rendered from the perspective of the reflection in many cases and some visual effects are missing from objects that are in the reflections. Pickup and carry a body to a reflective surface and see what you see LOL.

The body works, well theirs does even though mine doesn't. That roundish area on the left door top half centre is the lady's butt that you can see over my shoulder. Perhaps it's restricted to indoors?

zIBg43d.jpg


And with RT off

yF9NZHi.jpg


Yes some lighting, usually over bright, is off in reflections which I read was supposed to be fixed in patch 1.05(?), but still remains.
 
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I was purely talking about the water effects. In W3 the water has ripples and scattered light compared to the flat lifeless crap in CP2077.


The ripples are an aristic choice of the level designer. CP supports far better water simulations, and with RT you get proper environmental reflections without distortions, and real-time dynamic objects. The Witcher 3 uses a static reflectance map combined with some basic screen-space hacks which results in lots of distortion and a pixelated look.


Technology wise, CP is massively better at rendering water realistically. Whether you prefer the more subdued realistic art direction of CP (neon lights aside), or the somewhat fairytale fisherprice highly saturated look of the Witcher is a personal choice
 
The ripples are an aristic choice of the level designer. CP supports far better water simulations, and with RT you get proper environmental reflections without distortions, and real-time dynamic objects. The Witcher 3 uses a static reflectance map combined with some basic screen-space hacks which results in lots of distortion and a pixelated look.


Technology wise, CP is massively better at rendering water realistically. Whether you prefer the more subdued realistic art direction of CP (neon lights aside), or the somewhat fairytale fisherprice highly saturated look of the Witcher is a personal choice

From what I can tell the problem with the water is that it is a flat surface. Other games use geometry to create waves. I was over 90hrs in before looking at the water so it's not really an issue, but it's a let down when you see highly polished areas right next to a very flat river.
 
Lol the last few pages are hilarious...

Starting with armchair devs discussing what they dont even understand ( cause game engines differ depending what you’re doing with the actual game ), to ‘witcher 3 reflections look better while ‘reflecting’ a mountain’ - one’s got a massive city to animate, the other some objects here and there and a few trees and whatnot, plus 3rd person vs 1st person, to in this one example RT looks bad lol i prefer RT off. Almost forgot, even the HDR one .. vincent is clearly amateur, the highly ‘calibrated’ - and by calibrated i mean hey ima destroy my image by having all the wrong options on cause hey! I like eye searing contrast and vibrancy... quantum tv is that you? :)))) - q80 looks amazing..not. HDR is broken, period.

Oh oh and.. just another thing proving my point :



Sup Ech? RT looks bad cause RT is bad mkay? O oops, RT screen is the other one? Nevermind... uhhh the screen without RT looks good now that i know its not RT! ehheehe

Comical :D
Good thing all the experts are here to open our eyes :eek:

nah jk
Please do continue though. Its entertaining to read.
And since you've been so condescending, I'll say this.

People assuming that a game which uses RT "must be more accurate" than any non-RT render, regardless of the source, are hillarious.

"If RT is ON the scene must be accurate. If RT is off the scene must be inaccurate."

And yet, we've seen all sorts of what I will describe as "RT artefacts" or "RT fails", where the RT ON image just looks plain wrong. Eg a white haze on things, shadows removing road markings completely, and more.

It's hilarious that the RT fanboys have put so much (blind) faith in the technology - as it exists currently - and don't believe any RT implementation can be bad.
 
The ripples are an aristic choice of the level designer. CP supports far better water simulations, and with RT you get proper environmental reflections without distortions, and real-time dynamic objects. The Witcher 3 uses a static reflectance map combined with some basic screen-space hacks which results in lots of distortion and a pixelated look.


Technology wise, CP is massively better at rendering water realistically. Whether you prefer the more subdued realistic art direction of CP (neon lights aside), or the somewhat fairytale fisherprice highly saturated look of the Witcher is a personal choice

This is objectivey not remotely true. The water in CP has pretty much zero water "simulations" other than 3D waves when you are in it but strangely not when viewing it from the outside. there is no splash effect when you shoot it or even throw a grenade into it. It leaves no splashes or wakes when you move around in it. It is not remotely interactive and provides no water simulation other than the aforementioned waves. I am playing the game maxed out at 4K on an RTX 3080 with RT Ultra and DLSS at Balanced.


Play this one with the sound off, the guy is annoying.

So the water physics in W3 were done better (but still not perfect) than CP077. Even enabling RT (which is nothing to do with actual water physics) does not improve anything but how it looks to at least reasonable levels. I'm sorry but I must conclude you haven't even tried interacting with water in CP2077, or maybe don't even have the game. Because if you did you would not have made such an easily debunked claim.
 
Maybe we are being too hard on the water in game.

v4AAvVB.jpg


Plenty of shots of a sunny New York to be found in google.

Lol, keep deflecting without addressing the actual issue of why water physics and effect have regressed so far in a 2020 game. Even Witcher 3 had some water simulation and looked better compared to CP2077.
 
The issue with CP2077 is how many areas it has regressed from what is already expected in a AAA title. The water effects are not the focus of this game but neither were they part of Witcher 3, RDR2 or WDL for example. I just focused on that area because it was so easy to show how CP2077 has actually regressed from both a physics and graphical effects perspective. It is not a next gen game graphically compared to other AAA game released this year. It does an adequte job but it is not remotely pushing any limits other than adding some RT effects.

Can it be pretty, yes but I have never once thought "wow" this is amazing looking, even with RT on.
 
Yeah. There should not be any bugs etc also, but it is what it is. We will get there eventually.

I agree with this about small bugs usually, there may be some fairly bad ones that can be game breakers. The CPU cores bug, the VRAM but with RT on, or the saved games bug are not acceptable. It is clear they released without ant proper QA.

As far as other aspects outside graphics/water physics we have the police litteraly popping in to view and the fact they can't drive cars. These are serious gameplay affecting design decisions that should simply not be there and break immersion considerably.
 
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