Compare this :
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With this :
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Control so called RT is a joke.
control is an awesome game 10/10
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Compare this :
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With this :
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Control so called RT is a joke.
You don't need high frame rates for single player experiences IMO, unless it's some sort of ultra twitch shooter.
60 FPS (or less with VRR/G-sync) is perfectly fine.
Higher refresh rates should only really be your concern for VR/multiplayer and maybe driving games.
+1120fps+ (my opinion)
To gameplay? Less input lag, better control in general.
To Graphics? Nothing really, other than better temporal resolution
Because it's such a small improvement over 60fps in a single player game.
Give me 60fps with top-tier graphics, over 120fps with average graphics any day of the week for single player games.
Agreed. I like off better too in that image. But I am sure one can easily find many shots where On is much better also.It looks better off IMO.![]()
Fair, but really there shouldn't be any examples where it looks worse.Agreed. I like off better too in that image. But I am sure one can easily find many shots where On is much better also.
Yes but they did a pretty bad job with many of the non RT textures. They did some bad job with the RT too, just zoom on that pillar and compare the image on vs off.
Only as long as they're cooked properly!
Well it's only enabled for Nvidia and the game is sponsored by them. So combined with the normal fanboys for cyberpunk we have the Nvidia fanboys for cyberpunk. Based on your troll of the RDNA(2) thread I put you in the Nvidia fanboy category.
Some stuff is and some stuff isn't reflected in real time - the lighting isn't properly rendered from the perspective of the reflection in many cases and some visual effects are missing from objects that are in the reflections. Pickup and carry a body to a reflective surface and see what you see LOL.
I was purely talking about the water effects. In W3 the water has ripples and scattered light compared to the flat lifeless crap in CP2077.
The ripples are an aristic choice of the level designer. CP supports far better water simulations, and with RT you get proper environmental reflections without distortions, and real-time dynamic objects. The Witcher 3 uses a static reflectance map combined with some basic screen-space hacks which results in lots of distortion and a pixelated look.
Technology wise, CP is massively better at rendering water realistically. Whether you prefer the more subdued realistic art direction of CP (neon lights aside), or the somewhat fairytale fisherprice highly saturated look of the Witcher is a personal choice
And since you've been so condescending, I'll say this.Lol the last few pages are hilarious...
Starting with armchair devs discussing what they dont even understand ( cause game engines differ depending what you’re doing with the actual game ), to ‘witcher 3 reflections look better while ‘reflecting’ a mountain’ - one’s got a massive city to animate, the other some objects here and there and a few trees and whatnot, plus 3rd person vs 1st person, to in this one example RT looks bad lol i prefer RT off. Almost forgot, even the HDR one .. vincent is clearly amateur, the highly ‘calibrated’ - and by calibrated i mean hey ima destroy my image by having all the wrong options on cause hey! I like eye searing contrast and vibrancy... quantum tv is that you?))) - q80 looks amazing..not. HDR is broken, period.
Oh oh and.. just another thing proving my point :
Sup Ech? RT looks bad cause RT is bad mkay? O oops, RT screen is the other one? Nevermind... uhhh the screen without RT looks good now that i know its not RT! ehheehe
Comical
Good thing all the experts are here to open our eyes
nah jk
Please do continue though. Its entertaining to read.
The ripples are an aristic choice of the level designer. CP supports far better water simulations, and with RT you get proper environmental reflections without distortions, and real-time dynamic objects. The Witcher 3 uses a static reflectance map combined with some basic screen-space hacks which results in lots of distortion and a pixelated look.
Technology wise, CP is massively better at rendering water realistically. Whether you prefer the more subdued realistic art direction of CP (neon lights aside), or the somewhat fairytale fisherprice highly saturated look of the Witcher is a personal choice
Maybe we are being too hard on the water in game.
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Plenty of shots of a sunny New York to be found in google.
Yeah. There should not be any bugs etc also, but it is what it is. We will get there eventually.Fair, but really there shouldn't be any examples where it looks worse.
Yeah. There should not be any bugs etc also, but it is what it is. We will get there eventually.