Hardware at the moment can only do a limited amount of Ray Tracing. You cant do a game like Cyberpunk 2077 and Ray Trace everything. Those V-Ray renders are full ray tracing.
You absolutely can render a game like CP2077 using the Quake 2 RTX renderer, which is a fully path traced approach, and get playable performance, that isn't to say there won't be some compromises as I've mentioned specular noise isn't in an ideal place yet. Sure you won't get the fidelity of a fully offline renderer but it will be good enough for game usage.