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Depends if you have the performance budget for a better more expensive and better quality type of raster reflections. Here's a solution, why don't you use the RT reflections (more expensive and better quality type of reflection) or did you ignore the emperor's new clothes effects. You know after watching a youtube video from someone like Not an Apple Fan. You cant see the RT in Cyberpunk 2077 crowd. So got an AMD card for faster raster. Then scream why are the raster reflections so crap, its because they are raster reflections. You are not going to do a big raster screen space ray tracing like RLR type reflection if you have RT reflections available and waiting in the wings.
Graph 1: O wait maybe not faster raster after all and lower RT performance. Maybe should have got a Nvidia card and that way raster reflections would not be a problem. Just turn on RT reflections. But I got a 1660/5700xt because the emperor's new clothes effects are not worth it. Always with the buyers remorse.
Then log into overclockers.co.uk forums to complain to nvidia card uses in the cyberpunk thread why your raster graphics have poor reflections. In a game enabled with RT reflecations, why are the RT reflections that good you cry. I mean, how silly can you get, they were always that good. Why are raster reflections crap but they have always been that way. Sounds like extreme buyers remorse to me. Got a AMD card found out the raster was not the only important feature.
RT+DLSS are nice features after all but every game has got to give me RT like reflections in raster. Some games did it like x and y and z. Why not cyberpunk 2077?
I mean how dense is this going to get? Sounds like extreme buyers remorse.
very strangeSame ol 4 frustrated users trying to convince themselves and others that cp2077 looks bad, that RT looks bad, that raster is great bla bla bla...
Don’t you have anything better to do?
X-Plane? You not on FS2020?Not exactly. X-Plane 11 in Vulkan mode at 4K with photo scenery and a couple of command line arguments to load mesh data etc into VRAM (helps to counter some stuttering when looking around), it'll use about 18GB of VRAM on its own and 20GB VRAM use overall. (Though further improvements to their Vulkan engine may still improve this in the future and reduce the VRAM requirements).
So yeah, I have actually found a use for having this much VRAM. It's still a card with a terrible value for money ratio though.
Just out of interest wrinkly, you playing on an oled screen?
If not you're missing out here and regardless of ray tracing etc. Ultimately games will always look "cardboard" like on **** LCD screens.
The difference oled makes is massive to having games look less flat. Throw in hdr and you're talking about ps 3 quality Vs ps 5 next gen differences. I always describe oled like you're looking out the window. Sadly this is something you really do need to see with your own eyes as the oled advantages can't be seen on LCD screens.
Rasterised effects will be turned down to make the RTX on effects look much better. This is why some of them look poor,so to emphasis it. It was the same with Hairworks/TressFX there was already hair animation methods and other physics methods in other games,but in any games with Hairworks/TressFX the "off" effects were toned down,so the "on" effects looked much more of a jump. Its typical marketing - just go to a shop and see reps trying to compare their latest TV model with the earlier one,or an expensive HDMI cable compared with an el-cheapo on.... you will find they have generally mucked around with the image quality settings on one demo unit,to make the other one look better.
But enough gamers and hardware enthusiasts have the attention span of gnats,so it works very well on them. They have such belief in companies such CDPR,Nvidia,AMD,etc that they can't fathom these companies will try every trick to try and oversell something to them.
you are still stuck on repeat.Raster based reflections are not good. It's the whole point of creating reflections using RT in the first place. Sound like extreme buyers remorse. Sounds like you should have got a Nvidia card.
You're very strange, I don't have buyers remorse and I do have an rtx card. Also I appreciate what RT can do and think it's the future, I only question why in this game non-rt is poor in comparison to other older games
you are still stuck on repeat.
Raster based reflections are not good. It's the whole point of creating reflections using RT in the first place. Sound like extreme buyers remorse. Sounds like you should have got a Nvidia card.
Keep in mind that whenever you see some effects done great with rasterisation you don't know how much work went into that vs what the middle-ware solution looks like in terms of cost/performance. The examples you give with hair actually work against your argument because a lot of the great hair effects done in game were afterwards done with things like TressFX as a base from which they forked. Why? Because it was already great & it was cheaper than starting from scratch. See lots of SqEnx games:Rasterised effects will be turned down to make the RTX on effects look much better. This is why some of them look poor,so to emphasis it. It was the same with Hairworks/TressFX - there was already hair animation methods and other physics methods in other games,but in any games with Hairworks/TressFX the "off" effects were toned down,so the "on" effects looked much more of a jump. Most reviews will only do a comparison within the same game for image quality but not try to check if implementations are done better elsewhere,so it works brilliantly as a marketing tool!
https://www.makinggames.biz/program...nd-divided-gpu-frame-exploration,2304358.htmlHair simulation is an in-house technology, based on AMD’s TressFX, which decouples the hair simulation from the actual rendered hair strands. While noise simulation for hair has been used before in video games, a real hair simulation algorithm provides much better results for our characters.
not really no.sounds like you make assumptions and like to label people.Stuck on the truth you cant handle. Sounds like you have an AMD card with no RT. Cant handle the RT. Gone green with envy and seeing red did we?
X-Plane? You not on FS2020?
not really no.sounds like you make assumptions and like to label people.
I think this bot is broken, stuck in a loop.
Keep in mind that whenever you see some effects done great with rasterisation you don't know how much work went into that vs what the middle-ware solution looks like in terms of cost/performance. The examples you give with hair actually work against your argument because a lot of the great hair effects done in game were afterwards done with things like TressFX as a base from which they forked. Why? Because it was already great & it was cheaper than starting from scratch. See lots of SqEnx games:
https://www.makinggames.biz/program...nd-divided-gpu-frame-exploration,2304358.html
So then if you can achieve better results visually with RT (and this is indisputable) then why would you spend all that extra time on trying to do it with rasterisation (for a high-end option)? You wouldn't, it just doesn't make sense. Obviously the "base layer" will be rasterisation, which will be whatever it will be, aka the console target. Plus tbh a lot of the time whenever game devs pushed really high-end rasterised options, even when done with Nvidia/AMD, it just was never very stable and was prone to so many issues (HFTS, PCSS, VXAO etc.).
We already know not one game needs over 10gb to date anyway. Trust me, there are a few users out there waiting for the day so they can post in the 10gb is not enough thread. Lol.
Cyberpunk 2077 was in development for 8 years IIRC,and the engine is based off the one in the Witcher 3. At its heart its an engine which does stuff in a rasterised way. That means RT was added relatively late in the R and D cycle.
I have an Nvidia GPU and what has this got to do with what I said?? Cyberpunk 2077 is an RPG game,and I played the original pen and paper RPG. I couldn't give two ***** about whether some reflections are better in the game,when the RPG elements are a bit disappointing,world interaction is not as deep as CDPR touted and its buggy. This is what YOU don't seem to understand - a good RPG game can be replayed for years with progressively better hardware.
It sounds like YOU have extreme buyers remorse,so are trying to justify whatever hardware you have by projecting onto others because Cyberpunk 2077 hasn't lived up to expectations. I have mates who bought Ampere GPUs for this played it for a while,and literally have started playing something else. It appears a few here have invested way too much into the game,and now need to defend CDPR to the ends of the earth,so have latched onto graphics. In a number of aspects the Witcher 3 is a better RPG.
Rasterised effects will be turned down to make the RTX on effects look much better. This is why some of them look poor,so to emphasis it. It was the same with Hairworks/TressFX - there was already hair animation methods and other physics methods in other games,but in any games with Hairworks/TressFX the "off" effects were toned down,so the "on" effects looked much more of a jump. Most reviews will only do a comparison within the same game for image quality but not try to check if implementations are done better elsewhere,so it works brilliantly as a marketing tool!
Its been done enough times by Nvidia/AMD/ATI to emphasis some new feature over the older generation. After all they want to sell new GPUs to you,and you sitting on your "old" ones is "inconvenient" for them.
Its typical marketing - just go to a shop and see reps trying to compare their latest TV model with the earlier one,or an expensive HDMI cable compared with an el-cheapo on.... you will find they have generally mucked around with the image quality settings on one demo unit,to make the other one look better.
But enough gamers and hardware enthusiasts have the attention span of gnats,so it works very well on them. They have such belief in companies such CDPR,Nvidia,AMD,etc that they can't fathom these companies will try every trick to try and oversell something to them.
Was thinking the same myself. It will be games released late 2021 that use RT properly for the 30 series cards IMO.
I assume you are looking at the vram requested rather than actually used. Because if that is the case I had nearly a full 12gb used on my Titan XP on Final Fantasy 15 a few years ago. But that is not the actual usage. I think you need the latest afterburner with a plug in or something like that to see actual usage. @PrincessFrosty knows more about it.I've got it installed, but no ... pretty (if you ignore the problems with photogrammetry) but the flight model, clunky UI, half the buttons reading INOP, and a often murderous AP that just rolls you towards the ground just don't do it for me. And I get bored of the sightseeing quite quickly.
Oh, another on VRAM ... with Cyberpunk I've seen some at least some 12GB of VRAM usage (could be 16GB, not sure) when maxing it out at 4K (no DLSS either). Unfortunately though, performance was also not good enough. Dropped to less than 10GB of VRAM usage when I got to settings that did run well enough.