*** Cyberpunk 2077 ***

They said it's FPP because they wanted players to immerse in the world, for better experience. It's also emphasised on RPG rather than FPP shooter with RPG elements. There is plenty of dark blade runner noir, but brighter picture is what they wanted to show in this trailer.
 
Cyberpunk 2077 is an FPS
Cyberpunk 2077 is a first-person shooter. Let that sink in a bit: the next RPG from CD Projekt RED, the successor to The Witcher 3, is going first-person, and almost entirely first-person, we learned from a demo session at E3 today.

The only time you'll jump out to a third-person view is when you get in a vehicle. That's another bit of news: there are cars, and vehicular combat, which shouldn't come as a huge surprise after the reveal trailer. During the offhands demo, the player was able to drive around the city at will in either first or third person, but in one "random encounter" a group of gang members attacked. While the player's teammate, Jackie, took the wheel, the player leaned out of the window to shoot back.



Stay tuned: loads more detail to come.



https://www.pcgamer.com/cyberpunk-2..._source=twitter&utm_campaign=buffer-pcgamertw
 
Details from IGN's preview.

  • CD Projekt describes the game as a "first-person RPG."
  • Gameplay is in first a first-person perspective, but switched to third-person during a cutscene.
  • You play a character named V (as in the letter).
  • V can be a man or a woman.
  • The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.
  • These stats are all pulled from the original tabletop RPG.
  • There are no classes at the start. Instead, you evolve the class you want to be as you play instead of picking a role.
  • You can drive cars in the game, and seemingly toggle between first and third person during this.
  • While driving in first-person, the U.I. appears diegetically on the windshield.
  • You can engage in combat while driving -- AI took over steering as you lean out the window and shoot at enemies.
  • CD Projekt also described Cyberpunk as a "mature experience intended for mature audiences."
  • The goal is for you to not only engage with the game world, but with its inhabitants.
  • Like Witcher, you take missions from NPCs and have dialogue options in conversations.
  • It's an open world that you open up more with "street cred." For example, a specific jacket might raise it by 5%, allowing you access to new places.
  • Completing a quest levels up your street cred.
  • The UI in the demo is extremely minimal at -- just a light compass and a small quest log.
  • UI expands during combat -- enemies have names, health bars, and what appear to be levels.
  • Some enemies have question marks instead of levels, possibly meaning they're much higher level than you.
  • Damage numbers pop up during combat.
  • There's a bullet-time-like ability that allows you to slow down time.
  • CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large.
  • Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.
  • There's an inspection system lets you look super close at items and learn more about lore.
  • You use an inhaler to heal.
  • Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.
  • CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running.
  • We saw a boss fight against a dude in an exoskeleton. This included sliding under cars and taking cover.
 
Kingdom Come: Deliverance was a First person RPG, and that game was immensely immersive. Yep, I am ready for this more than ever so now! The 3rd person is great, but the First person really does add that extra immersiveness IMO
 
I can't get my head round whether a game being first person or third person matters at all? OK it might be nice to see what your character looks like in 3rd person but it's not going to prevent me buying a game.

I guess you don't suffer from motion sickness then ? I do and it makes playing 1st person games really difficult.

Shame they can't have a 1st/3rd person camera option like in Fallout.
 
Sounds awesome :D At least people can't scream "Witcher reskin!".

Speaking of, I'm playing through the Witcher again right this second and honestly, I'm even more pumped. I almost forgot why Witcher 3 is my all time favourite game. Brilliant.

Can't wait for this. I'll buy simply because it's CD:PR.
 
Looking forward to this!
With your handle, I imagine you are :)


Details from IGN's preview.

  • CD Projekt describes the game as a "first-person RPG."
  • Gameplay is in first a first-person perspective, but switched to third-person during a cutscene.
  • You play a character named V (as in the letter).
  • V can be a man or a woman.
  • The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.
  • These stats are all pulled from the original tabletop RPG.
  • There are no classes at the start. Instead, you evolve the class you want to be as you play instead of picking a role.
  • You can drive cars in the game, and seemingly toggle between first and third person during this.
  • While driving in first-person, the U.I. appears diegetically on the windshield.
  • You can engage in combat while driving -- AI took over steering as you lean out the window and shoot at enemies.
  • CD Projekt also described Cyberpunk as a "mature experience intended for mature audiences."
  • The goal is for you to not only engage with the game world, but with its inhabitants.
  • Like Witcher, you take missions from NPCs and have dialogue options in conversations.
  • It's an open world that you open up more with "street cred." For example, a specific jacket might raise it by 5%, allowing you access to new places.
  • Completing a quest levels up your street cred.
  • The UI in the demo is extremely minimal at -- just a light compass and a small quest log.
  • UI expands during combat -- enemies have names, health bars, and what appear to be levels.
  • Some enemies have question marks instead of levels, possibly meaning they're much higher level than you.
  • Damage numbers pop up during combat.
  • There's a bullet-time-like ability that allows you to slow down time.
  • CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large.
  • Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.
  • There's an inspection system lets you look super close at items and learn more about lore.
  • You use an inhaler to heal.
  • Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.
  • CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running.
  • We saw a boss fight against a dude in an exoskeleton. This included sliding under cars and taking cover.

Sounds like it is going to be fun.

I wonder how big the game is and if you go go in all those buildings.
 
I guess you don't suffer from motion sickness then ? I do and it makes playing 1st person games really difficult.

Shame they can't have a 1st/3rd person camera option like in Fallout.

I find if you turn off any motion blur and camera sway when you move, it helps massively. Also don't play at a low frame rates, that slight lag can generate motion sickness.
 
Amazon showing a 28/12/18 release date. Reckon that's just a random guess by them and not at all likely?

Edit: hmm actually yeah that's certainly not likely. I completely forgot about Xmas. :p
 
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