*** Cyberpunk 2077 ***

Reddit is tearing this part, Played a few more hours I'm starting to see cracks, the AI is dead for the NPCs, the traffic is all smoke and mirrors (can watch 6+ cars travel towards you in the distance, only to watch them vanish before they get to you lol)

Think i'll just follow the main story and leave it be, open world wise this seems to be lacking.

Starting to see the beauty is only skin deep.

Hundreds of NPC's, but they glitch into each other, and interaction is severely limited. When talking to them they won't change facial expression or even move their mouth, they won't look in your direction, and they'll repeat the same single line each time.

The traffic. Cars phase in/out of reality, disappear in the distance, if something is the road everyone just sits there and waits, doing nothing.

Visually it's impressive, but there's very little depth to the open world.
 
My suspicion now is that at some point they trashed what they'd done and started again. A game that was supposedly started in development in 2013 (Would they really have announced with such an explosive trailer if they'd done zero work at all?) will not look like this game does. Reckon about three, maybe four years ago, although perhaps even less, they shelved what they'd been working on for two or three years and restarted development because other than graphically this game is quite limited. It doesn't feel like the AI and other things they've done are that advanced. Issues with the police and NPC's etc. show it's not that advanced. Graphically it's fantastic, no way would a game that's been in development for seven years look like this, but under the hood it's not all that. I'm still loving it and having heaps of fun, it sucks you in for definite and I've been trouble free, no glitches, no crashes, no issues with saves.
Kind of agree with this,I'm enjoying the main story even though there is lots of graphical bugs and glitches but I just cannot see what part of this game represents 8 years of development.

Just to add I also reckon they tore the game apart adding ray tracing features at some point and also broke everything. While static the normal lighting and shadows look ok but in movement light/shadows/SSR create so much noise it's like there is a halo around characters(bad taa?).
Lighting from street/normal lights disappears and reappear at short distances. Walking through doors and reversing back outyou will see lighting/items disappear too. Really breaks it in first person mode as you walk through and stuff pops in like that


The world is dead it's just zombies that disappear and reappear and bump into eachother. If you go near busy roads this causes cars to spawn on eachother tumble and explode.
 
Another prepatch and post patch comparison. Same settings. Notice the green light reflections in near the middle of the screenshots. Non existent post patch
I even tried bumping the post patch to psyco rtx

Prepatch
NziTLoO.jpg


Post-patch
G9yaZZo.jpg
 
Sure no setting have changed? You've changed FOV for a start...

There also more reflections and wetness at the bottom of the screen post patch, looks better.
Exactly the same settings are before including FOV
Underneath the GPS thing at the bottom of the screen there's no purple lighting or shadow at all. There is a few splashes of red reflections but shouldnt the purple as before come from the big neon POD sign?
 
Starting to see the beauty is only skin deep.

Hundreds of NPC's, but they glitch into each other, and interaction is severely limited. When talking to them they won't change facial expression or even move their mouth, they won't look in your direction, and they'll repeat the same single line each time.

The traffic. Cars phase in/out of reality, disappear in the distance, if something is the road everyone just sits there and waits, doing nothing.

Visually it's impressive, but there's very little depth to the open world.


Yep I noticed that about the traffic too. It's full of life, yet completely lifeless at the same time.

I'm thinking its maybe too ambitious but it's clear, this one needed longer in the oven
 
Sure no setting have changed? You've changed FOV for a start...

There also more reflections and wetness at the bottom of the screen post patch, looks better.

The distance does appear different, and the additional reflections being visible may in fact be because of being closer in the second image.

No reason why it wouldn't have the same impact on visible light and shadows.
 
24hrs of Furmark is mental. I'm not sure that's a good idea, it's beyond any real world load scenario.

No difference to those who mine on the cards 24x7.
Also explains why my overclocks are always lower than everyone elses. Iv just tested them better and found true stable points to be lower.
Cant be dealing with blue screens and crashes at this age. Lol
 
Starting to see the beauty is only skin deep.

Hundreds of NPC's, but they glitch into each other, and interaction is severely limited. When talking to them they won't change facial expression or even move their mouth, they won't look in your direction, and they'll repeat the same single line each time.

The traffic. Cars phase in/out of reality, disappear in the distance, if something is the road everyone just sits there and waits, doing nothing.

Visually it's impressive, but there's very little depth to the open world.

I find that i can just walk through a lot of people and in the apartment area one floor had a pile of trashbags i got close to them and found myself pulled up to the top of the pile some weird floating way
 
Playing again this morning, I think the marketing team oversold this game, or the Devs pulled a bait n switch. It was pushed as an open world RPG, I believe they've now even reclassified it was 'action/adventure'.

The story is good, but the 'open world' is nothing more than a pretty picture you can't interact with.
 
For HDR crew from the recommended settings of the guy who maintains the huge HDR setting thread on resetera he says a very novel 4000 nits and 0.65 midtone for non HGIG and 800 nits for HGIG does the trick with this game. https://www.resetera.com/threads/lg...webos-sdr-hdr-dv.73304/page-100#post-53669971

I used it for a bit on my FALD HDR1000 monitor and must say I do prefer these settings over default. My black levels are mostly back and the punch to the HDR image remains.
 
Regarding the hotfix/patch: I suspect this is a quick and dirty trick to keep people able to play on lower end hardware.
Assuming they did actually do testing they should already know what they need to go after for performance and some of the bugs. This was probably something hey had ready in case feedback was bad...


On the game, if anyone is interested in the lore and doesn't want to spend hours reading into it - this is above quick overview: https://www.denofgeek.com/games/cyberpunk-2077-lore-explained-history-details/
 
Game defo. is looking better for me, it is like the texture rendering/streaming is better, before the patch, it reminded me a lot of the rage game, where some scenes were stunning and really detailed then look elsewhere and it was like textures hadn't rendered properly/fully.


As for the game itself, I think people who are expecting a full on RPG where you can interact with every single possible thing and have 20 minutes of waffling random choice dialogue with every NPC you encounter will be disappointed as it is more of an action/adventure game with RPG elements. Personally I am thankful for this choice as the likes of witcher 3 bored me to tears, most over rated game ever that imo.

This definitely hasn't lived up to the hype though and the gameplay some will consider meh/same old but for me the game world/city design is truly outstanding (massive fan of blade runner, fifth element etc.) and I'm enjoying the gameplay + story on the whole.
 
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