Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,238
Man you're just expecting way too much, this is 100% on you... Do you really think a modern game has the technology to be able to simulate something like escalating states of Police alert levels in some kind of city setting? What kind of super futuristic game would be able to pull that off?
Developers don't care that much about the AI or actually making the world "thick" by its own internal logic. That's the problem. Even simple stuff like a helmet offering more protection than a bandana or long pants being better than short pants is wrongly implemented - IE: bandana offers more armor than an helmet; short pants offer more protection than a pair of long pants.
CDPR just didn't bother to develop the AI too much, is their "brand", a lot of problems from The Witcher got "ported" to Cyberpunk.