Seems like a few mods out already
https://www.nexusmods.com/cyberpunk2077
https://www.nexusmods.com/cyberpunk2077
Bleugh, tried to persevere with the crashing but I cannot take anymore. Asked for a refund - more to make a point than for the money.
Shame would be frustrating no doubt! Whilst I've definitely had some odd bugs I've not had a single crash. Assume no overclocks etc to blame?
There is definitely one guy who does. He keeps posting the same thing over and over. Lol.Yup, there are bugs for sure but like you say they aren't game breaking to the point where you can't proceed or do certain things. It all works and runs as intended, really dont get what all the crying is about.
I feel sometimes people do it just to get a kick out of it.
AHhh i didn't even consider that, i'll have to have a look at that tonight. Thank you! Was wondering how i could do a silent assassin style play with so much damage reduction.Once you use perks like cold blooded, the silencer damage reduction doesn't matter at all, there is such a massive set of options with the perks. You just have to plan how you want to play it out, I like the fact doing things level up some skills, as it rewards choosing skills/perks that match your playstyle. I think the replay factor is going to be immense with this game
I'm only crashing when loading saved games / last check points after dying. If I get into game its absolutely fine. Sometimes can get around it by loading a previous save and then loading the latest save, but sometimes not.
AHhh i didn't even consider that, i'll have to have a look at that tonight. Thank you! Was wondering how i could do a silent assassin style play with so much damage reduction.
Also you want to stack a lot of +crit chance, you can get some from Agility tree for your specific gun you're using, and you can get a lot from the Cool tree as well. Also the guns come with a lot of variance in per shot damage, you don't really want to be spraying bullet everywhere from stealth but rather single tap to the head, so look for guns with high DPS but specifically those with high damage per shot and low rate of fire, some of the guns have really good damage output but but it all comes from rate of fire rather than individual bullet damage.
All recent videos are tech demos and thats it.dunno when i saw unreal engine do this 9 years ago i was impressed:
https://www.youtube.com/watch?v=RSXyztq_0uM
you can test some of these on your system and see what unreal engine 4 has to offer:
https://ue4arch.com/demos/
and ue5 is even more impressive.
cyberpunk just feels like deus ex and gta combined. its a shame you cant go inside all the buildings and all the rooms in the buildings too. was hoping it was capable of such stuff even if just to find useless loot.
Retail does look better but wht at 2:20 in does the demo look so much better? Population is about x5 more with more people and the flying car(s)Whilst other devs dowgrade their games between E3 trailers and actual retail, CDPR seem to have remastered their own game before release
There is definitely one guy who does. He keeps posting the same thing over and over. Lol.
Reshade looks amazing, are these your own settings? Mind sharing if they are? Contemplating using one on nexusmods but theirs so many already lol.
Reshade looks amazing, are these your own settings? Mind sharing if they are? Contemplating using one on nexusmods but theirs so many already lol.
brill im running the same settings as you in game, will try the reshade tonight and see how it looks. Thank youThe only thing I have enabled in Reshade is AMD CAS sharpening setting at 1.5 strength. Everything else is game settings maxed out (including psycho settings and Raytracing), disabled all the post processing (Chromatic/lens flare/Depth of field and film grain) and running DLSS Balanced.