*** Cyberpunk 2077 ***


Danke, I'll leave my comment. But thanks for future reference.

Having watched the videos, I'm glad he pointed out that the fault does NOT lie with the devs first and foremost. The apology is a little late if anything, but I'm glad they did the video.

It's a step in the right direction. I'm only 10 hours in which I played upon release, I'm still leaving this until the end of the year so I can hopefully play it in full visualised glory.
 
Danke, I'll leave my comment. But thanks for future reference.

Having watched the videos, I'm glad he pointed out that the fault does NOT lie with the devs first and foremost. The apology is a little late if anything, but I'm glad they did the video.

It's a step in the right direction. I'm only 10 hours in which I played upon release, I'm still leaving this until the end of the year so I can hopefully play it in full visualised glory.
He(They) are still hiding behind the "game is fine on pc stance but consoles are broken".
The game world is so disjointed the streaming tech he talks about does not work on pc either. At times assets don't know whether they are in the game world or not and leads to terrible pop in, flicker and sometimes assets get combined into eachother. Example if you manage to park on a lamp post before it fully loads in the post will either be in your car (stuck)or will send your car flying. Occasionally NPC clothes and cans etc will flicker between different colours/textures and it's not sure what it's supposed to be.
 
I got as far as "despite good reviews on pc the console version didn't meet our standards"

Well the pc version didn't meet the pre release marketing and boasting you all did either did it...
 
Strange, you'd think the PC version is in great nick from that apology video

There's a comment on Youtube that I think addresses the point well:

"Hey everyone, we desperately don't want the Polish government to take away the hundreds of millions of dollars we conned out of individuals, so please accept this half-hearted, effete apology about glitches as opposed to the myriad issues plaguing people we promised things to that we cut from the final game."

Your apology is equally as functional as your game, and gives me about as much joy, which is to say none.

A bit harsh, but it does address the important point that the issue isn't only some bugs and selling the game on platforms that can't actually run it. Although the latter is a new low for a game company and IMO constitutes fraud, it's not the only major deception involved in selling Cyberpunk 2077 (hence the legal problems in Poland that the commentor is referring to).

I was lucky in that I didn't see any of the hype or claims for the game before buying it so I wasn't really affected by the deceptions. I bought the game on the basis of watching someone playing it, so I bought what the game actually is. I didn't pay money for what it was claimed to be, which is significantly different to what it is.

Apart from the major bugs on some PCs, the PC version is adequate for what it is. It's badly made. It's missing obvious things. It's not well optimised. It's certainly not what it was sold as being. But it's adequate. Unlike the PS4 and Xbone versions.

I can see what they were trying to do with the game. It's almost there in some ways. It's not a bad game as a whole, if judged on what it is rather than what it was mis-sold as being. I think it's worth the £50 I paid for it.

Having said that, I thought that Fallout 76 was mostly adequate and worth the £25 I paid for it. It seems I have low standards :)
 
I mean... being proud with a game that half the controls aren't even exposed through the menu in-game amongst a myriad of similar quality issues... nope not buying it.
 
especially considering the fact that the game has still done well and they could easily have got away with just leaving it

Its pretty brave of them tbf as it opens them up to more criticism (rightly or wrongly) you certainly wouldn't get a personal and what seemed like a pretty genuine update from likes of EA/Bethesda/Rockstar etc! So in that regard they have more respect from me in releasing the video.

not that its an excuse but has there ever been a game that delivers on the hype?!
 
not that its an excuse but has there ever been a game that delivers on the hype?!

Not nowadays as its impossible due to social media and constant youtube analysis of anything that might look to be good and original. I think valve did well to live upto the hype in the 2000's but thats a bygone era.

One question i do have is, what exactly were people expecting from the game? (obviously it could be more polished). Genuine question because it seems be have been hailed as a game to take us into a new era like Half life 2 or something.
 
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I mean... being proud with a game that half the controls aren't even exposed through the menu in-game amongst a myriad of similar quality issues... nope not buying it.

I think they're still in denial about what actually shipped. I think they're still seeing the ideas about what the game should be rather than what the game is. The idea of the game is something a game maker could be proud of. They're in a senior position at a company that has some serious upper management flaws. I doubt if they've got a good connection with the game itself in any way and I'd be very surprised if they've played it. The devs won't have had time to play it, given the excessive workload imposed on them. They didn't employ anyone to playtest the game. They could easily be ignorant of the product they shipped.
 

If it wasn't a money grab, than it should have been worded like this: "We were financially challenged (if they were actually) and, as a result, we were forced to launch the game earlier than it should have been". And then some stuff about old gen, about hopes of making it run well enough by launch and so on.

Still doesn't address some issues:
- really no excuse for very poor performance on some CPUs, otherwise wise easily fixed, with HUGE performance gains. That should have not happened.
- august 2018 video promised a lot. If the game is what it is now, how could they thought they could achieve everything set by Spring 2020 when the initial release date was? Less than 2 years.
- leaving aside some technical stuff (some done well, congrats for the team for that!), TW3 was still made by them, still has better parts that aren't really tight that much with "next gen", like NPCs saying some words that helped making the world alive.

Having said that, good luck to them from now on. They'll need it.
 
not that its an excuse but has there ever been a game that delivers on the hype?!

Depends what you understand by hype. If "hype" are some elements that you can objectively somehow measure with other games or just wishful thinking. There is one thing for a dev to say "we're gonna do this and have that in our game" while the shipped game doesn't have that. Or even lowering the bar at places compared to their previous releases.

One question i do have is, what exactly were people expecting from the game? (obviously it could be more polished). Genuine question because it seems be have been hailed as a game to take us into a new era like Half life 2 or something.

To actually deliver what they've promised? To actually have all its parts working properly, at the very least to the same level as other, older games, including their own have?
 
I'm in disbelief that they have gamers somehow lapping up this ridiculous excuse for an apology?

Not releasing console review code, when the console versions turned out to be inexcusably bad was "an accident"? Sure...
 
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