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*** Cyberpunk 2077 ***

Discussion in 'PC Games' started by Neil79, 30 May 2012.

  1. El Jimben

    Mobster

    Joined: 24 Jul 2006

    Posts: 2,757

    Location: Essex

    Another bug: chucking people into bins or sometimes even just moving them from where they drop to somewhere out of sight kills them for some reason.
     
  2. snips86x

    Capodecina

    Joined: 14 Nov 2012

    Posts: 17,886

    Location: Close to Swindon, but not Swindon

    I've had a few where I've moved the bodies round a corner close to a wall and their head has randomly caved in once I've put them down lol
     
  3. alexp999

    Gangster

    Joined: 19 Apr 2010

    Posts: 342

    Location: Dorset, UK

    I’ve had physics happen when moving a body. Lots of blood splats yet they are still counted as being alive.

    But also as El Jimben mentioned, and it’s been since release, hiding live bodies in containers counts as a kill which is annoying.
     
  4. philo-sofa

    Hitman

    Joined: 22 Oct 2012

    Posts: 805

    I’ve had remarkably few bugs. A character I was phoning spawned in front of me, a few t poses, and save game corruption on that one mission to get the robot crawler thing.

    But it’s not exactly Skyrim with it’s backwards flying dragons.
     
  5. Tek81

    Mobster

    Joined: 1 Jul 2015

    Posts: 2,701

    Location: UK

    I've had instances where I've gone stealth, knocked out and dumped NPCs while they've been mid dialogue, only to have them continue their conversation post strangulation. The whole game is ****** imo
     
  6. Hedge

    Capodecina

    Joined: 18 Oct 2002

    Posts: 18,548

    Location: Somewhere in the middle.

    I bought this game a few days back. Seems "alright" from the hour or two I spent on it. I didnt get bugs or anything but I also didn't really get a desire to go back to it.

    I really hate game tutorials that are simulated / vr environments. Shoot this target.. Hack this camera etc. So boring.
     
  7. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 77,432

    The training simulation doesn't reflect actual gameplay very well either - you pretty much won't ever be using cover like it tries to tell you, stealth you have to approach very differently in the actual mission maps (and TBH is largely a waste of time sadly).
     
  8. Destination

    Capodecina

    Joined: 31 May 2009

    Posts: 20,691

    Is there any actual gameworld difference to nonlethal and lethal takedowns, bar the jiggling of the corpse?
    I know we are aware of bugs where you kill people (when you haven't) but I found nonlethal takedowns coupled with dumping in freezers stopped progressing my stealth very early on into the game, and I never really found out why.
     
  9. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 77,432

    Changes some of the mission endings/rewards a bit but it is so random I stopped bothering about it - just did the monk mission and made very sure to use non-lethal throughout and checked none were dead - still got complained at for killing people - then went back and a couple of them were dead so don't know what happened there. It is basically a waste of time.
     
  10. Destination

    Capodecina

    Joined: 31 May 2009

    Posts: 20,691

    I did the same.
    I fear sometimes people die when they fall to the group if you use nonlethal nethacks.

    What I mean is, does either progress a different skill tree? or was it the dumping in the bin that was meant to progress stealth?
     
  11. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 77,432

    Ah dunno - I get a lot of progress in stealth just from attacking from crouched initially and a few things like that just because I can despite largely playing it as a straight shooter.
     
  12. El Jimben

    Mobster

    Joined: 24 Jul 2006

    Posts: 2,757

    Location: Essex

    Your Stealth level can't exceed your overall Cool level & that's the same for all subskills.
     
  13. matt_fsr

    Soldato

    Joined: 20 Jul 2005

    Posts: 5,712

    Location: Durham

    Has anyone else picked up Johnny Silverhand's pistol for their V? Must admit, it comes far too late in the game... but man, I gotta have that gun!
     
  14. Calin Banc

    Wise Guy

    Joined: 14 Aug 2009

    Posts: 1,324

    If I remember correctly, it only happens if you stand up, if you're crouched, it should allow you to drop them without killing them.
     
  15. ChrisD.

    Caporegime

    Joined: 20 Sep 2006

    Posts: 26,687

    It's good because of the animations, but you get access to way more powerful weapons later on. I still use it though.
     
  16. Tek81

    Mobster

    Joined: 1 Jul 2015

    Posts: 2,701

    Location: UK

    Well, the game is now totally ****** since I installed the recent patch. It won't load. Files checked, drivers up to date, no mods installed.
     
  17. TNA

    Capodecina

    Joined: 13 Mar 2008

    Posts: 19,001

    Location: London

    It knows you hate it, that's why. You bad mouthed it too much, now it is payback.

    :p
     
  18. Tek81

    Mobster

    Joined: 1 Jul 2015

    Posts: 2,701

    Location: UK

    Sounds about right, knowing my luck.
     
  19. Pighardia

    Capodecina

    Joined: 9 Jan 2011

    Posts: 17,936

    I'm just doing the parade mission in Japantown. I thought it looked great that there were so many npcs about, then I saw 5 of exactly the same npc standing right next to each other... And another 3 a few metres away!
     
  20. matt_fsr

    Soldato

    Joined: 20 Jul 2005

    Posts: 5,712

    Location: Durham

    I've got a purple 'Comrade's Hammer' that has a base damage of about 2,300 per single shot, haven't tried a critical headshot to see how much it does.... suffice to say, I could probably hunt planets with it! :D

    But it's too OP - I'd rather roll around giving the enemy a bit of a fighting chance with the Malorian, and the occasional fire blast to the face if they come in for some melee.

    Sadly, I get CTD crashes about every 5-15 mins most times I try to play it following the patch, which is pretty disappointing. Borderline un-install time, it's just too infuriating at the moment.