Hmm several pieces of Cyberware stuff also seem to be entirely cosmetic and don't function as the description says - there is a somewhat dubious line there straying into fraud territory IMO.
Given the sheer number of people working on this game CDPR need to get off their behinds and get fixing/implementing these things - I know some of them are deeply integrated into the game (at least in theory) which can result in multiple layers of complication/testing required to make sure they function correctly in different scenarios and/or don't have unexpected side-effects, etc. but a lot of this I could fix in mere hours maybe a few days so a big developer with so many people involved (though that does add complications of its own) need to get their act together.
(For anyone who thinks that is an idle boast I refer you to https://steamcommunity.com/app/1089130/discussions/0/2262438048216083234/ - that mod is all pure C without any of the underlying framework for many of those features existing in the game - not just some simple scripting/editing type modding)
EDIT: In fact source is uploaded to https://github.com/Rroff2/Q2RTXMoros for anyone who wants to browse it hah (would not recommend using it as an example of anything as I'm no C programmer LOL - yes there is a boatload of hard coded game data - I never intended it to be more than just me dabbling to amuse myself)
EDIT2: On a more positive note - some of the music in this game is phenomenal - Violence, Resist and Disorder and Never Fade Away embody the very fabric of the game in a way I can't put into words.
Given the sheer number of people working on this game CDPR need to get off their behinds and get fixing/implementing these things - I know some of them are deeply integrated into the game (at least in theory) which can result in multiple layers of complication/testing required to make sure they function correctly in different scenarios and/or don't have unexpected side-effects, etc. but a lot of this I could fix in mere hours maybe a few days so a big developer with so many people involved (though that does add complications of its own) need to get their act together.
(For anyone who thinks that is an idle boast I refer you to https://steamcommunity.com/app/1089130/discussions/0/2262438048216083234/ - that mod is all pure C without any of the underlying framework for many of those features existing in the game - not just some simple scripting/editing type modding)
EDIT: In fact source is uploaded to https://github.com/Rroff2/Q2RTXMoros for anyone who wants to browse it hah (would not recommend using it as an example of anything as I'm no C programmer LOL - yes there is a boatload of hard coded game data - I never intended it to be more than just me dabbling to amuse myself)
EDIT2: On a more positive note - some of the music in this game is phenomenal - Violence, Resist and Disorder and Never Fade Away embody the very fabric of the game in a way I can't put into words.
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