*** Cyberpunk 2077 ***

indeed @SirFuzzicles... My playthrough immediately after launch was utterly rife with bugs. From small stuff like animations glitching out, to NPCs not spawning (there's still a side mission I cannot complete as the NPC won't spawn) to big stuff like the gun that a key character was holding sticking out the side of his head as something really dramatic happened. Each one damaged the experience to some extent, but that one happened within the first hour or two and completely ruined the drama of that character's arc and the events around it.

It really is testament to the world and the underlying game that I stuck it out, honestly!
 
It is very weird. The biggest bug I've had is the buskers playing invisible guitars, but interestingly, it's totally persistent - every busker has an invisible guitar, for all time in my game world. It's almost as if the environment state the game begins with stays with you. Maybe some are unlucky and have a broken world from day 1.... So for the moment I'm going to avoid doing my planned restart with a different character build.
 
It is very weird. The biggest bug I've had is the buskers playing invisible guitars, but interestingly, it's totally persistent - every busker has an invisible guitar, for all time in my game world. It's almost as if the environment state the game begins with stays with you. Maybe some are unlucky and have a broken world from day 1.... So for the moment I'm going to avoid doing my planned restart with a different character build.

Yeah it is weird like that.

My first play through hardly any real issues, some mission progression bugs, etc. but could solve with saving and reloading, etc. but my second play through was just tragic even the scanner thing was just completely stopping working every few minutes until I restarted the game and I just had to give up. Tried another one and vehicles were randomly flying up in the air and exploding or trying to drive through buildings, etc. and again just had to give up on that.
 
My first play through hardly any real issues, some mission progression bugs, etc. but could solve with saving and reloading, etc. but my second play through was just tragic even the scanner thing was just completely stopping working every few minutes until I restarted the game and I just had to give up. Tried another one and vehicles were randomly flying up in the air and exploding or trying to drive through buildings, etc. and again just had to give up on that.

I assume you tried re-verifying the game files/reinstalling and recreating config files?

I remember a friend of mine having issues with Witcher 3, where e.g. buildings were invisible, turns out his files were corrupted.
 
I assume you tried re-verifying the game files/reinstalling and recreating config files?

I remember a friend of mine having issues with Witcher 3, where e.g. buildings were invisible, turns out his files were corrupted.

Yeah no problems in that respect - definitely bugs with the game. I had the game installed on my gaming PC both under Windows 10 and 7 and a separate Windows 10 system and same bugs would affect the same saved games sync'd via cloud.
 
The boots go well with the jacket. :)

I was particularly fond of the hat. It helps with stealth missions :)

It was practical, in an ingame context. Those were the best legendary clothing items I had found. So I thought I'd take a selfie after reducing the gang population a little on an evening with some dramatically dreary weather. You can ride on the roller coaster in the background, by the way.
 
Played a bunch, graphics and atmosphere are great as expected and the rest also plays according to my lowered expectations so nothing special gameplay-wise and on-rails dialogues. Hasn't really gripped me too much so far but I'll give it some time as it's way to early to judge.

I can't find a good balance of graphics settings so will have to switch RT off:/

No serious bugs so far except janky ragdolls and Jackie casually going through a closed elevator door.
 
Played a bunch, graphics and atmosphere are great as expected and the rest also plays according to my lowered expectations so nothing special gameplay-wise and on-rails dialogues. Hasn't really gripped me too much so far but I'll give it some time as it's way to early to judge.

I can't find a good balance of graphics settings so will have to switch RT off:/

No serious bugs so far except janky ragdolls and Jackie casually going through a closed elevator door.

For me, the game improved once The Heist was over and I could get on with ignoring the main story and doing my own thing. The Heist had far too much pseudo-interactive cutscene for my taste and the game doesn't open up very much until after you do it. The game will try to get you to believe that the clock is ticking all the time, but AFAIK there is only one small side mission for which time is a factor(*). Even when a mission requires meeting someone at a particular time on that day, you can turn up at any time on any day. You can do your own thing.

One thing you might want to look up is Skippy. It's not important. No missions lead to it. It's just a corpse in an alleyway in the city, nothing remarkable. But next to it is a gun with an AI that's a parody of the notorious Clippy "assistant" from older versions of MS Office. Most players find it amusing. I certainly did. It's not a particularly good gun, even if you do handle it correctly to get it locked to always aiming for the head. But it's got some great dialogue.

*
You might encounter two cops banging on the door of a flat one floor down from yours and calling for someone...Barry, IIRC. The occupant is a retired cop suffering from depression. If you delay on that mission, they commit suicide. If you don't say the right thing to either them or the other cops, they commit suicide.
 
I have RTX 2080Ti and played with RT off because my Ryzen 2700X is not good enough to power RT at 60fps.

But I will upgrade to 5800X or 5900X and enjoy the RT for a second playthrough.
 
For me, the game improved once The Heist was over and I could get on with ignoring the main story and doing my own thing. The Heist had far too much pseudo-interactive cutscene for my taste and the game doesn't open up very much until after you do it. The game will try to get you to believe that the clock is ticking all the time, but AFAIK there is only one small side mission for which time is a factor(*). Even when a mission requires meeting someone at a particular time on that day, you can turn up at any time on any day. You can do your own thing.

One thing you might want to look up is Skippy. It's not important. No missions lead to it. It's just a corpse in an alleyway in the city, nothing remarkable. But next to it is a gun with an AI that's a parody of the notorious Clippy "assistant" from older versions of MS Office. Most players find it amusing. I certainly did. It's not a particularly good gun, even if you do handle it correctly to get it locked to always aiming for the head. But it's got some great dialogue.

*
You might encounter two cops banging on the door of a flat one floor down from yours and calling for someone...Barry, IIRC. The occupant is a retired cop suffering from depression. If you delay on that mission, they commit suicide. If you don't say the right thing to either them or the other cops, they commit suicide.

I'll play some more today and try to reach that bit to get the on-rails stuff out of the way, thanks. I've seen Skippy in one of the videos I watched a couple of months ago, will definitely pick it up:D

Yeah, what you're describing, highlighted by the exception in the spoiler, seems to be a trend of the game - not enough consequential choices. The dialogue always pushes you to that one correct option even if you outright decline to do something, you don't really have any agency over what happens and so far I feel pretty disconnected from the world for that reason and the fact that I have this very beautiful atmospheric setting and virtually everything's closed. No one wants to speak with me.

I'd love just a few random conversations with minor consequences like making someone angry/getting into fights/getting info or discounts at shops (what shops?), a couple of open explorable buildings here and there, something to make this more interactive. Just that, not the amazing believable experience they promised, with npcs having routines, proper AI, verticality and all the other stuff that's nowhere to be found.

It doesn't feel bad to play though, even if the gameplay isn't amazing so far. Pretty enjoyable shooting. l'll definitely stick with it just to look at Night City and see how the story goes. The setting is definitely the high point here.
 
I have RTX 2080Ti and played with RT off because my Ryzen 2700X is not good enough to power RT at 60fps.

But I will upgrade to 5800X or 5900X and enjoy the RT for a second playthrough.

Weird was never particularly CPU limited at 1440p with a 3070 in the game using an ancient Xeon 1650 V2 - some specific areas an extra couple of cores would have helped but most of the time I was getting 96+% GPU utilisation and running RT ultra w/ DLSS quality. Didn't hold a steady 60 FPS but was mostly high 50s running around the streets and 60+ in missions. Though the game does love RAM bandwidth - some people were seeing like 17% performance uplift just from faster RAM - so having some reasonably tuned quad channel might have helped me there.

Though the original release didn't perform well on Ryzen with as much as a 40% performance drop but that was patched.
 
Im enjoying this on series x and thought I would ask in here for any tips, as the game seems more active in the pc thread.

I'm not far in I have completed "The Heist" and then done a few side quests, and now around level 9 I think.

A few questions on things i'm struggling with or unsure about.

Exploring the city Im coming across lots of gangs and different events but the enemy is so much more powerful and sometimes i'm getting one shot killed, is there an area of the city I should be concentrating on 1st to get my level up. I don't want to rush the main quest if possible so was hoping i can level up by other means for now?


Also I turned off the mini map, but its very hard to find where you need to go due to the sheer layout of Night city, do you guys keep mini map on or have a better way of getting to an objective, I keep having to go to main map, but perhaps I should turn mini map back on?


Any particular areas of my character I should be concentrating levelling up and placing my perks?

Thanks
 
It's been a while since I completed this, but I seem to remember the NPCs getting tougher as you geographically progressed. I did all the stuff close to me until I started getting really OP. The other is use the skills to thin the herd and control fights. Pop some heads and fry circuitry first, and stealth kill if you can (that's always my preferred way to play these games anyway).
 
Patch 1.23 Released.

Patch 1.23 for Cyberpunk 2077 is live on PC, consoles and Stadia.



You can find the list of changes below:



Quests & Open World

Space Oddity

  • Fixed an issue where the "Open the package" objective could change location.
Gig: Family Matters

  • Fixed an issue where Juliet's car could disappear on sight after completing the quest.
  • Fixed a streaming issue in Juliet's house.
  • Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
The Heist

  • Fixed an issue where Jackie could go through glass.
  • Fixed an issue preventing some guards from attacking the player.
  • Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
  • Fixed an issue where the mech didn't spawn in the lobby.
  • Fixed an issue where some Arasaka guards could clip through the door.
  • Fixed an issue where some guards could spawn on player's sight.
  • Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Nomad

  • Removed unnecessary button prompts.
The Hunt

  • The news segment in the shard from River will now properly play audio.
The Beast in Me

  • Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Queen of the Highway

  • Fixed an issue where the Basilisk could clip through some of the trees.
Down on the Street

  • Fixed an issue where there were no quest-related dialogue options when talking to Wakako.
Forward to Death

  • Smoke and dust will no longer flicker when riding the Basilisk.
Gig: Goodbye, Night City

  • Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Path of Glory

  • Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.
Gig: No Fixers

  • Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
  • Fixed an issue where Iris could teleport instead of walking.
Gig: Getting Warmer...

  • Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
  • Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
  • Fixed an issue where it wasn't possible to pick up 8ug8ear.
  • Fixed an issue where NPCs could spawn underground, blocking progression.
Gig: Many Ways to Skin a Cat

  • Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
  • Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
  • Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective.
Cyberpsycho Sighting: Where the Bodies Hit the Floor

  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
Cyberpsycho Sighting: On Deaf Ears

  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
I Fought the Law

  • Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.


Gameplay

Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.

Adam Smasher will no longer receive damage during animations between his attack phases.

Fixed an issue where dropping a NPC's body caused too much destruction.

Cataresist cyberware should now work properly.



Visual

Fixed Johnny's spectral appearance in various quests.

Fixed various issues related to clipping in NPCs' clothes.

Fixed appearance of rocks in the Badlands.

The Pickup

  • Fixed an issue where one of the Maelstromers was T-posing.




Stability and performance

Numerous crash fixes in animations, UI, scene, physics and gameplay systems.

Memory optimizations and memory management improvements in various systems (reducing the number of crashes).

Various console CPU optimizations.

Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.





PC-specific

Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.

Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.

[Steam] Changing language settings to default will now set it to the language of the Steam client.

A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.

https://www.cyberpunk.net/en/news/38612/patch-1-23
 
EDIT: A little thing that a new player might not know. You have an apartment with a stash location in it, but there's llittle reason to use it other than roleplay if that suits your roleplaying. A much better location for your stash is the boot of your car. All cars with boots share the same stash and you can summon your car to almost anywhere outdoors, so that way you can access your stash almost anywhere. The stash in your apartment is seperate and can only be accessed by travelling to the apartment, which doesn't contain a fast travel point (although there is one nearby).

I believe this was fixed in one of the most recent patches - I noticed towards the end that iconic weapons I was putting in the boot of my car were automatically ending up on the wall in my apartment.
 
It's been a while since I completed this, but I seem to remember the NPCs getting tougher as you geographically progressed. I did all the stuff close to me until I started getting really OP. The other is use the skills to thin the herd and control fights. Pop some heads and fry circuitry first, and stealth kill if you can (that's always my preferred way to play these games anyway).

Thanks, yeah I need to head back to Watson and clear some stuff there then.

Anyone know what perks I should invest in for a stealthy sniper build?
 
Im enjoying this on series x and thought I would ask in here for any tips, as the game seems more active in the pc thread.

I'm not far in I have completed "The Heist" and then done a few side quests, and now around level 9 I think.

A few questions on things i'm struggling with or unsure about.

Exploring the city Im coming across lots of gangs and different events but the enemy is so much more powerful and sometimes i'm getting one shot killed, is there an area of the city I should be concentrating on 1st to get my level up. I don't want to rush the main quest if possible so was hoping i can level up by other means for now?

The level of enemies is broadly linked to districts of the gameworld, increasing in a roughly clockwise pattern. Watson, Westbrook, Santo Domingo, Pacifica, Heywood, City Centre. I'm not sure where the Badlands fit in because my characters became overpowered quickly.

One approach to early levelling is to do the optional street missions in Watson. The police scanner ones and the "crime in progress" ones that pop up with at least some degree of randomness as you move around the map (shown as a blue star on the map). You can also do early levelling by playing vigilante in Watson - find gang members in the streets, scan them to see if there's a bounty on them, kill them. It's legal in Night City.

It's also a good idea to keep an eye on your kit. Very few items level with you and upgrading items is extremely expensive. If you've gone down the crafting route, it's usually much cheaper to sell or scrap them and make new ones (which will scale to your level when you make them). If so, you should probably find out if the legendary clothing plan bug still exists. It still existed when I stopped playing, but maybe they fixed it since then. The bug was that plans for crafting legendary clothing items only ever appeared in a clothing shop when you entered it for the first time. Or maybe when you spoke to the shopkeeper the first time. One of those two. So if you didn't buy all the legendary clothing plans in the shop then, you'd never be able to buy them.

Also I turned off the mini map, but its very hard to find where you need to go due to the sheer layout of Night city, do you guys keep mini map on or have a better way of getting to an objective, I keep having to go to main map, but perhaps I should turn mini map back on?

I kept the minimap on.

Any particular areas of my character I should be concentrating levelling up and placing my perks?

Many approaches work well. It's probably generally better to have some degree of specialisation. You could become somewhat skilled at everything, but then you wouldn't be particularly good at anything. Both my characters specialised in crafting and rifles, making their own kit and generally completing missions with close range combat with SMGs, switching to pistols if they ran out of bullets for their SMG. They had minor hacking skills, enough for stealing money by hacking and, more importantly, remotely deactivating cameras and turrets. But the opposite is also a viable route - hack everything and hardly ever draw your gun. Melee also works well if you focus on it. In CP2077, bringing a knife to a gun fight is a very viable playstyle. You could probably make any approach work if you focus on it.
 
[..] It doesn't feel bad to play though, even if the gameplay isn't amazing so far. Pretty enjoyable shooting. l'll definitely stick with it just to look at Night City and see how the story goes. The setting is definitely the high point here.

I spent much of my time looking for notes and recordings as I found that they enhanced the setting which is, as you say, definitely the high point of the game.
 
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