*** Cyberpunk 2077 ***

Soldato
Joined
1 Feb 2009
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3,107
How stable is the game compared to launch week? havent played since then. Was hoping for a return
If you are talking in terms of crashes, this is yet again subjective. I played since launch day and had literally zero crashes in 160 hours. Zero. Even when playing in 4K on RT Ultra preset. But I am sure there are people who crashed ten times a minute.
 
Man of Honour
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13 Oct 2006
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91,128
If you are talking in terms of crashes, this is yet again subjective. I played since launch day and had literally zero crashes in 160 hours. Zero. Even when playing in 4K on RT Ultra preset. But I am sure there are people who crashed ten times a minute.

Likewise the only time I crashed the game was trying something silly messing about with settings behind the scenes, etc. in fact overall for me it was very stable in that regard but it definitely isn't the story for every one.

Although as I've mentioned I couldn't play beyond about 2 hours before I'd start to get symptoms resembling a memory leak with performance drop and stuttering despite no evidence of a memory leak - the game beyond a certain point seemed to decide to aggressively page assets in and out of VRAM until you restarted. For some people unfortunately it seems to happen right from the start.
 
Associate
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10 Jun 2021
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Northern Ireland
If you are talking in terms of crashes, this is yet again subjective. I played since launch day and had literally zero crashes in 160 hours. Zero. Even when playing in 4K on RT Ultra preset. But I am sure there are people who crashed ten times a minute.

I guess we are the lucky ones, i too never crashed but it didnt stop me from getting a lot of bugs like texture bugs aswell as a bug that caused delamain to be on every single phone call i had with other characters kinda annoying lol
 
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TNA

TNA

Caporegime
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When comparing CPUs you always want to test in resolution where GPU is not the bottleneck, CPU is.
If CPU cannot get to stable 60+fps in 1080p, it will not get there in any other resolution either, regardless of GPU.
Yea, I guess that makes sense. I think I have been on 4K for so long and even up until nearly 18 months ago had an overclocked 4770K and no game struggled to bottleneck it. It was typical around 20-30% utilisation when targeting 60fps. But maybe the new games being tested need a lot more CPU grunt.
 
Soldato
Joined
1 Feb 2009
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3,107
But maybe the new games being tested need a lot more CPU grunt.
Yeah the games I mentioned - Watch Dogs Legion, Cyberpunk, Kingdom Come really need decent 6+ core to keep stable 60 (though it varies on location in game of course)

I guess we are the lucky ones, i too never crashed but it didnt stop me from getting a lot of bugs like texture bugs aswell as a bug that caused delaware to be on every single phone call i had with other characters kinda annoying lol

I assume you mean delamain :p And yeah that sounds annoying, all these kinds of bugs avoided me, fortunately.
 
Man of Honour
Joined
13 Oct 2006
Posts
91,128
I guess we are the lucky ones, i too never crashed but it didnt stop me from getting a lot of bugs like texture bugs aswell as a bug that caused delaware to be on every single phone call i had with other characters kinda annoying lol

The Delamain stuff is annoying - unless you exclusively go through the whole mission set as soon as you start it, which you don't realise to start with, it can cause a few problems and/or annoyances and even trigger and then fail the entire lot on you outside of your control while on other missions, etc.
 
Associate
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10 Jun 2021
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Location
Northern Ireland
The Delamain stuff is annoying - unless you exclusively go through the whole mission set as soon as you start it, which you don't realise to start with, it can cause a few problems and/or annoyances and even trigger and then fail the entire lot on you outside of your control while on other missions, etc.

Has the majority of bugs involved with delamain like the phone one been fixed or are they still existing in the game. Havent been keeping up with the patch notes.
 
Soldato
Joined
18 Feb 2007
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12,728
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London
The level of enemies is broadly linked to districts of the gameworld, increasing in a roughly clockwise pattern. Watson, Westbrook, Santo Domingo, Pacifica, Heywood, City Centre. I'm not sure where the Badlands fit in because my characters became overpowered quickly.

One approach to early levelling is to do the optional street missions in Watson. The police scanner ones and the "crime in progress" ones that pop up with at least some degree of randomness as you move around the map (shown as a blue star on the map). You can also do early levelling by playing vigilante in Watson - find gang members in the streets, scan them to see if there's a bounty on them, kill them. It's legal in Night City.

It's also a good idea to keep an eye on your kit. Very few items level with you and upgrading items is extremely expensive. If you've gone down the crafting route, it's usually much cheaper to sell or scrap them and make new ones (which will scale to your level when you make them). If so, you should probably find out if the legendary clothing plan bug still exists. It still existed when I stopped playing, but maybe they fixed it since then. The bug was that plans for crafting legendary clothing items only ever appeared in a clothing shop when you entered it for the first time. Or maybe when you spoke to the shopkeeper the first time. One of those two. So if you didn't buy all the legendary clothing plans in the shop then, you'd never be able to buy them.

I kept the minimap on.

Many approaches work well. It's probably generally better to have some degree of specialisation. You could become somewhat skilled at everything, but then you wouldn't be particularly good at anything. Both my characters specialised in crafting and rifles, making their own kit and generally completing missions with close range combat with SMGs, switching to pistols if they ran out of bullets for their SMG. They had minor hacking skills, enough for stealing money by hacking and, more importantly, remotely deactivating cameras and turrets. But the opposite is also a viable route - hack everything and hardly ever draw your gun. Melee also works well if you focus on it. In CP2077, bringing a knife to a gun fight is a very viable playstyle. You could probably make any approach work if you focus on it.

Thanks very good advice, i'm going to head back to Watson, to level up a bit and will turn the mini map back on. Thank you guys.
Going to go for a stealthy sniper approach, not sure what area that would fall under to level up?

Minimap is one of your "augmentations" and the game is definitely designed to be played with it - having to open the big map all the time interrupts the gameplay too much and the city is too complex to navigate without a map at all, imho.
 
Soldato
Joined
8 Sep 2012
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4,035
Thats not too bad then! Don't you worry i will be right back here with my complaints ;)

Hard to argue that it's not worth 18 quid from the 6 or so hours I've played (got it for a bit less), whatever my gripes with the game might be. If you're looking for some cyberpunk stuff, give it a go.

Well, unless you haven't played Human Revolution and Mankind Divided:p If not, do that first:p
 
Associate
Joined
11 Jun 2021
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38
Location
UK
Hard to argue that it's not worth 18 quid from the 6 or so hours I've played (got it for a bit less), whatever my gripes with the game might be. If you're looking for some cyberpunk stuff, give it a go.

Well, unless you haven't played Human Revolution and Mankind Divided:p If not, do that first:p

I will give it a play and let you know my thoughts!

Now you're just giving me a whole list of games to work through :cry:
 
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