*** Cyberpunk 2077 ***

Been playing this a little lately, new content is welcome but it still runs like dog turd at times.

Some locations especially when driving are generally still a horrible experience with framerate dropping below 50fps, on 3080FE this is painful.. But it does this with ray tracing enabled and disabled so it's more of a CPU limitation which is unfortunate, or maybe a general lack or optimization.

3900X is probably holding me back, but I doubt by much.
 
Been playing this a little lately, new content is welcome but it still runs like dog turd at times.

Some locations especially when driving are generally still a horrible experience with framerate dropping below 50fps, on 3080FE this is painful.. But it does this with ray tracing enabled and disabled so it's more of a CPU limitation which is unfortunate, or maybe a general lack or optimization.

3900X is probably holding me back, but I doubt by much.
By a lot, actually.


And that's not even the worst area, if you go into the central park the vegetation will utterly murder both CPU & GPU w/ RT on. And mind you they tested with AMD GPU, and for Nvidia it is actually worse because they require more CPU power due to their drivers (in DX12/Vulkan).
 
Only time I have problems is with psycho settings - all ultra including RT runs fine on both my totally ancient Xeon w/ 3070FE at 1440p and 10870H laptop with 3070 mobile at 1080p, even with the update. There are a couple of areas where CPU use pretty much maxes out and it feels stuttery even with OK frame rates but they are the exception by a long way - and turning down the crowd density pretty much solves that.
 
By a lot, actually.


And that's not even the worst area, if you go into the central park the vegetation will utterly murder both CPU & GPU w/ RT on. And mind you they tested with AMD GPU, and for Nvidia it is actually worse because they require more CPU power due to their drivers (in DX12/Vulkan).

3600x outperforming a 3700x... Makes sense.

Will take that with a pinch of salt, considering the system and game settings are so different.
 
3600x outperforming a 3700x... Makes sense.

Will take that with a pinch of salt, considering the system and game settings are so different.

Looks like in their test the 3600 was holding a slightly higher clock speed - the difference is close to margin of error anyhow. The game is kind of funny in terms of CPU loading in that respect as 6 cores / 12 threads will often maintain a bit higher boost and performance in lots of parts of the game slightly penalising higher core CPUs but in certain parts will go crazy thread heavy killing performance on anything less than 8 cores :s

It is more a symptom of a broken game really.
 
Game plays lovely here on undervolted 3080 and undervolted 5600x. Going from a 2600 @4.1GHz to a stock 5600x was a huge boost to the 0.1 and 1% lows. Would suggest to people with powerful/high end nvidia gpus and weaker/older CPUs to drop crowd density to medium.
 
Looks like in their test the 3600 was holding a slightly higher clock speed - the difference is close to margin of error anyhow. The game is kind of funny in terms of CPU loading in that respect as 6 cores / 12 threads will often maintain a bit higher boost and performance in lots of parts of the game slightly penalising higher core CPUs but in certain parts will go crazy thread heavy killing performance on anything less than 8 cores :s

It is more a symptom of a broken game really.

They probably used a stock AMD cooler which would have limited how high the 3700x would boost. I've seen this in benchmarks before. Doesn't give you much confidence in the site doing the testing.
 
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3600x outperforming a 3700x... Makes sense.

Will take that with a pinch of salt, considering the system and game settings are so different.

It does make sense, as Rroff explained.

It is more a symptom of a broken game really.

The game is not broken. In fact it's a rare example of a game that scales with your hardware appropriately and doesn't suffer from framepacing, stutter or other associated issues which have become so sadly common for other games & engines. That being said, there has been a problem as it relates to AMD CPUs & SMT since the game launched, and they mention that as well. Unfortunately for AMD users it's not clear what the issue is exactly and AMD has mostly washed their hands of it claiming it's all working fine. So... shrug.


They probably used a stock AMD cooler which would have limited how high the 3700x would boost. I've seen this in benchmarks before. Doesn't give you much confidence in the site doing the testing.

Understand, this is one of the top 2 sites in the world when it comes to benchmarking games & PC hardware, and they also make their methodology completely transparent and even provide you with appropriate save files so you can test it for yourself. If you think they don't do a good job then no one else does. And no, they didn't use stock coolers.

The most important characteristic of a processor is its performance. In addition to a high single-core performance, the multi-core performance is very important, the memory and internal latencies also play a major role. We operate each processor within the parameters specified by the manufacturer. The same memory is used for each DDR4 and DDR5 platform for comparability. All mainboards that are used to test the processors have been checked beforehand by the editors and are based on a detailed selection process. The CPU water cooling prevents the processor from being clocked down due to temperature at all times. An Asus TUF Radeon RX 6900 XT with increased clock rates is used as the graphics card. By preheating we bypass temporary boost modes,
 
Understand, this is one of the top 2 sites in the world when it comes to benchmarking games & PC hardware, and they also make their methodology completely transparent and even provide you with appropriate save files so you can test it for yourself. If you think they don't do a good job then no one else does. And no, they didn't use stock coolers.

Never heard of them, but it is a German site so not one I would likely visit.

I've seen loads of reviews comparing these CPU's and there is a slight but consistent advantage for the 3700x vs the 3600x, and I've seen it boost higher than this. Something isn't right with that result, whether the fault is with the game, AMD somehow or testing, I don't know. Obviously, I won't be testing because I don't have a 3700x or the time to mess around with benchmarks anymore.

Also, what sites say they use and actually use can be very different.
 
I completed this over the weekend, did the various endings as well and have to say bugs aside, not really noticed many myself, I really enjoyed it, one of the very few games I have played all the way through. Great atmosphere and design and good story as well, if you can get it cheap with a try
 
Oh no guys, I just saw there was a hotfix for PC so I got all excited and launched Cyberpunk and guess what, the situation has gone from bad to worse.

Before the hotfix the game loaded up to the menu and then I could press continue and then it would crash to desktop/flatline.

Now it doesn't launch at all, I can't even get into the in-game menu. It just flatlines instantly on the desktop!! lol
 
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The game is not broken. In fact it's a rare example of a game that scales with your hardware appropriately and doesn't suffer from framepacing, stutter or other associated issues which have become so sadly common for other games & engines. That being said, there has been a problem as it relates to AMD CPUs & SMT since the game launched, and they mention that as well. Unfortunately for AMD users it's not clear what the issue is exactly and AMD has mostly washed their hands of it claiming it's all working fine. So... shrug.

There is definitely *something* broken with it when it comes to CPUs - as you said it still has some underlying issues with some AMD processors and for some reason my ageing Xeon handles it way better than it should, while some people with newer CPUs really struggle.
 
Far from perfect but consider me impressed. Imagine the potential with proper optimisation/development and a system based on a generation 1 or 2 cycles from now.

 
Just managed to get 5 minutes to fire this up and try the latest update and benchmark. Pretty impressed. Everything on "High" apart from "Max Dynamic Decals" which is on "Ultra" and "Color Precision" which is on "Medium". I then have "Film Grain", "Chromatic Aberration" and "Lens Flare" set to "Off" with "Crowd Density" set to "Medium". At 1440P with "FidelityFX Super Resolution" set to "Ultra Quality" I get Average 85FPS. Minimum is 58FPS and Maximum is 137FPS.
 
Tried it at launch and it was so busted I just left it. Tried again a couple of days ago after the 1.5 patch and it seems much better. Threw everything up to ultra/psycho with DLSS on performance (5600x / 3080 at 1440p ultrawide) and it's running between 60 and 80 FPS which honestly seems pretty decent given the settings are maxed out. I've still see some of the original issues - a couple of T-poses, random objects just glitching, crazy physics (like a car touching another and one of them goes flying), identical NPCs walking down the road next to each other... but the issues are quiet rare. The story, voice acting, and audio are all excellent so far. I'm glad they continued to work on it after the horrific launch.
 
Revisited this after completing during initial release. Certainly feels a lot harder this time with a build ignoring hacking and just going in with guns, although I'm enjoying the challenge, once you go in with the right expectations it's great. If they can roll out a story dlc before end of the year it would be perfect.
 
Have just reinstalled this, dropped it after around 15h due to my old CPU not being able to handle it without stuttering but the new one allows me to hold pretty much consistent 60fps maxed with DLSS on quality on a 2070S.

Obviously no RT but what I like about this game is that it looks damn good without RT, unlike DL2. They really did their homework in this regard, which is great as I don't feel like getting scalped for a 3080 yet.

What can I say, the driving is still pants, some problems still persist and it's not the game they tried to sell but it's pretty fun and the city, although flat interaction-wise, looks fantastic and is a joy to look at. I think it's easily the most atmospheric futuristic city in games and I'm glad I can finally enjoy it without stuttering.
 
I really wanted to like this game after having been taken in with the hype and buying at release, but the A.I in particular is terrible.

Likely won’t be fixed as it seems he game was designed around it
 
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