Caporegime
There are still issues with the AI but this feels more like the game they wanted to release.
There are still issues with the AI but this feels more like the game they wanted to release.
Tactical vests (the ones with ammo pouches) give a minor stat boost to reloading and ballistic vests (body armour) increase your armour statClothes are entirely cosmetic now, all your armour/stat increases come from the implants.
Weird how it goes. On one hand you got some people saying the improvements are huge and it’s the best thing since sliced bread, then you got the post above saying the AI is crap.
Has got to be biases surely. I get the feeling the truth once again lies somewhere in between.
^This basically.There are still issues with the AI but this feels more like the game they wanted to release.
There are still issues with the AI but this feels more like the game they wanted to release.
Have they added the metro (that is still half built in the game) and flying cars yet?
That's for 3.0.
This time I stayed on foot and walked about at random to see how immersive it was. Heard some shooting and watched as a cop and two bad guys had a shootout. The AI was atrocious and they just kept standing then crouching repeatedly behind their cars taking the odd shot.
When’s that coming out?
I suspect that was sarcasm
As someone who got bored of the walls of text and cutscenes in starfield will i suffer the same fate with cyberpunk?
Yeah you're not the first to tell me that. I am going to have to get a controller for the vehicle parts of the game. So any recommendations for what to buy?Re the driving, and this is something I will never shut up about, keyboard/digital is rubbish for anything where analogue is better, this is why I switched to controller for the horse section on RDR and sometimes just for moving around. It's not 1980, I don't need to me limited to full speed or nothing. This is not a CP issue IMO.