*** Cyberpunk 2077 ***

You can see what ones I am using in this gallery :cool:

 
^ I'm using the ultra one. Has 2 rays, 1 bounce Instead of 2 by default, and uses RIS shadow tweaks.

Of course it's not going to look as good as normal, there has to be some compromise. I don't think it 'massively' downgrades the visuals and I personally think it's great as you get most of the benefits of full path tracing but with decent performance. If you've not got a 40 series card and can't use frame gen, Give it a go for yourself, what you got to lose?

Compare all versions:

Gave it a go using the performance ini file, bumped me up to 45 fps which is out of my g-sync range sadly.
As much as I love the visuals offered by path tracing, I just can't run it at 4K with a 3080. One day maybe...
 
You can see what ones I am using in this gallery :cool:

I use lower tier combat hacks as they cost less (Lv 60 and using epic (T4) Overheat as my primary killer), stealth netrunner build, though can use overdrive with T5+ Synapse burnout for near 100% Overdrive uptime and unlimited RAM.
 
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I havHere's my "golden" character build, goes well with my iconic Tier 5 and Tier 5++ mix loadout now :cool:

7snoWMP.jpg


3QbrYTd.jpg


6HyxW6k.jpg


rIPHZVk.jpg

Edit*
I think it's basically a walk in the park now for standard difficulty, until Maxtac come along and one slice kill you :d

 
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I havHere's my "golden" character build, goes well with my iconic Tier 5 and Tier 5++ mix loadout now :cool:

7snoWMP.jpg


3QbrYTd.jpg


6HyxW6k.jpg


rIPHZVk.jpg

Edit*
I think it's basically a walk in the park now for standard difficulty, until Maxtac come along and one slice kill you :d


I killed quite a few maxtecs with my Katana. They also did not manage to kill me. Even after I took down quite a few.

I had to run away in the end as they kept coming. Lol
 
@mrk random question but any tips of your export settings for these videos/GIFs? Started making some PUBG clips but struggling to find the sweet spot for file size and they often come out quite large even after a go in Handbrake.

Desperately trying not to start CP, still have Rachet & Clank to complete.

Edit - legend, thanks @mrk. I use Davinci Resolve - awesome app :) (stupidly been using 264 on my exports I think). Nor did I know you can record through GFE, been using Camstasia.
 
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@mrk random question but any tips of your export settings for these videos/GIFs? Started making some PUBG clips but struggling to find the sweet spot for file size and they often come out quite large even after a go in Handbrake.

Desperately trying not to start CP, still have Rachet & Clank to complete.
Depending on what the use case is for me, but typically:

I record using Geforce Experience which creates a large video file, lets say it comes out at 700MB with a video rate in GFE set to 90Mbps, game resolution capture and 60fps.

If it's a long video and I need to trim it down then I run it through Davinci Resolve (free) and export to H265 using the highest settings. Davinci supports CUDA so the export time is quick and quality high, it is H265 so the file size can end up being slightly larger than the GeForce Experience capture. Remember to set the Davinci project settings to 60fps and the same res as the video.

I then drag the file into Handbrake and convert it to AV1 and this is what I'd use to upload to youtube as the AV1 file size is basically half that of the original GFE capture whilst the quality remains basically 1:1. AV1 uses the GPU AV1 encoders so is even quicker than Davinci.

If it's a simple GIF, then I just open the GFE capture in Photoshop and trim it to the GIF portion I want and save that as a much smaller res GIF which might end up being 20-30MB and is also at 60fps.

Main Handbrake settings:

dNKlZKM.png
 
There's no fun in camo though as I want to shoot and slash mofos left and right :D
Just become badass like Raiden does in Guns Of The Patriots?
Skip to 1min:25secs

Depending on what the use case is for me, but typically:

I record using Geforce Experience which creates a large video file, lets say it comes out at 700MB with a video rate in GFE set to 90Mbps, game resolution capture and 60fps.

If it's a long video and I need to trim it down then I run it through Davinci Resolve (free) and export to H265 using the highest settings. Davinci supports CUDA so the export time is quick and quality high, it is H265 so the file size can end up being slightly larger than the GeForce Experience capture. Remember to set the Davinci project settings to 60fps and the same res as the video.

I then drag the file into Handbrake and convert it to AV1 and this is what I'd use to upload to youtube as the AV1 file size is basically half that of the original GFE capture whilst the quality remains basically 1:1. AV1 uses the GPU AV1 encoders so is even quicker than Davinci.

If it's a simple GIF, then I just open the GFE capture in Photoshop and trim it to the GIF portion I want and save that as a much smaller res GIF which might end up being 20-30MB and is also at 60fps.

Main Handbrake settings:

dNKlZKM.png

I love the effort you put in to post these violent/amusing clips for us, you're sucha babe!
 
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@mrk Want me to let you into a secret of how I manage to kill the maxtecs or whatever they are called?

Stick to using a single mouse!
And if that does not work out for you, maybe try out console commands :cry:
 
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Gave it a go using the performance ini file, bumped me up to 45 fps which is out of my g-sync range sadly.
As much as I love the visuals offered by path tracing, I just can't run it at 4K with a 3080. One day maybe...

Yeah, with path tracing running at full 3840x2160, even using DLSS at performance, optimised general settings, and this RT mod - that FPS sounds about right. I have a similar PC spec to you - i7 11700 and a 3090.

If I want to use path tracing (which I always do now having tried it!) I choose to run the game in a 3440x1440 1:1 image on my 48" OLED screen. It looks great - I prefer 21:9 gaming anyway and fully OLED black borders are not an issue for me. And more importantly you gain back a ton of performance vs 3840x2160. At 3440x1440 I'm getting 60fps+ 90% of the time.
 
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The input lag is a non issue on a 4090 (probably 4080 too tbh) with frame gen. As DF's and HUB's recent videos outline, they also say that the technology really hasn't been marketed well, as it's been marketed for mid range cards, yet those cards can't handle it without input latency, it only makes sense on a 4090/4080 due to the already high baseline fps, meaning the input latency feels about right on these cards vs not using frame gen. For my own POV, I would not be using the tech if the input latency was not to my liking.

Nothing wrong with the image quality, unless you mean ghosting, in which case that has nothing to do with frame gen or dlss as it's a byproduct of the implementation of ray or path tracing in the game engine rather than the upscaling or frame gen tech being used. Turn RT off but frame gen and dlss etc on and ghosting goes away.

There are only two options here.

1: Use path tracing with ray reconstruction, which offers superior accurate lighting and shadow control, at the expense of some ghosting because it's an RT technology being used, along with a big fps hit. You also get better detail textures in general because of DLSS 3.5.

2: Use Ray Tracing instead of path tracing, which results in better fps, but doesn't have accurate lighting and shadow, and light leaks into areas where it should not leak, doors, faces etc. With RT enabled the engine for some reason ignores objects like skin when the ray bounce is being calculated, so the light that would otherwise diffuse over the face, just passes right through it whilst lighting up areas that should not be. Turning RT lighting off fixes that as screen space GI is more accurate, but it's not real time dynamic and comes with the flaws of screen space as a result.

Example:

Faces - PT + RR + DLSS Quality + Frame Gen:
bdUBr1A.jpg


Faces - RT + Psycho Lighting + Psycho SSR + DLSS Quality + Frame Gen:
kA2z2ri.jpg


Notice areas like the blue light illuminating his left eyelid? This area should not be lit up at all as its under shadow cast from the nose, the PT version does it accurately.

3: Use screen space and have RT off, which results in all the flaws of screen space which has been covered plenty of times.
 
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The input lag is a non issue on a 4090
at frame rates where input lag is a non issue (100-120fps), extra frames are not adding much value either
FG is pointless tech
The only game where it sorta made sense is MSFS. Input lag not that important there, and bottlenecked to 60ish fps no matter the settings
 
at frame rates where input lag is a non issue (100-120fps), extra frames are not adding much value either
FG is pointless tech
The only game where it sorta made sense is MSFS. Input lag not that important there, and bottlenecked to 60ish fps no matter the settings
Yes if your baseline is 100fps anyway then you're not going to be using FG anyway, why would you :p

But nobody on this planet is running a baseline fps of anywhere near 100 with path tracing enabled at say 4k, it's more like 40fps on a 4090, and 80fps at 1440p using DLSS only.

Upscaling and FG tech is necessary to get to above 100fps. There may be a time when native res path tracing is a 100fps baseline, but I cannot see that happening for another 5-6 years. The 5090 certainly won't be doing that. 5090 I suspect will offer 120fps with FG enabled on path tracing, much like how the 4090 now can do that at 1440p, but 4K has too low a baseline fps which results in input latency at 4k when path tracing.

This topic is entirely contextual, so the FG talk here should not ingress FG in other games as no other game has the graphical features this does.

FG is absolutely not pointless tech in this regard either, whether FG from Nvidia or AMD doesn't matter, they both play an excellent role, but only for a small number of cards that have that reasonable baseline fps to begin with and not the wider mass gamer market they want you to believe.
 
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at frame rates where input lag is a non issue (100-120fps), extra frames are not adding much value either
FG is pointless tech
The only game where it sorta made sense is MSFS. Input lag not that important there, and bottlenecked to 60ish fps no matter the settings

At 4k it probably makes sense.

4k and all the bells and whistles RT stuff if very taxing. So extra frames is always welcome.

With out such tech 4k gaming would never become a thing because games would get increasingly more taxing keeping 4k out of reach even with faster and newer GPUs.
 
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Yeah, with path tracing running at full 3840x2160, even using DLSS at performance, optimised general settings, and this RT mod - that FPS sounds about right. I have a similar PC spec to you - i7 11700 and a 3090.

If I want to use path tracing (which I always do now having tried it!) I choose to run the game in a 3440x1440 1:1 image on my 48" OLED screen. It looks great - I prefer 21:9 gaming anyway and fully OLED black borders are not an issue for me. And more importantly you gain back a ton of performance vs 3840x2160. At 3440x1440 I'm getting 60fps+ 90% of the time.
Do you use a custom resolution in windows or use the TV's 21:9 mode?
 
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