*** Cyberpunk 2077 ***

Some more new discoveries... Skippy exists outside of the mission where you either choose to return him or keep. You can find him (or another Skippy at least lol) off College Street fast travel point walk past the tunnel road so it's on your right, carry on walking until you come to the end of the road, look left at the walkway and you'll see an alleyway, in there Skippy is in a case next to a dead body :ccool:

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Next is the Guts iconinc shotgun (belongs to Rebecca Black in Edgerunners Netflix series), it's lethal. Below Arisaka tower on the upper platform where people are chilling, walking etc (south west of the tower) there are 3 monks praying on lit up square floor bits, behind them in the bushes lies Guts :cool:

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Which CPU? If I turn on path tracing it drops to about 20fps. That's with frame gen enabled. I can just about run it with RT on Ultra, most other settings maxed or close to.

As it is even with frame gen I'm seeing huge performance dips in more dense parts of the map or during heavy combat, despite it suggesting it's running at at least 50fps most of the time.

5800x + 3060ti FE. 1440p
3080 FE. I don't max out all other settings though as they make little visual difference. Eg max settings except

Cascaded Shadow Res medium
Volumetric fog Res high
Volumetric cloud medium
Screen space reflections ultra
Ambient occlusion low
Colour precision medium

DLSS set to quality

There is no Psycho RT when path tracing is enabled it's just path tracing as it's superior to any RT setting :p

Haha oh yeah... Makes complete sense.
 
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And so it begins, AI conversations with NPCs mod is now out, it's a start, but these AI LLMs point to the direction gaming is heading and it's all looking good for dynamic interactions with the world.

 
This is something I'm really interested in seeing, how far game companies decide to use Ai. For RPG's it could be fantastic being able to have a conversation with an NPC about the game world and ask them how they perceive what's going on around them, could be so good for learning game lore etc.
 
And so it begins, AI conversations with NPCs mod is now out, it's a start, but these AI LLMs point to the direction gaming is heading and it's all looking good for dynamic interactions with the world.


One step closer to full-dive virtual reality and stepping into a game straight out of an anime. :D
 
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It will probably replace some of the creatively bankrupt types as well. Not that I take any pleasure in people losing their job, but it could potentially encourage a push on quality for the 'manual' stuff. Wishful thinking maybe.
 
Will be nice to not have onscreen text prompts to do a conversation as in the base game, speaking into the mic normally to ask or respond, and the LLM connected to the game's script narrative understands the context accordingly.

That is the literal game changer we've been waiting for. You could even talk to your smart cyberware, Skippy, car radio etc etc. So many possibilities. Could even shout out abuse as you drive by to the NCPD and engage road rage fuelled chases.
 
How is this possible, before staying at River's place the bedroom door is hinged this way:

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The very next morning it's this way:
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The lack of scene continuity is unnerving and I find the whole situation.... unhinged.... :p
 
Who knows, maybe all those changes will make the game much better, so your spouse will join you ;)
I play my games to get away from her! Thankfully she has zero interest in gaming other than to poke fun at it.

Though she did steal my Switch to play through Pokemon and Animal Crossing so she doesn't have that much of a leg to stand on!
 
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No, why would you? The game supports native HDR and has proper HDR controls in the settings. RTX HDR is purely for SDR games to add AI HDR to them, which may or may not enhance the experience depending on the game.
 
Aren't elevated blacks an issue with the native HDR?

Yes, yes they are indeed.

People bang on about Cyberpunk having the best native HDR implementation - and it hasn't at all. It has a pretty bad raised black floor that can be clearly identified by eye, along with using Lilium's HDR analysis tools in Reshade if you want the numbers proof.

I've made my own custom reshade (using Lilium's other HDR shaders and some others) that took me ages to refine for a perfect HDR representation for my screen. It now looks superb.
You shouldn't have to do this **** and messing about I know and many devs still seem clueless after all these years about how to do a proper HDR implementation. But I kind of enjoy the tweaking in a weird way as I'm from a photography background and look at Reshade as the Lightroom for games.

It's one key advantage that RTX HDR has - it seems to really nail the gamma curve mismatch between Windows and games and solves the raised black floor issue that is very prevalent in AutoHDR games, and in far too many native HDR games.
 
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Yes, yes they are indeed.

People bang on about Cyberpunk having the best native HDR implementation - and it hasn't at all. It has a pretty bad raised black floor that can be clearly identified by eye, along with using Lilium's HDR analysis tools in Reshade if you want the numbers proof.

I've made my own custom reshade (using Lilium's other HDR shaders and some others) that took me ages to refine for a perfect HDR representation for my screen. It now looks superb.
You shouldn't have to do this **** and messing about I know and many devs still seem clueless after all these years about how to do a proper HDR implementation. But I kind of enjoy the tweaking in a weird way as I'm from a photography background and look at Reshade as the Lightroom for games.

It's one key advantage that RTX HDR has - it seems to really nail the gamma curve mismatch between Windows and games and solves the raised black floor issue that is very prevalent in AutoHDR games, and in far too many native HDR games.
Yes, Cyberpunk has always been a game that had the potential to be amazing with HDR due to the nature of all the neon lights etc. In native HDR the blacks are raised and the HDR peak brightness setting doesn't represent the real output eg i have to set around 830 nits in the menu for 1000 in game. I tried out the RTX HDR with Cyberpunk tonight and much prefer it to the in game implementation. Black is black vs the raise in the native + the hdr peak brightness is tracking correctly. Now i can finally raise it into the top tier HDR games :)
 
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