Dark Soul's: Prepare to Die Edition (PC)

Other way around.
Demon souls was the PS3 exclusive, dark souls was on PS3 and Xbox 360.

EDIT : See, when Alan Wake got a PC release, Remedy did that properly, bar a few low textures I could forgive it was perfect for me, a very good game, nice graphically etc.
But this? Urgh.

Remedy did everything right, From are doing everything wrong.

Weird thing is, they ported Ninja Blade to PC and it ran fine, I'd say they are about equally demanding hardware wise, with Dark Souls just edging forward. They can't really use the never ported before excuse because they have, if it runs worse than console versions I won't touch it, if its about the same/abit better I will get it(providing the bloody DLC doesn't get bad framerate too).
 
I'm buying it but From Software are honest & say it will not run fast for everyone in certain places. But they also recently said it will be much better on higher spec PC's

http://www.pcgamer.com/2012/06/15/n...e-dont-really-have-that-strong-pc-experience/

“I think it’s really inherent on the person’s setup in terms of what kind of power the game can use. So it’s a little bit more difficult to determine, it really kind of shifts along with the processor that you’re selling.”

It’s definitely going to be better than the console version,” he added later. “It’s just that in terms of what PC gamers are maybe looking at in terms of what they usually play, it may not match up.”



This game uses a Sony freeware middleware game engine called PhyreEngine so its probably designed around the Cell CPU.
http://en.wikipedia.org/wiki/PhyreEngine

On the Steam forums some clueless fools are even calling for PC gamers to boycott it as it uses GFWL for its DRM & Matchmaking despite that being the only 3rd party gaming service making the PC port financially viable as it lowers the cost of porting as its reusing the Xbox servers (even though its mainly an SP experience anyway!!). http://forums.steampowered.com/forums/forumdisplay.php?f=1442

I still think regardless of port quality & some people not liking GFWL it will sell similar to Alan Wake PC (over 500K to date in just over 4 months that's before any major digital sales either). This is the sort of game made for PC's so the inbuilt audience is waiting for the global release date of 24th Aug ;) & the physical retail edition comes with a lot of extra goodies as well as the new DLC content console owners will not get for months after :D
 
From aren't lazy, they'll definitely boost the resolution of the textures and no doubt throw in a ton of DX11 features. (I'm especially hoping lighting, the lighting on consoles was amazingly good)

The only bad thing is they most likely won't be doing anything but them, it'd be nice if they added in an actual moving jaw for speaking characters! :p Although to be fair, it does give a pretty nice atmosphere that they don't actually appear to talk physically, makes it feel like your all just souls floating around and communicate without physical interaction.

Bad news for you son, it's the complete opposite. It's a straight port with no graphics options. There's only 720 or 1080 option and 30 or unlocked FPS.
 
How terrible :eek:
It will make little difference like it made little difference to Batman Arkham City selling over 1m on PC to date & climbing ;) Certain PC gamers will use any excuse not to buy something it seems!!! GFWL is the main technology making this possible on PC they could not afford to spend another 6 months on another solution using their own dedicated servers (I should imagine after this ships From Software have to finish the console DLC for the PC content then straight onto Dark Souls 2 its not like they have 600 people working on this like Capcom have on RE6 :eek::eek:).
 
Bad news for you son, it's the complete opposite. It's a straight port with no graphics options. There's only 720 or 1080 option and 30 or unlocked FPS.

What about 1440x900? :confused:

About the 'boycott' of the game using GFWL, what a bunch of cretins. Using Games for Windows Live on a Windows PC... Oh the humanity!

I'm on fire today with my ingame references.
 
On the Steam forums some clueless fools are even calling for PC gamers to boycott it as it uses GFWL

Steam users don't have best track record when it comes to boycotting -

boycotting.jpg
 
It's available on Steam as well. The implication that the developers have been giving lately is that the Steam version won't have GFWL in it unlike other games (such as Dirt 3).
 
Nay. It was Demon's Souls (PS3) > Dark Souls (PS3/X360) > Prepare to Die DLC (PC/PS3/X360).

If it runs about as well as the console versions do, it'll still be playable, I just have no idea how they can justify, and I quote;

"In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. (

but surely the extra power of a modern pc should fix this to an extent by default? it might just drop from 60-40 fps (so if caped at 30 will stay at 30) instead of 30-10 for instance.
 
Trouble is, I seem to find 30fps a bit jerky on PC's but on consoles I don't seem to notice it. Weird indeed, 30 fps PC vs Xbox feels very different.

maybe it depends on the gfx settings to an extent, eg the witcher 2 at 30 fps i found playable but when i turned on uber sampling and the game is still running at 30 fps it becomes juddery and unplayable. (this was when i was limiting fps to 30 to band aid a overheating gfx card problem)
 
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