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- 12 Dec 2002
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You Space Marine bozos better watch out - once your Shotguns and Assault Marines are nerfed there's a reckoning on the way 

It's one of many threads... all bringing up consistant and relevant points. The guy is arrogant and a tad self-important, but then again he did make the best and biggest balance mod for DOW, and created something the devs could never dream of getting right. The modders have made DOW what it is, and done more than Relic could ever dream of. DOW 2 looks set to not even give us that.
I agree with those points completely... I just KNOW that DOW 2 is a half-arsed dissappointment that was not only rushed out in around a year, but has failed to be even a third of what it could have been. Thia game is going to be the game that sullies Relics reputation imo.
You Space Marine bozos better watch out - once your Shotguns and Assault Marines are nerfed there's a reckoning on the way![]()
Orks - attack en masse, activate WAAGHH, melee the suppression weapon
Nids - attack en masse, use a combination of synapse troops with the commander to ignore suppression. Alternately, use the commander burrow ability to flank the weapon and then charge in.
Early rushes done properly are very hard to counter, especially for an Eldar player such as myself. Typically I'll have to invest in Guardian weapons to grenade the infantry as they're slowed by my suppression weapon.
I think in the new update thjey said they were increasing the energy required for asm jump and the reducing the odds of shotguns causing knockdown
I think in the new update thjey said they were increasing the energy required for asm jump and the reducing the odds of shotguns causing knockdown
I hope they don't increase the energy required for ASM jumps. That is what they are meant to do!
How are ASM differing from the Ork equivalent?
don't know the stats exactly but my orks get torn down by them when I send them against them.
Maybe I just get unlucky dice rolls![]()