Dawn of War II Beta Thread

Wow, I never thought I'd see this much hate for a game.

Personally I think this is everything Dawn Of War should have been. The first was fun for five minutes until you realised that the 'strategy' in the RTS name was almost non-existent. Build many marines, walk onto the enemy base. Just ended up being a clash of armies and no tactics whatsoever.

DOW2 however is such so fantastically done that I just can't wait. Sure there's a few balance issues (Marines DESPERATELY need a Devastator Missile Launcher/Lascannon team) and turrets built by Commanders need to be toned down but other than that I cannot fault this brilliantly tactical game.

Oh wait, one gripe. When you get a Dreadnought or Killa Kan (Or whatever they're called in this, Deff Dreads?) or maybe a tank, you badly need to be able to set waypoints for their movements. All to often have I had my Dread just walk straight over the cover my marines were using, resulting in no cover in the area I was holding.
 
Are marines able for example to use the predator as cover if its near them to protect them from small arms fire? That would be a sensible use as you would then use marines and a tank at the same time to advance forwards...
 
They've overdone the amount of requisition you get. Way overdone... The Space Marines have got a huge advantage as they can pump out so many Tactical Marines, which totally outclass the likes of Eldar Guardians. It's now also easier to let your guys die than retreat.
 
I've got net problems at the moment and can't play the changes :( From looking at the DoW2 beta forums there is abit of an uproar over some of the nerfs.
 
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My main problem is that the ranged units have been so gimped that enemies can charge in and melee you to death. That's great for SM players, but not so good for Eldar and their paper-thin armour and mostly-useless H2H skills.
 
I like the changes so far.. i only play space marines (with the occasional orks) so i dont really know much about the eldar or nid changes but the space marines seem pretty balanced in my mind, the assault troops can now only do 1 thing at a time, so they can jump into combat, or throw a melta, but not both.. and definitely not jump in, throw melta and then jump back out again... That and the shotgun has been toned down, the sniper rifle has been made cheaper, and the plasma dev's have been improved... anyone know if scout grenades are any good yet?
 
I'm absolutely loving this now; it's only at BETA but it's fast turning into one of my favourite games ever.

I'm generally cack at strategy games but loved DoW because of its visceral intensity. This blends that with a simpler battle dynamic, where the onus is on positioning and unit choice, and where keeping even a single squad member alive can mean the difference between victory and defeat.

Much more suited to me than for example C&C3, and the endless unit spamming on those dull, symmetrical maps.
 
the DowII beta was patched recently in response to a lot of whining on the beta forums about the style of play. Relic caved in to it and released a patch that made loads of changes. It saw all the strong races get nerfed and the weaker ones get buffed so now it's all been reversed. To top it off the game doesnt play like it did a week ago, which is really disappointing. I loved the pre-patch game.
 
I dont want to be on of those people that complain about the game being 'ruined' but im finding NID almost impossible to beat as the eldar! All they need to do is have a ripper swarm with the psychic ability that makes it immune to suppression then leg it in....any ideas to counter? As SM its not too much of a prob for ASM to jump into the psychic controllers and take em out (removing immunity to suppression).

Sorry for not using the correct nomenclature, dont really play as NID very often
 
Ripper swarms are easily dealt with by just tying them up in melee, a guardian squad with a warlock or banshees will do nicely. If you play as farseer you would have the seer council too which would would wipe the floor with just about anything nids throw your way.
 
ive also been having trouble against the nids recently although so few people play as them i dont get much practice to get used to them. Pesky rippers killing my dev squads... guessin i should buy a tac squad to defend them instead of holding out for the jump troops
 
Yeah Tyranids Have Been Buffed and dreadnaughts have been nerfed loads :( get raped too easily now! cant even smash other dreads properly :S

Playing Head To Head Vs Tyra, i managed to get a good rapor going with the smaller ones using a supression squad marines, but that soon failed when jumping lictors got close!, had to go for them with my hero, then either a single carnifex or a group of lictors and a hero came and FRAPED my terminator squad! Imbalance i hear you cry!

Hope They Sort Out The Vista 32 Bit Crash Problem, I Dont Want To Be Playing On Low Settings In 10 Days Time :(

loving the game on the whole though!



Gotta say its gonna be v hard to balance everything well for relic, with the ranks giving bonuses, i think that itself will imbalance things, i go day by day playing like lvl 15s and im lvl 3, so that means they must have around 5 bonuses and ive only recieved 1 (not sure how many levels u need before u get a bonus!)
but if they get the basic game balanced then they can be careful with the rank bonuses too i think, hopefully also putting a rank cap on matches, it just seems more humiliating when youve been beaten 500-0 by people with rank higher then the amount of buttons on your keyboard.
 
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PC Zone just dropped through the door. DoW2 = 78%.

Have not read all the review, however I think the main criticism is at the single player campaign. They have no doubt that the MP will still be being played in 4 years time, however they doubt that the single player will be being played a few months after purchase.

fair enough - bit like CoH then.

Good enough for me - I will still buy and get frustrated like hell everytime I get beaten online.

bit like CoH then.
 
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