Days of War - new WW2 online shooter coming out this year

I really want a 2 hour trial for it so I can find out if it will be worth it or not! Steam should consider copying Origin and doing that £4 a month Access deal, that way you could try any game you want for 2 hours before you buy, I know it would be hard for all developers to get on with it though.

Looking at the earlier gameplay I don't like the FOV, gun animations, the reloads look poor along with the sound, I know it is Pre Alpha so really early but needs to have quite a bit of work put in for it to become worth looking at imo.
 
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Here's a short clip of what we said..

You will fight with up to 32 other players either as the Americans or the Germans, on the beaches at Omaha, inland Normandy themed maps Carentan and Thunder, or battle for the Colmar Pocket in the snowy village of Kaysersberg!

Driven Arts has also said these iconic locations draw inspiration from Saving Private Ryan, the Band of Brothers TV series and other real world settings. Furthermore your chosen soldier in these deadly battle torn landscapes can take the role of Marksman, Rifleman, Assault, Support, Specialist, Shotgunner, Machine Gunner, Sniper or Rocket Soldier, with each faction having their own unique weapons!

Also full control over your servers, which is nice :D
 
As one of the Kickstarter backers of the game I can give you all a few of my thoughts on Days of War.

Firstly it's important to realise Early Access means it is far from the finished article. Don't expect perfection. This week alone there have been 4 patches as different optimisations are tried. Importantly the devs have been listening to feedback.

Driven Arts are a small team. What they have achieved on a small budget and in a few months (yes they fell behiind their original schedule) is remarkable. It doesn't feel like a small game. Using the Unreal Engine 4 system they have built a WWII shooter, amining to resurrect some of the classic FPS games of 10-15 years ago, in a modern computing environment. Most players say the closest influence is Days of Defeat, but there are facets of CoD UO, MoH:AA and ET. (I suspect Battalion 1944 when that eventually arrives will be far more CoD UO/2 and MOH).

At present you play as US or German troops, currently set in WWII 1944. Coming soon will be British and Russian troops, but that may need new maps / scenarios. It is infantry only with mix of sniper, rifle, shotgun, light and heavy machine guns,and rockets. Importantly, all weapons are available to all players so none of this ranking up stuff for unlocks. You choose your soldier type role (you can swap mid game), which determines the primary weapon, and what secondaries you might have for 'nade, pistol, mellee (knife, shovel etc). Some of the weapon animations remain a little bit clunky. Weapons genuinely have different characteristics and a recoil effect has serious implications especially for the heavy guns where you'll shoon be pointing skywards.

At Early Access we have 4 maps available (more are promised). Thunder, Carentan, Kayersberg and Omaha. The first three are urban settings and play a sort of domination type game. Carentan you sort of know but is on a much bigger scale now than the CoD maps you might remember. They are experimenting with day, dusk type settings, and different weather conditions. Omaha is more objective based (capture / detonate fixed locations starting with fences on the beach edge before getting over the cliff to detonate gun emplacements or whatever). It's cleverly done with an impressive set piece opening of the landing craft coming in after which allied try to storm the beach and get over the top of the cliff with the axis controlling the clifftop trenches and bunker behind. Maps are built for up to 32 players but they've done some stress tests, with up to 100 players, which are just carnage, and today suggest they will make this a new limit (eat your heart out Battlefield).

A feature of most maps is relatively tight alleys, or pathways that create a lot of pinch points. It makes it a challenge to get across the maps in enough force to take the hostile zones of the opposite team. Teamwork (which we are crap at) would be key. Many may find it frustrating that you always spawn back in your base / starting point, so have to recover the same ground. But that seems to work in reducing a team's ability to move forward with constant instant reinforcement.

There is still work to be done on graphics and sound, the latter not being that directional or having adequate tone especially for some guns. They are working to optimise things like "fog of war" so it adds properly to the environment, affecting all classes equally (at present snipers seem to be able to see through it but those with iron sights don't). Having said that I find it so much easier to locate enemy troops compared to say BF1.

The game is multiplayer only. It is fast paced. Run and gunners will probably have more fun than those who camp, especially on the urban style maps. The campers inevitably get spotted and bypassed, but there isn't a massive glow from sniper sights (unlike BF games) so they are less easy to spot. You play in a standard mode that has crosshairs, minimap, and regen health, but damage from bullets is quite high so a hardcore mode wouldn't have much effect on your life expectancy.

The game will push your hardware if you let it. Currently I need around 12GB hard drive (will need more with more maps). CPU load can be around 25% on my i7 5820K, with the 980Ti all bling turned on getting about 60-70FPS on the 1440p monitor (DX12). Like most games, you can detune if your system struggles, but an i5 2500K with GTX560 or AMD 7850 is the recommended minimum for Windows 7 DX11 or later. Some have complained of buggy FPS rates, but I think that has improved a lot as of the last couple of patches as the devs bug hunt.

Personally, so far I like what I see. It does need a lot more content, and more is promised. If you enjoyed the early FPS Arcade type games of CoD:UO, MOH, Days of Defeat, and so on it's probably worth a punt.
 
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I really want a 2 hour trial for it so I can find out if it will be worth it or not! Steam should consider copying Origin and doing that £4 a month Access deal, that way you could try any game you want for 2 hours before you buy, I know it would be hard for all developers to get on with it though.

Looking at the earlier gameplay I don't like the FOV, gun animations, the reloads look poor along with the sound, I know it is Pre Alpha so really early but needs to have quite a bit of work put in for it to become worth looking at imo.

Pretty sure the Steam refund policy covers Early Access games. Buy the game, play for 2hrs or less then refund.
 
I backed this on kickstater, been playing the alpha etc it's a decent shooter quite hardcore in its shooting. Not had a chance to play the early access version.
 
£19.99 for Early Access, think I'll wait for full release.

these prices for Early Access are starting to take the **** they really are. It's bad enough 50% of games seem to be early access now, but then when they mug us off by sticking down 20-30-40 quid or even hundreds in things like Star Citizen/Escape From Tarkov, then I'm getting to the point now where PC gaming can go and suck donkeys ****. EA games should be under a tenner, every single one of them. They are not finished, we are testing the game for them for months and years on end. Should then offer gamers that got in on EA, discounts to full price when game is complete. No it aint a lot of money, I earn that in the time it takes me to order a pint and drink it, its just the bloody principle.

Off to play PS4 pro and complete games.
 
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Very rough round the edges, but to be expected.

Visually,not that impressive, hard to see enemies over distance leading to a lot of one shot kills outta no where.

Recoil on assault and support is a bit OTT, I played as heavy in DoD and DoD:S, so used to recoil control, but this is a bit too much.

Biggest gripe is freesync not working, it made me feel a bit ill actually, maybe that feature has just spoiled me, but found it really horrible not having it.

Definitely got potential. I used a voucher I got for Christmas, so will keep the game as I'm not outta pocket. It could be really good, just needs them to keep up the work put in so far.
 
I really want a 2 hour trial for it so I can find out if it will be worth it or not! Steam should consider copying Origin and doing that £4 a month Access deal, that way you could try any game you want for 2 hours before you buy, I know it would be hard for all developers to get on with it though.

Looking at the earlier gameplay I don't like the FOV, gun animations, the reloads look poor along with the sound, I know it is Pre Alpha so really early but needs to have quite a bit of work put in for it to become worth looking at imo.

Or surely just buy it, try it for just under two hours and just refund if not for you.

On the second point, it is an indie dev releasing at £19.99 though not a £50-60 Ubi game.
 
these prices for Early Access are starting to take the **** they really are. It's bad enough 50% of games seem to be early access now, but then when they mug us off by sticking down 20-30-40 quid or even hundreds in things like Star Citizen/Escape From Tarkov, then I'm getting to the point now where PC gaming can go and suck donkeys ****. EA games should be under a tenner, every single one of them. They are not finished, we are testing the game for them for months and years on end. Should then offer gamers that got in on EA, discounts to full price when game is complete. No it aint a lot of money, I earn that in the time it takes me to order a pint and drink it, its just the bloody principle.

Off to play PS4 pro and complete games.

Sorry but I personally have no issue with £20 for an EA myself. Each to own I get that but it isn't releasing at full retail prices that Ubi games etc are so I don't really see the issue.
 
these prices for Early Access are starting to take the **** they really are. It's bad enough 50% of games seem to be early access now, but then when they mug us off by sticking down 20-30-40 quid or even hundreds in things like Star Citizen/Escape From Tarkov, then I'm getting to the point now where PC gaming can go and suck donkeys ****. EA games should be under a tenner, every single one of them. They are not finished, we are testing the game for them for months and years on end. Should then offer gamers that got in on EA, discounts to full price when game is complete. No it aint a lot of money, I earn that in the time it takes me to order a pint and drink it, its just the bloody principle.

Off to play PS4 pro and complete games.

Same it really is starting to take the P, These early access games stay in the same state for years.
 
So it's a Day of Defeat clone on the Unreal 4 engine, that about cover it?

A not very good one. I played dod from the beginning and dod:s

It needs a lot of work. Considering its a Early Access maybe they should have done more to it before release.

Graphics average at best. Sound is really bad. Gameplay is ok.

Sometimes it works alright for some rounds then you have rounds where its just crap and nothing hits.

Worth £20? Not really at this point. Maybe once its been worked on properly for a few months.
 
playing this its so so. graphics are not good.reg is okay maps are in need of improvement. id pay £5 for it tops as it is at moment.
 
Thunder (Donner) has gone already. Didn't get chance to try it.

I stupidly presumed they'd cleared using Donner, given how prominently its been used in trailers, promos etc. But they hadn't got permission and Valve has made them remove it. I'd suggest they knew this would happen, but hey get some sales in.

3 maps for £19.99 is pretty limited and its very buggy at the mo. Took me and a mate 10 mins before we got any similar server lists. I'll probably be bored by the time it improves and suspect it will end up like Day of Infamy with servers a ghost town in a month.
 
Hard to say for sure but looks like a few assets are ripped from other games as well as the map? strangely too many people seem to think that is ok these days :(

And that messed up spread/recoil from DOD:S was never a selling point - requiring some skill to master recoil is one thing but an implementation like DOD:S is just meh.
 
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