I think that is why we are all stumped, it should be dead easy........
It is easy to fix. Stupidly easy.
I think that is why we are all stumped, it should be dead easy........
do you still do it ? no pbo file ?
This PBO file business is exactly the kind of thing that concerns me (no surprises there)...
As noted by others here it frankly makes Dean + Co. look like a bunch of complete amateurs, these are just fundamental huge things which there is absolutely no excuse to be overlooked. But it's alpha!!! I'm not convinced that excuses it for me - especially not if as people are saying it's something that was already known about and apparently fixed in the mod...
I have to admit I don't know much about Rocket though... What exactly is his proven track record of developing polished and successful titles on the scale that this has been presented (and effectively already pre-sold)? As far as I'm aware he made a creative and fun mod which has done alright, but given that the mod was plagued by pretty serious technical problems through it's entire lifetime, and now this Alpha is only a marginal improvement in some areas and a step-backwards in others... Hmm
I don't think you understand what an alpha build of a game is. It's for testing, not playing.
Anyone who has bought DayZ on steam has pre-ordered it, and a pre-order bonus is access to work in progress builds of the game.
This is explicitly stated throughout the whole purchasing process and every time you load up the game.
It's not an excuse but simply a fact.
I’ve submitted two tickets so far with not much dev involvement
Glad to hear it
Perhaps it's just a bit too close to New-Year so the devs are just spinning back up... or perhaps 800,000+ people, even assuming only a very small percentage submit proper reports is arguably a way too large base of people to do alpha testing... (Even more so when you've knowingly left existing bugs in before launching it)...
Rocket could have got a group of 10 of his buddies to have a 10-minute play on the proposed Alpha and it most likely would have thrown up 90% or more of the big issues people are talking about... But I'm sure having thousands of players screaming it left right and center on the Steam forums and via tickets is a lot easier to manage, and surely won't lead to a lot of genuine unknown and more subtle bugs that get reported to just get lost in the noise![]()
I think I'll leave this for a couple of months and stick with rust for now which whilst quite basic runs brilliant , looks pretty good and the survival system isn't such a chore searching a million buildings for a handful of food/water
Granted, that is true. What wouldn't have been possible is to test the hive to breaking point, which I am sure the player base can now do. Being that the hive is the singular most important heartbeat of the game, it needs to be bang on 100%.
I just wish they would put multiple hives around the world, then have them reporting back to a master hive. I am sure it would take the strain a lot more efficiently than what is in place just now.
If they have now sold 800000 copies, then they have no excuse not to have a large development group for at least the nest year to 18 months, with more experienced developers joining Rocket etc. The only problem I can see is that Rocket will fight tooth and nail to keep to his vision, which might not be able to be completed within the VR engine. Maybe it would have been better to licence some middleware and work out a way to port Chern etc.
You made me check out Rust. Watched a few videos and read the wiki for a bit, looks way better than DayZInsta buy.
I'm fully aware this is going to sound more than a slight bit pretentious, but if I were developing DayZ I think what I would have done would be to first select an engine most appropriate to what I was trying to create (since I've heard numerous times that the Arma engine isn't really too great and has some big limitations),
Say day z dev team spent 1000 man hours testing the game over the last few months. Over 700000 people bought stand alone on day one meaning that within the first day of release it had over 700000 man hours of testing.
It a alpha and anyone that is whinging is retarded....
Glad to hear it
Perhaps it's just a bit too close to New-Year so the devs are just spinning back up... or perhaps 800,000+ people, even assuming only a very small percentage submit proper reports is arguably a way too large base of people to do alpha testing... (Even more so when you've knowingly left existing bugs in before launching it)...
Rocket could have got a group of 10 of his buddies to have a 10-minute play on the proposed Alpha and it most likely would have thrown up 90% or more of the big issues people are talking about... But I'm sure having thousands of players screaming it left right and center on the Steam forums and via tickets is a lot easier to manage, and surely won't lead to a lot of genuine unknown and more subtle bugs that get reported to just get lost in the noise![]()