***Dayz: Stand Alone Thread***

you'll be fine ! try it.

I'm sure I would be, my internet is absolutely fine, but just trying to consider what possible implications that solution might have for those with weaker connections. I'm still not convinced it's worth any money at this stage so I'll keep watching and waiting ;)

I've been kinda disappointed from the lack of progress , I honestly don't think it's in much of a better state than the mod was apart from better visuals and gui "improvements" , yes I know it's alpha but basic bugs still not been fixed things that are pretty obvious and not that hard to fix which is why you have to question why stick with such a small dev team on a engine that they're obviously having issues with and imo was not the right choice

Couldn't agree more, but we're in the minority as indicated by the £15million+ handed over entirely on good faith... All we can do now is hope that Dean doesn't drown in his Scrooge McDuck style vault of coins he had printed with his own face on, and finds the motivation to get the game where it needs to go
 
Couldn't agree more, but we're in the minority as indicated by the £15million+ handed over entirely on good faith... All we can do now is hope that Dean doesn't drown in his Scrooge McDuck style vault of coins he had printed with his own face on, and finds the motivation to get the game where it needs to go

God no, check the players online from time to time, quite a big nose dive. Right now they have 18k online and another Alpha game dg calls "DEAD" has 29k online right now. It even has a higher all time peak as well but of cause DG that other game is dead :) Other game all time high = 55k DayZ all time high = 45k. Players are starting to go elsewhere as they are bored already, today's Dayz peak = 29k that other better game has 44k today's peak LOL. That other game is SOOOOO dead DG :)

Go figure :)
 
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Well I can't name any other game in this thread or DG reports it to the mods. But it begins with R and ends with T, the numbers are smashing DayZ for a game that is "Dead". Now I can't say if the game is actually better or not that is something you would need to check out yourself :) But as people say in this thread by numbers sold/played it MUST make it a better game right?
 
what ? so basically you just naming different games each time to try and dismiss dayz.

mention whatever you want this threads a joke anyway.

http://steamcharts.com/


Also BI are in charge of dayz ;) so they are putting major people behind it. so it will be the premier survival game. how many people or backing has the game you speak of ? :D it will do well. dayz is better though. we even have a server aswell in that game .

instead of just mentioning games to try and dismiss dayz , play it and dicuss what you actuallu would like done. why come into another game thread and mention other games every time? males no sense writing in a thread about a different topic :confused:

just been to new city ( Svetlojarsk ) got me a pistol and a m4 :cool:

time for killing :p
 
-The three methods to get inside walls still not fixed.
-inventory dupe still not fixed.
-repair broken limbs exploit still not fixed.
-backpack dupe still not fixed.
-ammo dupe still not fixed.
-ability to carry an unlimted amount of primary weapons exploit still not fixed.

Some nice stuff in the patch. But about time they start fixing the real game breakers for me.
 
just been to new city ( Svetlojarsk ) got me a pistol and a m4 :cool:

time for killing :p

What a waste of an hour running up there and back.

The life of a real bandit.

Jump in a wall on a high pop server wait for some noob to run into the building. Let him check around so he feels safe. Then jump out the wall axe him a question or punch the dude unconscious. Remember to scream abuse at him and insult his mother, for extra bandit points. Thank him for his water and tell him its thirsty work all this killing.

Now dupe the hell of his backpack and any primary weapons, the fool was carrying. You are now running round with a fully geared guy in less than 10 minutes. If you need more rounds, find a spray can and duplicate the 600 duplicated round in your backpack.

Depending on your bandit style then move onto hiding in more walls and being a top douche. Or run around like a boss. Not having a care in the world about your gear and char. Because if someone kills you. You can be re-geared in less than 15 minutes.

That's how a real bandit rolls.
 
God no, check the players online from time to time, quite a big nose dive. Right now they have 18k online and another Alpha game dg calls "DEAD" has 29k online right now. It even has a higher all time peak as well but of cause DG that other game is dead :) Other game all time high = 55k DayZ all time high = 45k. Players are starting to go elsewhere as they are bored already, today's Dayz peak = 29k that other better game has 44k today's peak LOL. That other game is SOOOOO dead DG :)

Go figure :)

In all fairness to DayZ, I think any game in an Alpha phase or whatever we want to call this - an "incomplete" phase lets say - will go through waves and phases of activity from players as major features make it in (for example those that were turned off by the PBO problem but are now considering playing again with it fixed)

One thing is for sure though, just like with Minecraft any runaway success like this instantly has a ridiculous amount of imitators, and the team behind DayZ are going to have to work very hard to ensure that one of those alternate versions doesn't oneday manage to beat them at their own game...
 
And what about if someone's game or internet genuinely crashes? Sorry guy, guess you'll just have to be punished

This is what concerns me. Yes, if you combat log then its understandable that there needs to be something to prevent this.

The problem is, what happens in this current state, if you're being followed by zombies (known or unknown to you) and your ISPs connection dies, the game crashes, you BSOD, your power goes, or anything along those lines? Your character virtually sits itself down and gets chewed on by the zombie, because some people combat log?
If the game can detect a impending danger, either from shots nearby or a zombie who knows you're there, and then disconnecting actually leaves you vulnerable for another 30sec, assuming my understanding is correct then thats bang out of order.


Its not the solution. The 10sec shutdown is a far better idea, although im not sure that really solves the hard disconnects in terms it being abused to bypass the countdown.

The problem is the solutions arent bias, they punish all. The intention should be to penalise those who seek to abuse the system, and implement a deterrent. This punishes innocent players too, so how can that be seen as an acceptable solution if it punishes both innocent and guilty players without bias.
 
Paul, the problem is what to do about it... Every human-implemented system in the world has some sort of awkward or annoying policies that punish the considerate in order to ensure that those few that want to spoil things for the rest of us do get punished...

Here the issue is - how do you detect the manner in which a player's connection has been lost? Okay so maybe you look for the connection dropping (but not the game being closed completely with Alt+F4)... then those who want to combat log etc. would just find a way to temporarily halt their network connection, making the game think they had innocently lost connection and then Alt+F4, hence avoiding the penalties...
 
^ This
There is never going to be a system that fits all, but lets be honest unless you live in the contryside and got a really bad connection the ammount of tiimes your connection will drop is going to be minimal, that chances of that happening while in combat or being chased by a zombie even less.

Yet everytime I play at least one person combat logs and in high value building its not rare to have people log in (you hear the reload) see or hear you and log out immediately.

Better this solution than nothing for me
 
Paul, the problem is what to do about it... Every human-implemented system in the world has some sort of awkward or annoying policies that punish the considerate in order to ensure that those few that want to spoil things for the rest of us do get punished...

Here the issue is - how do you detect the manner in which a player's connection has been lost? Okay so maybe you look for the connection dropping (but not the game being closed completely with Alt+F4)... then those who want to combat log etc. would just find a way to temporarily halt their network connection, making the game think they had innocently lost connection and then Alt+F4, hence avoiding the penalties...

Yeah, i agree i dont know how you'd prevent it, but surely a solution which could quite easily end up punishing the innocent is not an acceptable solution. The justification that some people 'cheat' isnt good enough.
I can accept the game telling me ive got to wait 10 seconds before im able to disconnect safely, in order to prevent abuse.
Players suffer by giving up a little convenience, but the game as a whole benefits, without anyone really being penalised. No, its not a foolproof solution, but I just cannot accept the justification that some cheat, so potentially punish everyone.

What the answer is, i dont know, but i strongly disagree its to throw a blanket over everyone who 'disconnects' and decide they're possibly abusing the game, therefor we'll see what happens if we leave their character in the game a little longer as punishment, whether they intended to disconnect or not, is of little concern.

My ISP (Sky) has a tenancy to do updates at midnight, its annoying in games like BF4 but nothing major. If that happened while i was playing DayZ and happened to be running through a town with no intention of stopping therefor no reason to deal with zombies, just outrun them and lose them along the way, then i'd be almost certainly dead or as good as by the time my ISP came back and i'd reconnected. Its just not a feasible solution, and i wouldnt consider my connection to be a bad one or any worse than 95% of people as an ADSL line goes.
This isnt something like BF4 or whatever, where disconnecting might ruin your fun for a moment, its got the potential to unjustifiably ruin hours of gameplay, and why? because some people abuse it.
Are peoples games being ruined because people combat log? Spoiled - sure, ruined or destroyed completely - no. But its acceptable to potentially end someones game with the solution? Not in my book.
 
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^ This
There is never going to be a system that fits all, but lets be honest unless you live in the contryside and got a really bad connection the ammount of tiimes your connection will drop is going to be minimal, that chances of that happening while in combat or being chased by a zombie even less.

Yet everytime I play at least one person combat logs and in high value building its not rare to have people log in (you hear the reload) see or hear you and log out immediately.

Better this solution than nothing for me

Yeah, i agree, although to give an example, which ties in with what i was talking about earlier. Only a couple of weeks back at exactly midnight (could tell by Teamspeak timestamps) my connection was reset, then again at exactly 1am, and then again around 1:10-1:15am and it was fine from then on.
I carried on playing BF4 around that, and its not often that it happens, but its frequent enough that it winds me up. If im playing games of an evening, then midnight is bang in the middle of that. It doesnt happen enough that i'd stop playing just before midnight then carry on just after, because the impact of losing connection in 99.99% of games isnt important. I'd put that at 100% yesterday, but not any more.

Im 6m outside of Manchester, in an area where the first fibre rollouts were done. Im not much more than a stones throw from the exchange too.

Sure, the reset means im offline for about 1min, and might happen once a fortnight, meaning something like a 99.999% uptime, but if that reset happens while im playing DayZ, and i happen to be in a situation of danger, yet not one that i couldnt handle while connected, im going to be punished, in the name of preventing combat loggers. But hey, its only a few peoples games who'll be completely ruined by this possibility, better that than someone disconnect to avoid being killed, which is end of the world stuff.

To be fair no game should have to worry about your ISP/Power those are factors out of everyones control.
To be fair, no other game exists where the gamer would have to worry about your ISP/Power...
It doesnt justify the potential to ruin someones game, when they've done absolutely nothing wrong.
 
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Hmm, just thinking out loud here... but couldn't they just make it so that your character only persists on the server which you first started on? So fair enough, you combat log if you really want to, but you won't be able to then join a new server where you're hopefully not in danger...

If they added buildable traps and things then that would provide an even more obvious solution to combat loggers - put traps all around the area they logged out in :p
 
Personally I my connection dropped as regularly as that I would complain to my ISP but maybe I am just lucky

But there are things you could do to help yourself, maybe get some where safe just before mid night and just chill in a bush for a few minutes until you think the posibility for a reset has passed.

The whole point of this game is survival and if you can just alt F4 it misses the point for me, and I think its much more prevelant than just a few people in my opinion
 
yeh there is plenty of times that i have got some decent gear (no wepons) and i get killed off by someone not in my view with a wepon lol :p. i stay on the server untill i die and maybees try another server hoping for some nice people haha. i dont combat log if i heat gun shots i just run like the wind and hope for the best.

Even tho it is in alpha i am really addicted to it, i tend to just play by myself but i was on with a mate last night and grouping together is so much better.
 
im happy with the changes... no one will ever be happy, but thats the same with all games.

i remember COH totally different genre, but sometimes you could drop or someone else dropped... you could win or lose that game randomly. a bit different but same sort of thing, internet connections are beyond control of everyone bar ISPs as such.

the majority of the people who will be affected will be combat loggers / server loot hoppers and tbh if that can be reduced, then its a good thing.

im sure we will all have an instance of bad luck of a connection drop etc, but thats life and thats gaming. no game will ever be perfect and you either accept this small percentage chance of something bad happening, or just play something else (which will also have something minor that can ruin it....)

good patch and again, game gets better... more content, tweaks in performance.. some fixes.

we are in Alpha and there has been so much improvement since release that you just have to be confident and have faith that this game will end up being one of those 'games' that you will remember forever.
 
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