***Dayz: Stand Alone Thread***

Really enjoying this surprisingly! Has the feel of when it first came out.

Good session with the old guard tonight! If anyone wants to join us, feel free to join our TS. More than happy to show people the ropes if they are new. Just ask if you're interested.

As for me being cuffed on the rooftop...I honestly thought that was me done for! I was either going to get pushed off the roof or shot! Then I think Robin said he saw someone and you all threatened to leave me on the roof :(
 
Spent 2 hours messing about with a mate, Had one hard crash which required turning my computer off lol. Not noticed much with regards to bugs that are not already been addressed by people, Hope the updates can make it more playable.
 
Apologies if this has already been posted.


Pending Update Rev. 113772

Current Changelog

Current Status:
Closed Test IN PROGRESS
Experimental Branch Test
Released on Stable

Fixed:
Drinking directly from wells now works
headwear descriptions updated
pants descriptions updated
increased battery drain by flashlight
bandaging cannot fix broken leg now
server browser shows internet tab as selected out of the box
fixed modifier messages, one message type per stage
Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
Reduced level at which player becomes permanently unconscious
Increased rate players recover from shock damage
Internet set to default tab for multiplayer server browsing
improved responsiveness when side-stepping from left to right/right to left
disabled head movement for unconscious states
adjusted head bob for select animations
Various security related measures
Tweaked the tenement buildings (small and big) for spawns on the roof
improved transitions for restrained player
Removed old proxies and replaced them with memory points and new loot spawn in sheds
enabled step blending with raised rifle for better responsiveness
Roadway LOD issue fixed that caused floating loot for some buildings

New:
Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
force feed other players
Rain updated - it should better correspond with the rest of scene by adding the refraction effect
New variations for main menu (Unarmed) added
Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
Magnum hand IK
Opening cans with sharp tools
Dot crosshair
Damaging knife, screwdriver and bayonet used for opening cans
Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)

Central Server:
fixed performance issues on character creation and saving
fixed character creation record override
increased server response time and performance

Currently working new indicators:
Bleeding; your character is bleeding from anywhere. Bandaging will remove it.
Hungry; your character needs to eat. Color indicates level (temporary, will come up with something better for colorblind folks). Eating will remove indicator when hunger is sated.
Thirsty: your character needs to drink. Color indicates level. Keep drinking until no longer there.
Sick: your character feels very ill. You may have eaten too much, have food poisoning, or some illness. Can progress to Fever if you have a fever.
Shown in inventory screen.

http://forums.dayzgame.com/index.php?/topic/154520-pending-update-rev-113772/
 
Not doing well.... ran from spawn to zele the moment I entered foot into zele...black screen you are unconscious, because there were no food/drink spawns on the way :(
 
I don't like the masks at all. It just doesn't seem like the right game to be running around with masks on.

The concept of scavenging to survive doesn't really tie in with "omg need a cool mask bro" in my opinion.
 
I don't like the masks at all. It just doesn't seem like the right game to be running around with masks on.

The concept of scavenging to survive doesn't really tie in with "omg need a cool mask bro" in my opinion.

Don't wear them then m8, if others want to who are you to say no ;)
 
I don't like the masks at all. It just doesn't seem like the right game to be running around with masks on.

The concept of scavenging to survive doesn't really tie in with "omg need a cool mask bro" in my opinion.

I feel the same as you about them if I'm honest. No real need for them to be in. Maybe if they were adjusted to be an extremely rare spawn it would be slightly better. Having said that, I've not found one of the "silly" masks yet. Just the gas mask which I think is my limit! Hopefully there are some balaclavas and shemaghs out there to find or added in soon.
 
My character is a whiney little ****, im hungry, im starving, im thirsty, i feel faint. Mother of god will you ever shut up.
 
I feel awful, killed three people tonight, after stating that I was gong to be friendly..

I just felt the need come all over me :)

Marker: "I just shot to injure him/break his legs."

I enter stage right to where he was climbing down a ladder to see him laying on the floor.

You horrible man!
 
Hmm, I managed to find an m4a1 + some ammo then promptly fell conscious. Whats the best way out of this? Can i wait for a while or do I need some m8s to come give me the kiss of life or something?
 
Really enjoying this surprisingly! Has the feel of when it first came out.

Good session with the old guard tonight! If anyone wants to join us, feel free to join our TS. More than happy to show people the ropes if they are new. Just ask if you're interested.

As for me being cuffed on the rooftop...I honestly thought that was me done for! I was either going to get pushed off the roof or shot! Then I think Robin said he saw someone and you all threatened to leave me on the roof :(

Whats your TS address again? Forgot to note it down before I formatted a couple of weeks ago :(
 
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