The team has outdone themselves, we’ve managed to crack the code and get pure clear audio playback via loopback capture. It’s astonishing how much we’ve managed to make this with minimal to no latency.
The PS5 experience is coming soon to PC!
Checklist:

- Speaker

- Headphone Jack

- Controller Microphone / Headset Microphone (Still in the works, but not hard)

- Haptics

- Adaptive Triggers
With some decent hardware, you should be able to stream real-time audio and haptics via Bluetooth fully wireless! There will be presets to choose from that target low latency if the hardware allows. This is not a one size fits all. I was able to stream Audio/Haptics to 2 controllers at the same time as shown in the video without issues, however this depends on your hardware and BT radio. I've tried 3, but it has some stutters.
We will also be able to capture Microphone data and utilize it via the virtual DualSense with an audio device. So you’ll be able to set that as your input in games/applications for the ultimate experience.
What does this mean for you?
Basically DSX can emulate a wired DualSense, and in the works is a virtual DualSense with a sound device. What this means is that games will see that virtual DualSense, and think it's a plugged in wired one. Games will then send Audio and Haptics to that virtual DualSense, then DSX will get that data, and send it via Bluetooth. Boom, PS5 experience on PC.