Decent game controller?

Phantom review is up:

I noticed in the hidusbf screenshot you have it set to 1000 and your bInterval is 4. My understanding is that a DualSense needs to be set to 8000 to have a true 1000Hz polling rate, the USB interface will be running at 8000Hz but the same input gets repeated 8 times. I assume with a bInterval of 4 the true polling rate is 250Hz. It should look like this:
iH5nkio.png
 
I did actually try that and found no difference in games or in measurement tools, exact same results, and seems online sources seem to vary on what they recommend too so in the end I just settled on what is shown. Maybe it's different with the Phantom vs an OG DualSense perhaps?
 
I checked gamepadla and the stick latency going from 1000Hz to 8000Hz is only 1.23ms lower, so setting it to 1000 with a bInterval of 4 is clearly not 250Hz which is a bit confusing.
8Vgi916.png
 
"Some more research later, though I am still not 100% sure on its accuracy, revealed that the DualSense controllers can internally poll at up to 8000 times per second, even if the USB polling rate is lower. This means that even at 250Hz, the controller performs very well. My findings align with this information, so I am tending to lean on this being true, though if anyone knows otherwise, please do let us know in the comments!"

DualSense is definitely not 8000Hz internally, it's 1000Hz. How would an internal polling rate of 8000Hz mean that it performs very well at 250Hz? @mrk
 
As in the internal report rate of the controller vs the USB polling rate much like how certain gaming keyboards are advertised as 8K but their internal report rate is far below whereas you can also get true 8K keyboards too.

Anyway I left that area open ended, if someone knows the correct details then they can leave a comment and the section updated.
 

The team has outdone themselves, we’ve managed to crack the code and get pure clear audio playback via loopback capture. It’s astonishing how much we’ve managed to make this with minimal to no latency.

The PS5 experience is coming soon to PC!

Checklist:
✅ - Speaker
✅ - Headphone Jack
⚠️ - Controller Microphone / Headset Microphone (Still in the works, but not hard)
✅ - Haptics
✅ - Adaptive Triggers

With some decent hardware, you should be able to stream real-time audio and haptics via Bluetooth fully wireless! There will be presets to choose from that target low latency if the hardware allows. This is not a one size fits all. I was able to stream Audio/Haptics to 2 controllers at the same time as shown in the video without issues, however this depends on your hardware and BT radio. I've tried 3, but it has some stutters.

We will also be able to capture Microphone data and utilize it via the virtual DualSense with an audio device. So you’ll be able to set that as your input in games/applications for the ultimate experience.

What does this mean for you?

Basically DSX can emulate a wired DualSense, and in the works is a virtual DualSense with a sound device. What this means is that games will see that virtual DualSense, and think it's a plugged in wired one. Games will then send Audio and Haptics to that virtual DualSense, then DSX will get that data, and send it via Bluetooth. Boom, PS5 experience on PC.

This is pretty huge, now to just find a Bluetooth adapter that has decent polling rates for use with the controller as most appear to be a bit rubbish without having to install a PCIe one.
 
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