Decent game controller?

The sticks on the Tarantula Pro do feel a bit more reactive due to having no filtering, even wt 5% dead zones. I cover this in the written review. However, the G7 Pro sticks feel smoother/precise as a result of the higher resolution and offering better jitter control (90% vs 99%), although slightly less reactive due to the filtering/processing at the optimum 5% dead zones.
It looks like the G7 pro stick may have slightly less bounce back in that video, are you sure this was because of a difference in filtering/processing and not a higher stick tension with a high 5% deadzone?

How does the G7 Pro's higher stick resolution make it feel smoother/precise? The Tarantula Pro has a stick resolution of 2000 which is already way beyond placebo effect, as I mentioned before the gold standard controller that competitive pro players use (DS4) has a stick resolution of 128. Measure how far the stick can travel and divide it by 256 (128 each direction), it'll be a small fraction of a millimeter.
 
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No both sticks feel like they have the same tension, physics is physics, there should be bounce back of some degree if there's no filtering as the stick also physically bounces back past centre point but the filtering forces the data to stop dead centre every time unless you set 0% dead zone, in which case, as per my measurements, show idle stick drift, hence why 5% is the optimum for precision and no idle drift for TMR sticks. The factory dead zone for both is 10%, that is GameSir's default for all controllers. My optimum recommendation is 5% based on everything I have used to date with TMR sticks.

The Tarantula Pro does not have a 2k resolution, it measures under 900 consistently. Doesn't matter what CoD players use, they can wipe the floor with non comp gamers with any controller. My findings are based on playing normal campaign games as a casual gamer and noticing these things.
 
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The Tarantula Pro does not have a 2k resolution, it measures under 900 consistently. Doesn't matter what CoD players use, they can wipe the floor with non comp gamers with any controller. My findings are based on playing normal campaign games as a casual gamer and noticing these things.
I was going by gamepadla which has the stick resolution at 2000, but it's not important. If you can tell the difference between a stick resolution of 900 and 4096 then it's placebo effect, or you're noticing something other than stick resolution. If a stick can travel 35mm, then for 900 resolution 35mm divided by 1800 (900 each direction) is 0.0194mm. Do the same for 4096 and you get 0.0042mm. It's not humanly possible to notice a difference in movements that small.
 
I was going by gamepadla which has the stick resolution at 2000, but it's not important. If you can tell the difference between a stick resolution of 900 and 4096 then it's placebo effect, or you're noticing something other than stick resolution. If a stick can travel 35mm, then for 900 resolution 35mm divided by 1800 (900 each direction) is 0.0194mm. Do the same for 4096 and you get 0.0042mm. It's not humanly possible to notice a difference in movements that small.
Again, not relevant, one controller sticks feel better for finite movements than the other. That is all that matters and it is not placebo, the only obvious difference is one polls 890 points res, the other is 3000. I've used almost every TMR controller currently available.
 
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Again, not relevant, one controller sticks feel better for finite movements than the other. That is all that matters and it is not placebo, the only obvious difference is one polls 890 points res, the other is 3000. I've used almost every TMR controller currently available.
That may well be true, my point was that reason isn't due to the difference in stick resolution as you claimed in the review.
 
But you don't know that as you don't know how the resolution has been implemented in each. Clearly finite movements of the stick is a result of tracking more resolution points, and TMR sticks are more sensitive to this than hall effect. So yes, side by side the G7 Pro feels more precise for tiny movements, even with its filtering. The only other controller that I still have that feels the same is the Crush Defender, which funnily enough also measures ~3000+ points of resolution but has no filtering. The Defender sticks feel more reactive than the G7 Pro as a result, but lacks the extra features and mech switches an everything else.
 
Clearly finite movements of the stick is a result of tracking more resolution points
Yes, up to a point. Similarly, sharpness/clarity on your display is a result of the number of pixels, but if you have one display with a billion pixels and another with a trillion pixels you won't see a difference.
 
You would see a difference though in that context the ppi would be different, one display would be sharper than the other, the OS would, as a result of this, then need to either display scale up or down for fonts and UX elements depending on the screen physical size and resolution, as ppi is dictated by both factors and in order to retain correct scaling, the OS needs to adjust.
 
Keen to get a more dedicated controller for my PC. I love my Dualsense on the PS5 but it can be a bit of a pain getting it working for each game on PC and especially when some titles only work wired, others via Bluetooth - then some games don't natively support the icons which just looks a bit off.

Ideally something wireless with a dedicated 'dongle' etc. as I don't fancy using Bluetooth - and it seems like most of the newer controllers that have been released all support at least 1000hz over wireless which is great.

8bitdo Ulimate looks great but it also looks a bit on the smaller side. Does anyone have one and find the size to be alright?
 
Keen to get a more dedicated controller for my PC. I love my Dualsense on the PS5 but it can be a bit of a pain getting it working for each game on PC and especially when some titles only work wired, others via Bluetooth - then some games don't natively support the icons which just looks a bit off.

Ideally something wireless with a dedicated 'dongle' etc. as I don't fancy using Bluetooth - and it seems like most of the newer controllers that have been released all support at least 1000hz over wireless which is great.

8bitdo Ulimate looks great but it also looks a bit on the smaller side. Does anyone have one and find the size to be alright?

My hands dine the 8bitdo to be fine, but it's more straight (parellel) on the sides, the Cyclone 2 is a better, and more similar to PS5 angle grip.
 
Keen to get a more dedicated controller for my PC. I love my Dualsense on the PS5 but it can be a bit of a pain getting it working for each game on PC and especially when some titles only work wired, others via Bluetooth - then some games don't natively support the icons which just looks a bit off.

Ideally something wireless with a dedicated 'dongle' etc. as I don't fancy using Bluetooth - and it seems like most of the newer controllers that have been released all support at least 1000hz over wireless which is great.

8bitdo Ulimate looks great but it also looks a bit on the smaller side. Does anyone have one and find the size to be alright?
We have the 8bitdo Ultimate 2c (assume same size) its very very similar to xbox one controllers in my opinion which I also find quite small but acceptable.
 
Just for ref the G7 pro upgrades the Cyclone 2, even though it's the natural successor to the G7 SE officially. I would not bother with the Cyclone 2 unless there is a strict budget being stuck to.

A Tarantula Pro 2 is coming soon as well which is symmetrical layout and with more buttons to customise which is obviously ma better option for PC as all GameSir controllers can remap buttons to keyboard buttons or mouse, no other brand has this at these prices.
 
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My hands dine the 8bitdo to be fine, but it's more straight (parellel) on the sides, the Cyclone 2 is a better, and more similar to PS5 angle grip.

We have the 8bitdo Ultimate 2c (assume same size) its very very similar to xbox one controllers in my opinion which I also find quite small but acceptable.
Cheers guys, might order both the 8bitdo ultimate and the cyclone 2 and see how I get on with both of them - then return whichever isn't to my liking. Cyclone 2 definitely looks more up my street on first glance.
 
Cheers guys, might order both the 8bitdo ultimate and the cyclone 2 and see how I get on with both of them - then return whichever isn't to my liking. Cyclone 2 definitely looks more up my street on first glance.

The Cyclone 2 is an excellent controller, and don't listen to mrk, the new G7 Pro doesn't even have RGB! :p
 
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Just for ref the G7 pro upgrades the Cyclone 2
Yep, just read through your review and a few things online. I'll wait for it to become available, I think I'd prefer the Cyclone over the 8bitdo - so if the G7 Pro is everything about a Cyclone but better then that'll be my preference.

Small thing - but the charger/dock on the G7 Pro looks worlds nicer than the Cyclone.
 
Cyclone 2 stand is metal of course but you have to align up the bottom of the arms first then it sits on the pins, otherwise it's like a USB-A port where you may get it in first time, may not, also no LED indicator light flashing during use as the dongle is hidden away inside :cool:
 
You would see a difference though in that context the ppi would be different, one display would be sharper than the other, the OS would
One display would be sharper than the other, but you certainly would not see a difference in clarity as a result of the ppi as humans have limitations. For context 1 billion pixels is roughly 120.5x that of a 4K display. The DualSense has a stick resolution of 121 and I find it extremely precise in competitive games, able to detect the smallest of movements, and as an objective measurement I consistently get higher scores with the DualSense in aimlabs than the Cyclone 2 with a stick resolution of 1020 which is 8.4x higher.

Keen to get a more dedicated controller for my PC. I love my Dualsense on the PS5 but it can be a bit of a pain getting it working for each game on PC and especially when some titles only work wired, others via Bluetooth - then some games don't natively support the icons which just looks a bit off.

Ideally something wireless with a dedicated 'dongle' etc. as I don't fancy using Bluetooth - and it seems like most of the newer controllers that have been released all support at least 1000hz over wireless which is great.

8bitdo Ulimate looks great but it also looks a bit on the smaller side. Does anyone have one and find the size to be alright?
The Cyclone 2 is a good all round controller wired, but the wireless performance is quite poor with a stick latency of 23ms, and as you mentioned 1000Hz I assume you want a high performance controller. The BigBig Won Blitz 2 TMR has good wireless latency and has a 2000Hz polling rate, though similarly to stick resolution you're not really going to notice any benefits over 1000Hz, it's mainly for marketing. It doesn't have analog triggers though which isn't ideal for most racing games. They recently released a limited edition version which looks much nicer than the original imo.

 
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That just means you're used to dual sense, plus one is symmetrical one is asymmetrical, so not exactly the same sort of comparison as the sticks are in completely different positions.
 
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