Destiny 2

They've reduced the number of players in PvP? That sucks.

Have they increased the fire teams from 3 players?

Have they confirmed any boosts for ps4pro/xbox scorpio?

I think I'll play the beta then wait and see.. Particularly the drop in PvP players sounds terrible, particularly for a "next gen" console.
 
They've reduced the number of players in PvP? That sucks.

Have they increased the fire teams from 3 players?

Have they confirmed any boosts for ps4pro/xbox scorpio?

I think I'll play the beta then wait and see.. Particularly the drop in PvP players sounds terrible, particularly for a "next gen" console.

4K @ 30FPS for both PS4 Pro and Scorpio (I think). As far as 4v4 goes I can only assume it's a disguised attempt at mitigating lag.

Whenever I jump into 6v6 on Xbox there's always one or two lag-ridden players usually displaying orange/green bars.
 
I did watch the stream with this expression :confused: for 98% of it you patronising scumbag.

I was hoping for a dramatic change, perhaps the inclusion of wallrunning or no supers at all - something noteworthy
Maybe miniature raids as strikes instead of shoot, progress, shoot, progres, hold X and finally kill boss
Cross platform, no mention of it and looks increasingly unlikely
4 v 4 PVP is Halo 2, so hardly groundbreaking as it's been done plus everything is spoon-fed, player picked-up ammo here, player activated super etc - it removes the challenge
The weapons lark is the same, handcannon, shotgun and rockets
They could inveny ANYTHING and they parody a superhero again... pretty disappointing

So in summary mate, pretty bland reveal with no shock value - could've waited 'til E3 i think.

so you don't like them imitating superhero's yet you want them to include wall running (which is imitating other games) or remove supers (which is what made destiny stand out in the first place) to make it just like every other game out there?

seriously? are you trolling?

why do you need or want cross platform support? no other game offers it apart from XB1 and PC and this game has affiliated itself with Sony therefore they would never go down that route. the only game i can think of on PS4 that has it is War Thunder and that is PS4 and PC only. So like I said before it would have to be cross platform support but with XB1 missing.

the reason why you don't have miniature raids as strikes is because 50% of players are incapable of doing raids (according to bungo's stats). i joined a VOG team the other day and they couldn't get past oracles. they were all day 1 players too. after 20 attempts we got to templar and nobody knew how to run relic and i was the only one running gjallahorn. i knew it was time to leave.

so yes that is why strikes should stay as is. easy for hardcore players and hard for casuals. leave the harder content in raids and nightfalls.
 
Now now you lot don't be dissing destiny as it will hurt poor psycho's feelings lol.

Not sure about D2 myself, some of it looked good. Not remotely interested in the pvp aspect of it, wasn't that bothered about it in D1 either. But I played due to having to complete certain parts of the book. But it's pretty much the same as D1 but with a few added extras. Still interested in the game.

I don't play D1 anymore as it bored me in the end. Think the last time I played was back in Feb. I'm hoping the grind isn't as bad in D2 as it was in D1.

I still have my pre order up at game but I'll keep it till the beta, see if it's really worth the £80 and if not I'll just cancel.
 
Now now you lot don't be dissing destiny as it will hurt poor psycho's feelings lol.

you may want to look at his posts nothing to do with my feelings. he's picking out points that are non issues. he doesn't want them to copy superheros. yet he wants no supers and wall running. lmao? can you not see the issue with that.

i've already stated the game isn't perfect and has it's issues. no dedicated servers. less players in PvP.

however he said the issue is that there are no new worlds/planets? wtf there is a whole waterworld for one completely new. i never even mentioned the vex world on top of that or Titan or the new parts on earth which looks like a jungle, etc.

the points he are making don't make any sense as there are new worlds. they have added new stuff like new subclasses and supers. yet he wants wall running.
 
so you don't like them imitating superhero's yet you want them to include wall running (which is imitating other games) or remove supers (which is what made destiny stand out in the first place) to make it just like every other game out there?

seriously? are you trolling?

why do you need or want cross platform support? no other game offers it apart from XB1 and PC and this game has affiliated itself with Sony therefore they would never go down that route. the only game i can think of on PS4 that has it is War Thunder and that is PS4 and PC only. So like I said before it would have to be cross platform support but with XB1 missing.

the reason why you don't have miniature raids as strikes is because 50% of players are incapable of doing raids (according to bungo's stats). i joined a VOG team the other day and they couldn't get past oracles. they were all day 1 players too. after 20 attempts we got to templar and nobody knew how to run relic and i was the only one running gjallahorn. i knew it was time to leave.

so yes that is why strikes should stay as is. easy for hardcore players and hard for casuals. leave the harder content in raids and nightfalls.

I was under the apprehension that Destiny was so linear due to having to cater for Xbox 360 and PS3, that problem has gone and the game hasn't progressed as one would hope.

Perhaps you misunderstand... they could invent ANYTHING and do ANYTHING with their classes and sub-classes and they opt for more of the same, someone posted a decent concept on Reddit around the idea of radiation for example.

Cross platform support would've been a great addition to BROADEN THE COMMUNITY which is what they wouldn't shut up about during the reveal so it makes perfect sense esp. if you would buy D2 on console and PC which a lot of folk would do.

As far as miniature raid strikes go, I still maintain it's a great idea. A strike team consists of 3 people, 50% the size of a raid party ultimately ditching the useless 50%. Therefore you focus on quality of player, not quantity.

Nightfall is cheap, just increase likelihood of dying and consider it a 'challenge' mode. Raids are good fun because they're different, the Nightfall is a strike with a go faster stripe, pretty similar to D2 altogether I think.

Perhaps you should up your standards.
 
so you want them to take a winning combination and then completely change it and take a gamble? when they already have a system which works well?

they have invented completely new worlds, completely new supers (to this game). yet you want them to add wall running which isn't a new concept at all and doesn't fit in with destiny's movement mechanics at all? or do you have any other ideas other than wall running or no supers? both of which would completely ruin the game. it would be akin to asking street fighter to remove hadoken and going 3D. a completely ridiculous thing to do.

it looks like the game isn't for you. the reason why i enjoy the game is the gun play, movement and the mechanics. so as long as the core movement mechanics and gun play remains i don't care about the rest tbh. however doing things like decreasing pvp numbers is going to change how the game plays completely. that is a huge gamble IMO. i think it may backfire on them.

they have all new missions, all new strikes, all new raids, all new planets all new subclasses. that is what the majority of the hardcore players wanted. it's all from scratch again too. you don't take a winning combination them smash it up. it works for every other company out there (world of warcraft, halo, cod, fifa, etc).

or do you want the new gran turismo to have cars capable of driving on walls and the roofs of tunnels? how about adding weapons to the cars on gran turismo? see why that wouldn't work? or how about adding drving through space to gran turismo?

i've yet to hear anything they should have done that makes any sense apart from dedicated servers and maintaining or increasing pvp numbers. which were my main gripes when i saw the reveal.

i love what they have done to clans and matchmaking. think it's great. like i say you don't take a winning formula and then start adding anything for the sake of it.

so i'd like to hear what ideas you think they should have implemented other than no supers and wall running. as both of them aren't plausible at all. neither is cross platform support as i have stated before. no other game has it and for good reason too. ps4 has exclusive weapons, strikes and crucible maps for one.
 
Just to play devil's advocate we haven't seen what the other strikes/mission/patrol areas have to offer yet. Maybe there is nothing more than an expansion of D1 (So D1 base + more stuff) or maybe there are some really cool new strike bosses with interesting mechanics?

I am just looking forward to playing the game with you guys (Mid - you need to jump in for a VoG run at some point :)) and especially going in blind to the new raid.

EDIT: On the point around Cross platform play, I wonder if it is something they want in the game but are not allowed to have due to contract stipulations and other restrictions?
 
so you want them to take a winning combination and then completely change it and take a gamble? when they already have a system which works well?

they have invented completely new worlds, completely new supers (to this game). yet you want them to add wall running which isn't a new concept at all and doesn't fit in with destiny's movement mechanics at all? or do you have any other ideas other than wall running or no supers? both of which would completely ruin the game. it would be akin to asking street fighter to remove hadoken and going 3D. a completely ridiculous thing to do.

it looks like the game isn't for you. the reason why i enjoy the game is the gun play, movement and the mechanics. so as long as the core movement mechanics and gun play remains i don't care about the rest tbh. however doing things like decreasing pvp numbers is going to change how the game plays completely. that is a huge gamble IMO. i think it may backfire on them.

they have all new missions, all new strikes, all new raids, all new planets all new subclasses. that is what the majority of the hardcore players wanted. it's all from scratch again too. you don't take a winning combination them smash it up. it works for every other company out there (world of warcraft, halo, cod, fifa, etc).

or do you want the new gran turismo to have cars capable of driving on walls and the roofs of tunnels? how about adding weapons to the cars on gran turismo? see why that wouldn't work? or how about adding drving through space to gran turismo?

i've yet to hear anything they should have done that makes any sense apart from dedicated servers and maintaining or increasing pvp numbers. which were my main gripes when i saw the reveal.

i love what they have done to clans and matchmaking. think it's great. like i say you don't take a winning formula and then start adding anything for the sake of it.

so i'd like to hear what ideas you think they should have implemented other than no supers and wall running. as both of them aren't plausible at all. neither is cross platform support as i have stated before. no other game has it and for good reason too. ps4 has exclusive weapons, strikes and crucible maps for one.

I'm not seeing anything that necessitates a £40 sequel with umpteen paid expansions and its own reveal showcase.

Everything I've seen has been minor, no huge next gen improvements, no dedicated severs and no 60fps on console.

PVP has been dumbed down, telling players when someone's picked up ammo and used their super - where's the skill in that? At least in D1 you hear the activation and hope it's someone on your team.

They've had three years to really further the franchise, take some risks or do something that makes it feel sequel worthy. I've already said I'll but I will get D2 and I'll no doubt love it HOWEVER it already seems lacking.

Wall running is an example of a game-changing mechanic, several games might use it now but there had to a first that set the trend.

You might not fart around with a winning formula but you do improve on it, so far the D2 reveal has divided camps.

Bungie fan boys and brown nosers versus cynics/realists and people that expected more.

Halo 2 is the still the best online gaming I've experience, Destiny didn't stray too far from that set-up which is okay but D2 has the chance to truly evolve and blow some minds but it hasn't.
 
EDIT: On the point around Cross platform play, I wonder if it is something they want in the game but are not allowed to have due to contract stipulations and other restrictions?

bungie have history with MS that is why they have aligned themselves with Sony and give sony all the exclusives.

name me any game you can play across both consoles. you can't do it on fifa, cod, etc.

i just thought of another game - rocket league that has cross compatibility with PC possibly? never across consoles though it's 1 console and pc
 
Its an expansion not Destiny 2. Its like calling WoW:The Burning Crusade WoW 2. The have polished some of the classes and the graphics, added a new strike and raid, given the Ui a make over and dumbing down the talent trees as WoW did back in Cata.
I noticed they even said 'we have a new strike' not we have lots of new strikes, does that mean the old ones are staying?
 
everything is new bar the core stuff like type of guardian, elements, etc.

fusion rifles now take up your heavy slot was an interesting change. along with all primary weapons are kinetic only. or did i pick that up wrong? all the old leaders have lost their light so no more gunslinger, bubble bro or novabomb. you may however see these appear later on in the game or a future dlc if they recover their powers or you manage to get them their light back.

lol @ people thinking it's going to be 1 new strike. it's a whole new game bar the core.
 
Maybe you watched a different stream to me, they clearly stated one strike.

as in we have 1 new strike for you to play. they were referring to the demo they had next door. they got to play 1 mission, 1 new strike and 1 new crucible game mode on a new map.

even DLC's have had more than 1 strike. lol Destiny 2 with only 1 strike. if that was the case it would never sell.
 
You can guarantee Destiny 2 will have pretty much the same sort of DLC type buy in as Destiny 1.

You essentially pay £40 a year to play the game and keep up to date with all the content.

I imagine it will launch with slightly more content than Destiny 1 but not much more. You will need to buy regular DLC's. I am happy with that model as Eververse and Silver micro transactions are only for cosmetic items.
 
I'm not actually sure how I feel about the reveal. On one hand I like the change from selecting activities from orbit to triggering activities while on patrol, however some of it sounds like a repackage of what we already have..... Adventures = repackaged quests???
 
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