I understood what he meant from his initial post on it.
Agree with @Darujhistan that the cost-to-playtime metric isn't a useful metric for others to take insight from. Comes across as a defense mechanism from some (not all) "I didn't waste my money or time because I got £1 per hour out of it". Steam is full of games with much higher cost-to-playtime ratios if thats all people are interested in. Spend £1 and it'll do you a week.
I agree with this, luckily for me thats never my first thought about a game. Its usually a much later thought, like my 7th or 8th thoughtYep, I didn't think it was that hard a concept to grasp. I think if your first thought about a game is "I got my money's worth out of it" then you've used a cost-to-playtime metric as a kind of a justification and review.
Yep, I didn't think it was that hard a concept to grasp. I think if your first thought about a game is "I got my money's worth out of it" then you've used a cost-to-playtime metric as a kind of a justification and review.
I'd love to know how Steam calculates the time played, sometimes theres a game that I really didnt enjoy then I look at my steam and it says something like 34 hours played and I'm sat there thinking theres no way I played that for 34 hours. I'm sure its wonky at times.You could play 100 hours and hate every minute![]()
It's not a hard concept to grasp, but that's not exactly how it came across in your first post where you mentioned it, and in subsequent responses.
I've yet to see an example of the "I got my money's worth" response as their first and only thought about a game.
Jump on discord, the unofficial ocuk one, r/diablo one, and the new blizz one. Do a search on “moneys worth”, and you will literally get hundreds of pages of hits. Not all related to games, but you’ll get enough of a sample size to see how common it is as a justification.
This is really boring. I gave you pointers to DYOR.That wouldn’t be confirming what was said though.
The point is very few people are just using that phrase as their first and only thought about the game. They will give other reasons as to why they have or haven’t valued their time playing it.
I can agree it’s not a good metric on its own but then most people don’t use it in an isolated manner.
There’s also the issue of giving off the impression your own way (not you) of measuring value from a game is somehow superior to others. This was alluded to with the term “shallow appreciation”.
This is really boring. I gave you pointers to DYOR.
Glad you agree it’s pointless.No you told me to do a pointless activity that wouldn’t actually address what was said.
I can search up god knows how many terms on those and get hundreds of hits. It’s the specifics of what was said in those posts/messages that matters.
Glad you agree it’s pointless.
You’re the only one reading into this discussion that it’s anyone’s sole metric on a games success. So I welcome you to point out where any of us have said that.
Because you’re asking us to prove your own argument.Why suggest a pointless activity then?
It was pretty clear that’s how it started out before it unravelled.
Because you’re asking us to prove your own argument.
I’m suggesting you prove it yourself
Now you’re just moving goalposts. I made the point about a defence mechanism, which is a subjective perspective on a subjective statement.No, people suggested using cost per hour played was a defence mechanism but I’m yet to see an example where it’s been used in that way without further context.
Why people have an issue with others using it when it’s a relatively measurable metric is beyond me when a lot of their own metrics are very much subjective and based on feelings rather than facts.
Now you’re just moving goalposts. I made the point about a defence mechanism, which is a subjective perspective on a subjective statement.
Let’s move on.