** Diablo 4 Thread **

I understood what he meant from his initial post on it.

There wasn't really much to understand, it was more the way it came across as a holier than thou attitude to value for money.

However, I'd still like to see some evidence of people using pure cost per hour as some sort of defence mechanism. From what I've seen so far, anyone mentioning that has also explained elements of the game they enjoyed and disliked.
 
Last edited:
So in essence, the gist of what we can take in all this is that what one person deems value for money is different to what another person deems value for money, what one person deems to be a good game is different from what another person deems to be a good game and that the method that one person uses as a metric for judging a game is different to what another person uses as a metric for judging a game and that no single of the above is better or worse or more right or wrong than any other single of the above.

Or in shorter terms, different strokes for different folks :)
 
Last edited:
Agree with @Darujhistan that the cost-to-playtime metric isn't a useful metric for others to take insight from. Comes across as a defense mechanism from some (not all) "I didn't waste my money or time because I got £1 per hour out of it". Steam is full of games with much higher cost-to-playtime ratios if thats all people are interested in. Spend £1 and it'll do you a week.

Yep, I didn't think it was that hard a concept to grasp. I think if your first thought about a game is "I got my money's worth out of it" then you've used a cost-to-playtime metric as a kind of a justification and review.

It's a strange response to a creative art form IMO, but if someone said "Damn my old Volvo finally gave up the ghost, but I got my money's worth out of it" then that would be a fitting sentiment about a now clapped out car.

I can't recall anyone ever saying saying that they bought any book, album, DVD, or any creative product and then remarking afterwards "I got my money's worth out of it"

Why? because it's a completely weird take, and an ill-fitting way to measure a creative product.

No-one in the History of the World ever said "I've read LOTR 10 times, I got my money's worth out of it" :D

But thousands of people will have said "I've read LOTR 10 times, I absolutely love the story" ;)
 
Last edited:
Yep, I didn't think it was that hard a concept to grasp. I think if your first thought about a game is "I got my money's worth out of it" then you've used a cost-to-playtime metric as a kind of a justification and review.
I agree with this, luckily for me thats never my first thought about a game. Its usually a much later thought, like my 7th or 8th thought :)
 
Yep, I didn't think it was that hard a concept to grasp. I think if your first thought about a game is "I got my money's worth out of it" then you've used a cost-to-playtime metric as a kind of a justification and review.

It's not a hard concept to grasp, but that's not exactly how it came across in your first post where you mentioned it, and in subsequent responses.

I've yet to see an example of the "I got my money's worth" response as their first and only thought about a game.
 
You could play 100 hours and hate every minute :D
I'd love to know how Steam calculates the time played, sometimes theres a game that I really didnt enjoy then I look at my steam and it says something like 34 hours played and I'm sat there thinking theres no way I played that for 34 hours. I'm sure its wonky at times.
 
It's not a hard concept to grasp, but that's not exactly how it came across in your first post where you mentioned it, and in subsequent responses.

I've yet to see an example of the "I got my money's worth" response as their first and only thought about a game.

Jump on discord, the unofficial ocuk one, r/diablo one, and the new blizz one. Do a search on “moneys worth”, and you will literally get hundreds of pages of hits. Not all related to games, but you’ll get enough of a sample size to see how common it is as a justification.
 
Last edited:
Jump on discord, the unofficial ocuk one, r/diablo one, and the new blizz one. Do a search on “moneys worth”, and you will literally get hundreds of pages of hits. Not all related to games, but you’ll get enough of a sample size to see how common it is as a justification.

That wouldn’t be confirming what was said though.

The point is very few people are just using that phrase as their first and only thought about the game. They will give other reasons as to why they have or haven’t valued their time playing it.

I can agree it’s not a good metric on its own but then most people don’t use it in an isolated manner.

There’s also the issue of giving off the impression your own way (not you) of measuring value from a game is somehow superior to others. This was alluded to with the term “shallow appreciation”.
 
Last edited:
That wouldn’t be confirming what was said though.

The point is very few people are just using that phrase as their first and only thought about the game. They will give other reasons as to why they have or haven’t valued their time playing it.

I can agree it’s not a good metric on its own but then most people don’t use it in an isolated manner.

There’s also the issue of giving off the impression your own way (not you) of measuring value from a game is somehow superior to others. This was alluded to with the term “shallow appreciation”.
This is really boring. I gave you pointers to DYOR.
 
This is really boring. I gave you pointers to DYOR.

No you told me to do a pointless activity that wouldn’t actually address what was said.

I can search up god knows how many terms on those and get hundreds of hits. It’s the specifics of what was said in those posts/messages that matters.
 
No you told me to do a pointless activity that wouldn’t actually address what was said.

I can search up god knows how many terms on those and get hundreds of hits. It’s the specifics of what was said in those posts/messages that matters.
Glad you agree it’s pointless.

You’re the only one reading into this discussion that it’s anyone’s sole metric on a games success. So I welcome you to point out where any of us have said that.
 
Glad you agree it’s pointless.

You’re the only one reading into this discussion that it’s anyone’s sole metric on a games success. So I welcome you to point out where any of us have said that.

Why suggest a pointless activity then?

It was pretty clear that’s how it started out before it unravelled.
 
Because you’re asking us to prove your own argument.

I’m suggesting you prove it yourself

No, people suggested using cost per hour played was a defence mechanism but I’m yet to see an example where it’s been used in that way without further context.

Why people have an issue with others using it when it’s a relatively measurable metric is beyond me when a lot of their own metrics are very much subjective and based on feelings rather than facts.
 
Last edited:
No, people suggested using cost per hour played was a defence mechanism but I’m yet to see an example where it’s been used in that way without further context.

Why people have an issue with others using it when it’s a relatively measurable metric is beyond me when a lot of their own metrics are very much subjective and based on feelings rather than facts.
Now you’re just moving goalposts. I made the point about a defence mechanism, which is a subjective perspective on a subjective statement.

Let’s move on.
 
Now you’re just moving goalposts. I made the point about a defence mechanism, which is a subjective perspective on a subjective statement.

Let’s move on.

The goalposts have been moved a couple of times and are pretty much at the corner flags now, so yeah, not much point in discussing it any further.
 
Back
Top Bottom