** Diablo 4 Thread **

Associate
Joined
18 Feb 2007
Posts
2,295
Blizzard make me laugh!! They are so desperate for players to return that they are having a 25% XP weekend from 1st September. Having played since launch, I have no intention of stopping BG3 to play this event, stinks of desperation. They are going to up their game a lot more that 25% to get me back playing.
https://us.forums.blizzard.com/en/d4/t/mother’s-blessing-is-bestowed-on-sanctuary/121845
And it could be worse ... is that 25% additive or multiplicative ? The latter would be better, but of course knowing Blizzard, it won't. WT4 already gives a 200% bonus - an extra 25% on top of that barely moves the needle.
 
Associate
Joined
18 Feb 2007
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2,295
NMs are great. Nice way to create your own challenge, tonnes of loot. To the guy that said there's no sense of achievement, do one well above your station. Should be an incentive to do them co-op, spawn them like events or something as they're too much a solo affair.
But why bother doing NMDs far above your level ? You don't get better loot ( ok, Blizz will claim you do by having a slightly higher number of ancestral items drop ) and the XP bonus caps out at +10 your level. Being able to finish NMD lvl 100 means nothing.
 
Associate
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London
And it could be worse ... is that 25% additive or multiplicative ? The latter would be better, but of course knowing Blizzard, it won't. WT4 already gives a 200% bonus - an extra 25% on top of that barely moves the needle.
I think your right and it most likely being additive mate. Oh, and you get 25% more gold as well. Assuming that's from monster drops, which means nothing as most gold is from selling loot. I think they needed to have higher quantity and quality loot drops to get close to tempting a decent amount of players back. With BG3 being such a great hit, GOTY most likely and the early access of Starfield starting this weekend, I think D4 will continue to bleed players. Plus a new Assassins Creed and a new POE league which is just more fun compared to D4 and you almost feel sorry for them over the next few months. lol (Well done Larian)
 
Associate
Joined
24 May 2011
Posts
262
PVP. The realms themselves are really good for farming, but I've had tonnes of fun playing actual PVP. Genuinely can't wait till this crappy season is over and you're all forced back into the realm of men.

It's going to bloodbath.

mgid:arc:imageassetref:shared.southpark.us.en:871078f4-35f8-4ffd-9b26-156124e12e7d
 
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Associate
Joined
19 Apr 2013
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1,155
Location
Scotland
Roll on a fully free to play weekend. ;)

I played D3 at launch a ton and then skipped a few seasons, that's my plan again with D4. Others earlier said as well, the game will probably be in a reasonable place by season 3 imo.
 
Soldato
Joined
1 Feb 2006
Posts
3,477
Roll on a fully free to play weekend. ;)

I played D3 at launch a ton and then skipped a few seasons, that's my plan again with D4. Others earlier said as well, the game will probably be in a reasonable place by season 3 imo.
I don’t think it’s ever going to get as good as D3, most of the things that **** people off are done on purpose so probably will not be changed. Blizzard are basically mobile developers now and they are trying to push that money leaching BS to PC. It’s a good game if you do not compare it to anything else and don’t care that it takes an insane amount of XP to level, or about lots of lag and disconnects.
 
Soldato
Joined
5 Nov 2014
Posts
7,759
See there is a 25% XP and Gold event on this weekend.

Hit 70 before this started and to be honest with the amount of XP needed from 70 to 71 its not making much of a difference

patch 1.1.3 also released

1.1.3 Build #44582 (All Platforms) - August 29, 2023

GAMEPLAY UPDATES​

Monsters​


Crowd Control Sources

We have made various changes to Monster Abilities and Elite Affixes that apply Crowd Control effects, including
  • Cold Enchanted Elites that attack in quick succession (Ex: Ghost Archers and Snake Brutes) will no longer proc the Cold Enchanted on every hit.
  • Chilling Wind will spawn overlapping walls less often.
  • The Stun ability from the Cannibal Gorger can now be more easily avoided.
  • Increased the cooldown on the Cold Goatman Ice Pillars.
  • Reduced the amount of Chill applied from the Cold Spider attack.
  • Reduced the Stun duration from the Nangari Snake Eyes from 1.5 to 1.25 seconds.
  • Other changes that reduce how often the player can be targeted by Crowd Control
Developer’s Note: These changes are aimed at the player having less time being Crowd Controlled and receiving more recovery time after being Crowd Controlled, especially at higher World Tiers.

General
  • The death explosion from Fire Enchanted monsters releases 1 less wave and deals 20% less damage.
  • The damage from the Bloated Corpsefiend’s charge attack has been reduced by 14%.

Miscellaneous​

  • Affixes on items will now sort consistently.
Developer’s Note: We're adjusting how Affixes are displayed on item tooltips in Season of Blood. This change will lay the foundation for our ongoing work of making random Affixes easier to compare.
  • The Seasonal and My Class filters in the Codex of Power menu now remember the setting previously selected by the player.
  • Navigating the Glyph Upgrade menu on controller will now feel more natural.
  • Achievements, Trophies, and Challenges with shared unlock criteria across platforms now transfer via cross-platform progression.

BUG FIXES​

Season of the Malignant​

  • Fixed an issue where the Shadow Clone provided by the Caged Heart of Trickery displayed an improper tooltip in Fields of Hatred.
  • Fixed an issue where Crowd Control effects could be applied to the Shadow Clone from the Caged Heart of Trickery and then carried over to the player.
  • Fixed an issue where the Caged Heart of the Calculated would not trigger its stun effect if the cast skill was Imbued.
  • Fixed an issue where monsters could open the door to the chamber where Varshan is encountered in the Ravening Pit.
  • Fixed an issue where the Echo of Varshan quest would not be completed after defeating Varshan if the player previously died to him.
  • Fixed an issue where completed Season Journey objectives displayed in the Recently Completed section of the Challenges menu.
  • Fixed an issue where the rewards for defeating Varshan the first time wouldn't go to the player's Stash if they were missed.
  • Fixed an issue where Echo of Varshan did not have a guaranteed Legendary drop chance after Level 35.
  • Fixed an issue where Cormond would not appear after defeating Varshan during the Cold Hard Truth quest if the party leader was killed during the fight.

Gameplay​

  • When the following Skills and Powers were applied by a player on a monster, other players were unexpectedly able to benefit from that effect. This issue has been fixed.
    • Skills and Passives
      • Decrepify
      • Shadowblight
      • Twisting Blades
      • Shatter
    • Paragon Nodes and Glyphs
      • Hemorrhage
      • Exploit Weakness
      • Revenge
      • Dominate
      • Fang and Claw
      • Deadraiser
      • Amplify
  • Fixed an issue where a Druid player's inventory could fill up with Spirit Blessings, blocking progression for Quests that had items associated with them.
Developer’s Note: Druidic Spirit Offerings can now be dropped from the Quest Inventory, allowing other Quest items to be picked up.
  • Fixed an issue where players could lose Aberrant Cinders upon entering a Cellar.
  • Fixed an issue where players could become temporarily stationary when trying to evade immediately after casting a channeled spell (Ex: Incinerate or Lightning Storm).
  • Fixed an issue where Treasure Goblins did not drop a guaranteed Legendary item when defeated between Levels 15 and 40.
  • Fixed an issue where multiple bosses were not guaranteed to drop legendary items at level 35 and beyond.

User Interface​

  • Fixed an issue where the disbanding of a clan prompt directed the player to enter the clan's name instead of using the provided code.
  • Fixed an issue where the quest marker for searching the Records Room during the Answers in the Ashes quest wouldn't disappear after advancing past the objective.
  • Fixed an issue where the Blessed Mother Departed objective referenced the wrong name for the Echo of Hatred dungeon.
  • Fixed an issue where two overlapping icons would display for Cormond's Workbench in the Dry Steppes.
  • Fixed an issue where progress notifications for untracked Whispers could repeatedly display the same update.

Miscellaneous​

  • Fixed an issue where mounted NPCs could appear to be riding an invisible horse. (GHOST HORSES?!?)
  • Fixed an issue where Classes that can't equip daggers could equip the Skeleton Key, the dagger rewarded for completing the Dead to Rights quest.
  • Fixed an issue where progression could be blocked during the Jewel of the East quest in Co-Op Play.
  • Fixed an issue where the Spirt of the Lost Grove Druid class quest could have its progression blocked if the player joined a Party after activating the last stone.
  • Fixed an issue where Rogues could use Concealment to skip a phase of the Echo of Lilith encounter.
  • Various performance and stability improvements across all platforms.
 
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Man of Honour
Joined
29 Jun 2004
Posts
21,615
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Oxfordshire
Ok I’m back in to this now. Whirlwind barbs aren’t as awful as they were after the big nerf, and with the right malignant hearts, it’s an absolute breeze.

Levelling feels so slow compared to the pre season levelling. Even with this 25% boost
 
Associate
Joined
11 Dec 2002
Posts
849
Location
Newcastle
I think 64 isn't unreasonable depending on spec and class I guess. I'd run a few legion events which will be both good xp, but you'll probably get an ancestral piece or 2 and then it will be much easier. Also farm a barber if you haven't got one yet and it will be a lot easier too
 
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