** Diablo 4 Thread **

First legendary \o/

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Really enjoying it, I went into it more hoping that it would be good than believing it would be good, given Blizzards recent track record but I've been happy with the outcome. Its pretty much exactly what I wanted from a 4th Diablo game. Very very happy with my preorder and will EASILY get hundreds of hours out of it come release.

Most likely will be the biggest selling PC title of the year and based on what I've played so far I expect it to be one of the titles that is in the running for my personal game of the year thoughts come the end of the year (currently Returnal is already in with a shout, I'm expecting Starfield and Baldurs Gate 3 to also be in my thoughts, though my prediction at the moment is that BG3 will end up as my GOTY but we'll see, plenty of time yet)

Great to hear! I've been playing a bit this morning and, other than some stuttering/loading issues which is just optimisation, I'm enjoying it so far.
 
Seems this error 34203 issue is account related in some way. No idea what causes it but people on the official forums are stating that they can't log in to the game on their PC, but when they log into a different account (such as their partner's) using the same PC they get straight in.
 
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Yeah, the music and ambient audio is excellent.

Died once so far although have been close a few times. I ran into
the butcher, who apparently is a random spawn in any dungeons
and got absolutely pasted.
 
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Good so far aye, hard to say vs. Diablo 3 though as it's too early. Even D3 beta back in the day was good up to Skeleton King as we had no context on how it played at later levels and what end-game was like.
 
Yeah Sorc is night-and-day difference to other classes due to a couple of their skills (Hydra and Chain Lightning especially).

Melee poison Rogue is pretty punchy though, but (as I found during the world boss) melee get the short-end of the stick again when they are constantly in danger and ranged players just pew-pew in safety from miles away :p
 
I havent tried a Sorc yet, thats in my plan for next weekend, Sorc and Druid to test next weekend and thats all the classes done for me then, apparently next weekend is a different build so will be interesting to see if they tweak the Sorc and Barb at all

Necro next weekend too :)

Didn't realise it was a different build! Hopefully see some changes
 
Yeah the world boss was painful as Barb. Spent 50% of the time chasing after it, 40% dodging it's attacks and 10 % doing damage :D

Mine was more like 40% chasing it, 10% fighting, 50% running back to my corpse after dying from that giant circle AoE thing he does :p

Yeah Necro isnt one for me though, I hate pet classes in games - just clutters the screen up with mobs all over the place (I really wish that in games it would make other players pets only visible to the owning player so I dont have a dozen friendly mobs running about on my screen), unless maybe there will be a necro spec where I can do poison or something and have no pets

Hopefully there'll be a non-pet Necro build, or at least maybe just a pet build that focuses on one large pet. The one's in Diablo 3 were pretty passive and didn't need much attention.
 
So in comparison to D2&3 is this more like an mmo? I always liked to play solo but invite a friend along as and when - is this more like a persistent online world where you play on servers with other people?

Imagine running around in D2 / D3 and when you're in the zones, like doing bounties or going through the campaign, you occasionally see other people; but, when you do rifts/dungeons, it's purely just you (or your group if you are partied with people). It's got some MMORPG features but you can still do the entire thing solo with the exception of a world boss, but even that doesn't require grouping with anyone. It's basically the same model as Lost Ark.
 
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Pretty happy with the game so far from what I've done in the beta (all 3 classes to 25, did the world boss, ran most of the dungeons, etc). The only real complaints I have are:

UI - I really don't like it; it feels like they've catered heavily for the console experience. Issues I have are:

* Mixed fonts that just don't work together that well. Just use the one they are using for quest names for everything. It's easy to rid, fits the atheistic, and looks good.
* No minimap full screen overlay.
* No health/resource bar above or below the player.
* Doesn't seem to be a way to show HP/resource numbers on the globes.
* Item tooltips are hard to read at a glance. Using font colours, different font sizes, and squishing information down to one line would really help.
* UI elements are huge, likely due to catering for console. I wish they had a specific PC UI and a specific console UI (which maybe can active if you use a controller on the PC).
* You can't have force move and interact on the same button.

Dungeons

* They look fantastic, but they are repeated far too often. It's like they've got 5 to 8 tiles at best.
* All dungeons are basically: 1) clear to a locked door, 2) go left and kill/collect something, 3) go right and do the same, 4) door is now unlocked, kill last boss.
* Density is kinda off - sometimes there's loads of monsters, other times it's really baron.
* There's no random events in dungeons like other games had - you'd even see this quite often in Diablo 3.

Skill tree

* It really lacks options. It's basically "pick a skill, then pick up to 2 support passives". Unfortunately most of the support passives aren't good. I'd rather it was more like 8+ with multiple ways to affect a skill, like if it's a ranged ability one could add more projectiles, another could add an AoE splash effect, another could apply a DoT, etc. Right now, it feels quite limited. Maybe Paragon will open this up more.
* Some of the "Ultimate" skills are absolute trash and much worse than a general ability.

Overall though, I'm enjoying it. It's got a very solid foundation and they could easily build on this and make a great game. Other games you see are fundamentally broken at the core. Diablo 4 however, thankfully, isn't like that.
 
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Of course they are! :D

And seems they've not quite got the systems tweaked correctly. You can take a high level legendary and then swap the aspect from a low level legendary. And the item level required to use downgrades to the lower level. Will of course get fixed and might already be on a newer build. But amusing what people manage to find.

That's mad :D although, thankfully they are finding this stuff in beta!
 
From what I can see so far they've made a similar mistake as they did with Diablo 3 where too much of the player power is in legendary effects and not in the actual skill itself. Legendary effects should supplement the skill, or alter it in a way that creates a new build, not be responsible for making it viable because the base skill is trash without the legendary effect.

It's not as bad as it was in Diablo 3 where you needed a +30,000% damage multiplier, but some skills are just not worth using unless you have the 1-3 legendary item effects needed to make them good. It may change by level 50 when Paragon opens up, but at the lower levels up to 25, it really feels this way. They definitely need to look at skills, their power, and scaling per level.
 
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Aye seems you can't zone out.

Well, that's beta over until next week, how did people find it? What you expected? Any pro's / con's?
 
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