I'm actually ok with all of that tbh, all I wanted from D4 is more Diablo, like the old Assassins Creed players (who disliked AC Origins, Odyssey and Valhalla because they had strayed too far from AC ánd were no longer AC titles) all I wanted is more Diablo and that appears to be what I will get with D4, so alls good in my booksDoesn't necessarily have to mirror PoE, but it's lacking anything of substance so far that defines this as different to other games.
I was hoping to see a unique endgame system that is different to D3 and somehow unique to D4 amongst the other ARPGs. I am sure they could be capable of adding more to the game over seasons, but we have no guarantee. I will play the hell out of this, but not sure for how many seasons.
- World tiers. Just harder more loot. Same as D3 Torments#
- Nightmare dungeons. Again just harder more loot
- Aspects. Can't actually believe that they list this busy work as an endgame feature. We already saw it in beta. I will fill it out, once, then never again except for the targetted aspects for my char
- Bounties. Same as D3, but this time it's RNG rewards at a tree.
- PvP. Right. Gonna appeal to a small demographic. Few people care about pvp in ARPG.
![Smile :) :)](/styles/default/xenforo/vbSmilies/Normal/smile.gif)